← Patches

05-16-2024 Update

Buff Nerf Adjustment

General

Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT.
Redesigned the Walker model and visuals
Added ambient sound effects
Added jar smash sound effects
Updated Cold Front sound effects
Improved NPC/minion weapon fire audio feedback for victims
Improved player damage received audio feedback
Various minor fixes to Ground Strike and Death Slam effects
Fixed a bug where the shopping book visuals could get stuck on your hero
New voice for Warden (in advance of upcoming model swap)
Patrons will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired
Updated VO for Amber Hand's Patron
Increased the duration of the item-used popup text a bit
Fixed a bug where Warden's second and third abilities were swapped VO wise
Fixed Time Wall damaging units that don't move multiple times instead of once per walk through
Added a short wall between Shrines level of the base and the Weakened Patron level
Moved the taxi back into the street to fix players getting stuck between the front and the building corner
Moved a truck away from the garage to give wide enough path for Mo & Krill
Added clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing
Added clips at outer lane T1 stairs where you could get stuck doing a roll slide
Fixed gaps where you could climb outside of the map
Added a wall between the T1 shop and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage
Fixed a couple of spots where Mo could get stuck between a truck and wall
Replaced news stand that was close to the T1 with different cover kiosk building to avoid shop confusion
Fixed no collision on water tower on the garage roof.
Medium and Hard neutrals now spawn at 7 minutes
Neutrals now have 20% Spirit Resist
Basement neutrals now have +2 Medium neutrals and -4 Small neutrals
Basement neutrals are now classified as a Medium camp instead of a Small camp (for the purposes of spawn time)
Fixed various abuses where you can shoot neutrals without them being able to shoot back. Neutrals now become invulnerable when they have no line of sight of you for 2 seconds.
Spirit scaling reduced by ~19% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
Respawn curve adjusted slightly (results in a few seconds of increased respawn time in the mid phase, same overall max respawn time)
Zipline Boost ability is now available at the start of the game (used to start on cooldown)
Shield break cooldown reduced from 80s to 60s
Troopers run speed increased from 10 m/s to 11 m/s
Medic Trooper health increased from 200 to 240
Added a new T3 Spirit Item, Shifting Shroud. Innate: +10% Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your gun is instantly reloaded and you gain 14 bonus Spirit for 6s. Cooldown: 70s.

Items

Alchemical Fire

Alchemical Fire

Moved from T2 to T3
Now grants +150 Bullet Shield
Now grants +12% Weapon Damage
Min/Max DPS increased from 40/80 to 45/85
Berserker

Berserker

Weapon Damage Per Stack increased from 5% to 6%
Close Quarters

Close Quarters

Bullet Shield increased from 70 to 85
Weapon Damage reduced from 30% to 25%
Decay

Decay

Now does 2.2% Max HP DPS instead of flat DPS
Diviner's Kevlar

Diviner's Kevlar

Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds.
Echo Shard

Echo Shard

No longer gives +20 Spirit for the second cast
Frenzy

Frenzy

Bonus health increased from +150 to +200
Headshot Booster

Headshot Booster

Headshot damage increased from +30 to +50
Healing Rite

Healing Rite

Cooldown reduced from 90s to 80s
Health Nova

Health Nova

Now provides +50 Health
Improved Burst

Improved Burst

Max HP bonus damage reduced from 13% to 11%
Kinetic Dash

Kinetic Dash

No longer gives +1 Stamina
Now causes your dash-jumps to only require 1 stamina
Knockdown

Knockdown

Cast range increased from 40m to 50m
Lifestrike

Lifestrike

Cooldown reduced from 8s to 5s
Majestic Leap

Majestic Leap

You can now use the active again while in the air to dive down faster
Medic Bullets

Medic Bullets

Cooldown reduced from 5s to 4s
Mystic Burst

Mystic Burst

Bonus damage reduced from +40 to +35
Mystic Reverb

Mystic Reverb

Extra damage on the reverb reduced from 40% to 35%
Mystic Shot

Mystic Shot

Cooldown increased from 3s to 5s
Mystic Slow

Mystic Slow

Now requires Suppressor as a component
Now provides +75 Health, +3 Regen and +6 spirit
Fire Rate slow increased from 20% to 35%
Reactive Barrier

Reactive Barrier

Now provides a Spirit Shield instead of a Bullet Shield
Restorative Locket

Restorative Locket

Now gives +4 Spirit
Return Fire

Return Fire

Now also reflects 30% of Spirit damage (requires line of sight)
Bullet damage returned reduced from 75% to 60%
Fixed not returning fire to McGinnis' sentries
Silence Glyph

Silence Glyph

Now applies 8% Spirit Amp instead of -15% Bullet Resist
Cooldown increased from 20s to 35s
Warp Stone

Warp Stone

Removed cast time
Withering Whip

Withering Whip

Now applies -25% Bullet Resist instead of 25% Spirit Amp
Now grants +15% Ammo

Heroes

Bebop

Bebop

Sticky Bomb Sticky Bomb
T3 now applies the silence on cast instead of detonation
T3 silence duration reduced from 5s to 3.5s
now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
Kelvin

Kelvin

Now has +10% Base Spirit Resistance
Frozen Shelter Frozen Shelter
T1 increased from +35% to +40% Fire Rate Slow
Ice Path Ice Path
T3 Now gains 1 Spirit per meter of Ice Path trail created. Max of 40 Spirit.
Grey Talon

Grey Talon

Charged Shot Charged Shot
cooldown reduced from 18s to 16s
Haze

Haze

Sleep Dagger Sleep Dagger
cooldown increased from 25s to 27s
Smoke Bomb Smoke Bomb
cooldown reduced from 45s to 35s
T1 changed to +4 Invis Sprint
T2 is now -20s Cooldown
Infernus

Infernus

Afterburn Afterburn
T2 now reduces enemy Spirit damage by 30%
Ivy

Ivy

True Form cooldown reduced from 50s to 40s
Lady Geist

Lady Geist

Soul Exchange Soul Exchange
now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
Lash

Lash

Updated Lash Death Slam sound effects
Ground Strike Ground Strike
Stomp Damage reduced from 125 to 110
Death Slam Death Slam
cooldown increased from 110s to 130s
Grapple Grapple
Bullet Damage bonus increased from +4 to +6
cooldown decreased from 45s to 40s
McGinnis

McGinnis

Mini Turret Mini Turret
T1 is now +1 Charge and +25% Movement Slow
T2 is now +10m Attack Range and +10% Fire Rate
Spectral Wall Spectral Wall
cooldown reduced from 40s to 35s
Mo & Krill

Mo & Krill

Combo Combo
now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
Paradox

Paradox

Kinetic Carbine Kinetic Carbine
T3 reduced from +75% to +50%
Vindicta

Vindicta

Vindicta's Crow Familiar projectile effect indicates the radius more accurately now
Fixed Vindicta being able to shoot above the base wall
Flight Flight
spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)
spirit damage per bullet increased from 8 to 12
T2 bonus spirit damage per bullet increased from 8 to 12
Warden

Warden

Warden's Last Stand has improved visual effects
Last Stand Last Stand
no longer goes on cooldown when it is interrupted during its initial cast delay
Yamato

Yamato

Shadow Explosion cooldown reduced from 120s to 90s

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