05-23-2024 Update
Buff
Nerf
Adjustment
Patch Overview
Heroes (17)
Buffs
(5)
Nerfs
(5)
Items (25)
Buffs
(11)
Nerfs
(9)
Adjusted
(5)
General
Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.
Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page.
Added post game player reporting option
Ally player glow-through-world silhouette now communicates their current health
Added ambient music track
Added unique Haze footstep sound effects
Fixed various issues with mic audio input and lag it introduced
Small adjustments to how the crosshair UI area looks
Mic input device is now selected from in-game settings rather than the steam client
Improved various networking and hit registration related issues (this was released a couple days ago)
Updated Trooper and Neutral shooting sound effects
Various improvements to damage audio clarity for victims and attackers
Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
Adding game audio muted indicator in top left if the game is muted
Camera can now be moved while the game is paused in replays
Fixed the Rejuvenator falling during pause
Fixed the Idol falling during pause
Fixed the bottom most shop items having part of their icon be unclickable
Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Sticky Bomb)
Added some additional visual tells for the receiving end of Lash’s Death Slam
Updated Bullet Shredder debuff effects
Mid-Boss is now invulnerable if there are no enemies it can actually attack
Fixed your active items not hiding in the UI when you are dead and spectating a team mate
Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)
Fixed various movement stuck bugs with Ivy
Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
Fixed upgrading McGinnis’s Medicinal Specter to T3 while active causing it to heal everyone to full instantly
Fixed a bug that could cause all of Paradox Pulse Grenade’s pulses to go off at once
Fixed being able to see some things through the Veils in the map that you shouldn’t be able to see
Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
Fixed getting stuck under stair at inner lanes near Guardian
Sapphire side materials tint color changed to white
Sapphire side street materials changed to new asphalt blend
Added new slide and reload animation for Wraith
Out of combat run animation variants now only play during sprint state
Fixed missing VO for Yamato ability use/upgrades
Allies now compliment teammates when they see impressive use of channeled abilities (for instance, Gigawatt killing three people with Storm Cloud)
Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly
Improved visibility of Seven’s bullet and travel path
Improved visibility of Paradox’s bullet and travel path
Improved visibility of Wraith’s bullet and travel path
Improved visibility of Haze’s bullet and travel path
Improved visibility of Lady Geist’s bullet and travel path
Added custom tracer and muzzle flash for Seven’s gun
Added custom tracer and muzzle flash for Paradox’s gun
Added custom tracer and muzzle flash for Wraith’s gun
Adjusted map around the middle lanes to have an area with Veils for laning
Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)
Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
Unclaimed souls now convert 10% slower
Vaults base bounty increased from 220 to 260
Strong Neutrals Spirit Resist increased from 25% to 35%
Medium Neutrals Spirit Resist increased from 25% to 30%
Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
Medic Trooper health increased from 240 to 260
Sidelane Veils near Guardians are now one-way visibility (used to be blocked visibility in both directions)
Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
Zipline Boost ability speed increased from 100% to 130%
Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
Zipline base speed boost after Base Guardians are killed increased from 100% to 120%
Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s
Being Disarmed no longer prevents you from reloading
Items
Combat Barrier
Bullet Shield increased from 275 to 300
Weapon Damage while Shielded from 20% to 24%
Curse
Ammo increased from 15% to 20%
Decay
Cooldown increased from 22s to 27s
Escalating Resilience
Max Bullet Resist increased from 30% to 36%
Frenzy
When below 40% HP you now gain 25% Spirit Resist
Glass Cannon
Fire Rate reduced from 15% to 10%
Headshot Booster
Cooldown reduced from 14s to 9s
Improved Burst
Damage reduced from 11% Max HP to 10%
Knockdown
Spirit bonus reduced from 6 to 5
Now grants +2 Sprint
Stun duration starts after hitting the ground
Leech
Spirit bonus reduced from 12 to 8
Lifestrike
Flat portion of the lifesteal increased from 90 to 110
Majestic Leap
Duration of no damage taken requirement reduced from 5s to 4s
Now gives +75 Health
Mystic Burst
No longer has +1 HP Regen
Now grants +1 Sprint
Cooldown reduced from 8s to 6s
Mystic Shot
Now requires that shotguns middle pellet hit the target
Phantom Strike
Damage reduced from 200 to 150
Reactive Barrier
Cooldown reduced from 40s to 35s
Refresher
Now grants +10% Spirit Resist
Restorative Locket
Now displays its current number of charges on its active icon
S
Shifting Shroud
Cooldown reduced from 70s to 55s
Duration 2.5s to 2.75s
Silence Glyph
Moved from T2 to T3
Health increased from 50 to 75
Spirit Amp increased from 8% to 12%
Silencer
Now provides 15% Ammo
Slowing Hex
Range increased from 30 to 35
Spirit Strike
No longer has +50 Health
Now grants +75 Spirit Shield
Now grants +0.7 HP regen
Superior Cooldown
HP regen reduced from 6 to 4
Withering Whip
Moved from T3 to T2
Duration reduced 5s to 3.5s
Cooldown increased from 25s to 40s
Bullet Resist reduced from 25% to 20%
Cast range reduced from 20m to 15m
Heroes
Abrams
Fixed Abrams getting stuck on department store facade when using his ult
Siphon Life
T1 and T2 swapped
Shoulder Charge
now allows for a bit more steering control
Bebop
Improved Hook hitbox detection to not grab targets that are behind cover
Hyperbeam width increased from 2.5m to 2.7m
Sticky Bomb
T3 changed from Silence to Disarm
Dynamo
Base gun damage reduced from 18 to 15
Gun damage growth reduced from +1.1 to +0.8
Grey Talon
Guided Owl
Spirit scaling reduced from 2.2 to 1.2
T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.
Haze
Sleep Dagger
no longer breaks invisibility when cast (previously was part of the T3)
Spirit scaling increased from 2.3 to 2.6
no longer gets +140 damage with the T3
T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"
Bullet Dance
cast time increased from 0.7s to 0.8s
evasion from 70% to 50%
Ivy
Kudzu Bomb duration increased from 3.5s to 4s
Kudzu Bomb T2 duration increased from +1.5s to +2s
Watcher's Covenant Replicated Healing increased from 50% to 65%
Watcher's Covenant Fire Rate reduced from 20% to 15%
Watcher's Covenant T1 changed to +15% Rate
Kelvin
While Ice Pathing you no longer slow down when you shoot your gun
Fixed Kelvin’s Ice Beam sometimes not hitting Neutrals
Frost Grenade
cooldown reduced from 26s to 23s
Arctic Beam
Channel move speed increased from 4 to 6
T1 changed from "+2 Channel Move Speed" to -8s Cooldown
Lady Geist
Soul Exchange
cast time reduced from 0.65s to 0.5s
Malice
Fixed clipping aggressively against map geometry edges
Lash
Base Stamina increased from 2 to 3
Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
Ground Strike
base Damage Per Meter reduced from 8 to 6
Flog
angle increased from 20 degrees to 30 degrees
cooldown reduced from 35s to 30s
McGinnis
Fixed certain rooftops allowing turrets to be built on them
Mo & Krill
Sandblast no longer prevents enemies from reloading while disarmed
Scorn
healing against non-heroes reduced from 1x to 0.7x
Paradox
Kinetic Carbine
Max Damage Amp reduced from 125% to 100%
Paradoxical Swap
range reduced from 45m to 40m
Fixed some issues with Barrage projectiles getting caught on map geometry
Barrage
T3 added, now heals Pocket for 100% of its damage (33% vs non-heroes)
Flying Cloak
pathing improved, it will no longer bounce erratically off map geometry
Vindicta
Improved Vindicta’s Stake effects to make it a little clearer when you are affected
Flight
T3 reduced from +4m/s to +3m/s
Crow Familiar
T3 improved from -30% Healing Suppression to -40%
Warden
Alchemical Flask
travel speed increased from 800 to 1000
Wraith
Royal Flush no longer has a cast delay
Royal Flush time to spawn cards increased from 0.4s to 0.6s
Telekinesis
no longer allows the victim to shoot back
Yamato
Shadow Explosion renamed to Shadow Transformation and reworked into a new ability
Shadow Transformation no longer has radius impact behavior
Shadow Transformation now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time.
Shadow Transformation cooldown increased from 90s to 100s
Shadow Transformation T2 is now +4 m/s during Shadow Form
Shadow Transformation T3 is now +1s duration