← Patches

05-10-2024 Update

Buff Nerf Adjustment

General

Sandbox mode now supports entering it with your party
Sandbox mode now has troopers spawning on the left side
Added Search By Match ID to the Watch Tab
Added Filter By Hero to the Watch Tab
You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane)
Map is now precached while in the queue to improve loading times into matches
Visual and Audio updates to the shop
Added a key for toggling replays being paused (defaults to P)
Fixed a bug where Pocket’s briefcase would stop animating when the duration upgrade was taken
Updated Divine Barrier sound effects
Hero death voices are now broadcast more widely
Fixed being unable to ping while casting or channeling
Fixed various issues with hero abilities causing you to be stuck in walls
Fixed players being able to kill themselves pre-match and run around in the map
Fixed Ice Dome effects disappearing while still active if Kelvin dies during it
Simplify some visuals with Seven’s Storm Cloud radius indicator to help clarify the bounds
Fixed Stamina not appearing to regenerate while spectating
Improve the text display when a replay is still processing after a match
Fixed Walker boss moving around while the game is paused
Fixed some controller input issues
Updated Decay item sound effects
Updated Berserker item visuals
Fixed visual bug on Spirit Urn when dropping on the ground
Fixed Restorative Locket Spirit Resist not working
Fixed items not updating in the UI when purchased from the shop while spectating a teammate
Sprint is now always considered active as long as you are out of combat (haven’t taken or dealt damage for 5s, healthbar is now a little transparent when out of combat).
Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus.
Patron (Weakened) now has 40hp/s regen when it has not taken damage for 30s
Medic Troopers no longer use their heal on troopers if there is a hero within 30m
Zipline Speed Boost cooldown reduced from 420s to 380s
Damage over time no longer prevents zipline usage
Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens “backdoor damage” dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds.
Troopers run speed increased from 9.1 m/s to 10 m/s
Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS
Troopers DPS vs Walkers from 110 DPS to 80 DPS
Troopers DPS vs Base Guardians from 110 DPS to 80 DPS
Vault base bounty increased from 200 to 225
Fixed some issues that allowed players to more easily camp players in the spawn area
Crate Powerups: Removed Zipline buff as a potential drop
Crate Powerups: Increased Health Regen drop from 1.25% Regen to 1.5%
Crate Powerups: Added Fire Rate drop, provides +20% Fire Rate for 25s

Items

Alchemical Fire

Alchemical Fire

Min/Max DPS increased from 30/60 to 40/80
Crippling Headshot

Crippling Headshot

Headshot Resistance Reduction increased from 30% to 35%
Curse

Curse

Now provides +15% Clip
Duration increased from 3.5s to 3.75s
Decay

Decay

Cooldown reduced from 25s to 22s
Cast range increased from 20m to 30m
Divine Barrier

Divine Barrier

No longer restores any Stamina on the target (previously fully restored it)
Diviner's Kevlar

Diviner's Kevlar

Channeling Spirit bonus increased from +40 to +50
Enduring Speed

Enduring Speed

Movement Speed increased from 1 to 1.25
Escalating Resilience

Escalating Resilience

Resist per stack increased from 1% to 2%
Fortitude

Fortitude

now starts on cooldown to prevent purchasing and selling in the field for significant regen
Heroic Aura

Heroic Aura

Active radius increased from 20m to 30m
Hollow Point Ward

Hollow Point Ward

Spirit Shield increased from +70 to +80
Knockdown

Knockdown

Cooldown reduced from 55s to 50s
Now provides +200 Spirit Shield
Lifestrike

Lifestrike

Slow duration increased from 1s to 1.5s
Cooldown reduced from 10s to 8s
Melee Lifesteal

Melee Lifesteal

Cooldown reduced from 10s to 8s
Mystic Reverb

Mystic Reverb

Spirit Lifesteal increased from +10% to +15%
Spirit Resist increased from +10% to +15%
Phantom Strike

Phantom Strike

No longer passively provides +500 Bullet Shield
Now provides +200 Health
When using the active, gain a temporary +500 Bullet Shield for 7 seconds
Now deals 200 damage on impact
Quicksilver

Quicksilver

Now passively has a +10% reload time penalty
Reactive Barrier

Reactive Barrier

Barrier duration increased from 10s to 13s
Cooldown reduced from 60s to 40s
Restorative Locket

Restorative Locket

Max Stacks increased from 12 to 15
Cooldown increased from 15s to 18s
Return Fire

Return Fire

No longer has Spirit and Fire Rate bonus during the active
Now passively always gives +7 Spirit and +7% Fire Rate
Shadow Weave

Shadow Weave

Now provides +15 Health Regen
Slowing Hex

Slowing Hex

Cooldown reduced from 30s to 25s
Spirit Strike

Spirit Strike

Buff duration increased from 12s to 18s
Melee damage bonus increased from 15% to 20%
Superior Stamina

Superior Stamina

Spirit buff duration increased from 5s to 8s
Suppressor

Suppressor

Now provides +50 Health
Unstoppable

Unstoppable

Movement Speed increased from +1 to +1.25
Vampiric Burst

Vampiric Burst

Active Bullet Lifesteal increased from 40% to 60%
Warp Stone

Warp Stone

No longer slows your hero for 3s
Bullet Resist duration increased from 3s to 5s
Withering Whip

Withering Whip

Cast range increased from 12m to 20m

Heroes

Abrams

Abrams

Reduced chances that Leap gets stuck on geometry during the downward phase
Bebop

Bebop

No longer has an innate +15% Spirit Resist
Now has innate +20% Bullet Resist
Hook cooldown reduced from 27s to 22s
Hook T3 reduced from -15s to -12s Cooldown
Hook Speed increased from 2700 to 3000
Hook Return Speed increased from 1800 to 2200
Hyper Beam Hyper Beam
DPS increased from 180 to 210
Grey Talon

Grey Talon

Charged Shot Charged Shot
damage increased from 105 to 115
Rain of Arrows Rain of Arrows
Multishot increased from 3 to 5
Kelvin

Kelvin

Frost Grenade Frost Grenade
cooldown reduced from 30s to 26s
Infernus

Infernus

Afterburn Afterburn
Fixed refreshing from item damage
Ivy

Ivy

Base stamina increased from 3 to 4
Lash

Lash

Bullet Damage growth increased from 0.76 to 1.0
Ground Strike Ground Strike
now additionally damages enemies within 2m of Lash on impact
radius reduced from 16m to 14m
ground preview now lines up under Lash when cast on the ground
T3 reduced from +100% to +85%
Death Slam Death Slam
tether visuals now improved to communicate the different phases its in
Lady Geist

Lady Geist

Malice Malice
now comes out quicker and no longer slows you
McGinnis

McGinnis

Fixed issues with Heavy Barrage not damaging units within the target area
Mini Turret Mini Turret
Spirit Resistance increased 50% to 60%
Health increased from 30% to 40%
T2 increased from +5m Range to +10m
Mo & Krill

Mo & Krill

Base HP increased from 650 to 700
Scorn Scorn
damage increased from 40 to 50
T3 debuff duration increased from 10s to 16s
Sand Blast Sand Blast
duration increased from 3.5s to 4s
Combo Combo
T3 DPS increased from +30 to +40
Paradox

Paradox

Time Wall Time Wall
bullet freeze duration no longer increases with Spirit or Duration Extender
bullet freeze base duration reduced from 1.5 to 1.25
no longer deals damage to Mid Boss
Kinetic Carbine Kinetic Carbine
: Max Damage Amp reduced from 150% to 125%
T3 no longer provides +50% Min Damage Amp
T3 reduced from +125% Max Damage to +75%
Pocket

Pocket

Gun damage per bullet reduced from 6 to 5.6
Pocket Affliction visual and sound effects reworked
Pocket Enchanter’s Satchel visual effects updated
Affliction Affliction
DPS reduced from 30 to 26
Seven

Seven

Power Surge Power Surge
rebalanced around no longer reducing fire rate (similar shock value effectiveness as before)
Warden

Warden

Alchemical Flask Alchemical Flask
damage increased from 48 to 55
Yamato

Yamato

Shadow Explosion radius increased from 14m to 16m
Shadow Explosion Fire Rate and Spirit buff duration increased from 15s to 20s
Shadow Explosion T3 Spirit bonus increased from +10% to +15%
Shadow Explosion T3 Fire Rate bonus increased from +5% to +10%
Crimson Slash Crimson Slash
cooldown reduced from 13s to 11s
Power Slash Power Slash
physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects)
Dynamo

Dynamo

Updated Dynamo VO for Quantum Entanglement and a few other missing lines

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