05-30-2024 Update
Buff
Nerf
Adjustment
Patch Overview
Heroes (17)
Buffs
(9)
Nerfs
(2)
Items (27)
Buffs
(18)
Nerfs
(7)
Adjusted
(2)
General
Bots will now replace a human player if the player has been disconnected for more than 30 seconds (hero will retreat home first and then after 30 seconds the bot takes over). After 4 minutes it will start using souls to buy items. During laning phase it will go to its assigned lane, afterwards it will aim to stick near where most allies are located. If the player rejoins the bot will leave. We will work on improving the bot behavior as we get feedback.
Added a temporary matchmaking ban system for people that leave games
Reworked the Watch tab to highlight suggested matches to watch. There is currently a limit on the number of people that can watch the same match, so it'll recommend different games if the best suggestions are full. We are working on removing the spectator limit for a future update.
Matches in the watch tab will now indicate if a friend is in that match
A paused a game can only be unpaused by the player that paused for the first 30 seconds
Once you pause a game, you cannot pause it again within 5 minutes
Pause now says the player name pausing it
Added a view cone for your player on the minimap to help with finding yourself and the direction you are pointed
Added a sound when you receive a chat message
Increased the base font size for text chat
Increased the duration text chat is visible
You can now ping enemy items on the scoreboard to say alert players that the hero has that item.
You can now middle mouse click an ability to say its on cooldown
You can now alt click your active items to say if they are ready or not
Candle Troopers and other NPCS can no longer see or shoot through Cosmic Veils
Changed F1-F5 keys to instantly snap to the team mates rather than move there more slowly
Adjusted the health bar on Walkers to be easier to see
Match found sound now plays regardless of window focus
Added option to give fast stamina regen in Hero Sandbox
Minimap player icons now dynamically shrink and adjust positions slightly when there are many overlapping
Fixed zooming bypassing the shooting speed penalty
Added new effects for Shifting Shroud
T1 Boss now has quicker melee animations
Fixed Turrets causing backdoor protection to be lost
Fixed Guided Owl flying while the game is paused
Fixed a bug with using Melee in the air that could cause you to move a lot
Fixed some sound issues with Pulse Grenade
Added new sprint animations for Abrams
Various fixes to Lash's Ground Strike visual effects
Fixed various bugs and crashes with hero guides
Fixed Turrets not proccing things like Mystic Vulnerability
Fixed some outdated details on the minimap
Added visual tell for when Assassinate is active
Fixed some bugs that could cause McGinnis gun to be stuck
Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done
Fixed an edge case with Unstoppable and a debuff being applied on the same frame
Reduced minimum delay before you can press a button again to cancel a channel/precast from 0.5 to 0.2
Fixed getting stuck going up the ramp on the inner lane street
Fixed corner neutral camps not burrowing if they lose line of sight
Fixed being able to get on top of the tall border building behind the Chapel and behind the Firehouse
Lane Guardian HP increased from 3750 to 4600
Various adjustments to lane layout to give defenders more options for forward positions near their Guardian
Midlane Walkers HP reduced a little bit to match the same HP as the sidelane Walkers
Base Guardians moved a little bit further towards the outside of the base
Airborne Heavy Melee now triggers when the charge up is complete, rather than waiting for the player to land on the ground (you had to manually release it before)
Airborne Heavy Melee distance increased to match ground version
Heavy Melee time reduced from 0.6 to 0.55 (same for Air)
Crate powerups can now only spawn after 2 minutes (when the small neutrals spawn)
Added breakable crates inside each lane's Cosmic Veil
Expanded space in some of the lane's Cosmic Veils
Audible distance of enemy footsteps is reduced
Special 15 minute melee creep now upgrades again at 25 minutes
Base zipline speed increased by 10%
Extended inner lane urn bridge buildings toward the T1 and added a doorway to allow defenders to shoot down into the canal
Removed 3 bush trees on each inner lane near the urn bridge buildings
Carved out interior of inner lane tower buildings beside the Guardian and connected to the neutral camp in the underground areas
Moved outer lane Walker on Factory and Mansion sides slightly closer to the stairs
Carved out interior of outer lane wall buildings beside the Walker to allow forward position for defenders
Reduced width of forward base lookout bridges
Items
Alchemical Fire
Now grants +5 Spirit
Bullet Shield Health increased from +150 to +175
Cooldown reduced from 37 to 34
Basic Magazine
Ammo reduced from +16% to +15%
Weapon Damage reduced from +16% to +15%
Boundless Spirit
Spirit increased from +40 to +45
Curse
Now grants +8 Spirit
Decay
Cast range now scales with Spirit (0.2 factor)
Enduring Speed
Move Speed increased from +1.25 to +1.4
Enduring Spirit
No longer provides +1 Sprint
+10% Spirit Lifesteal
Glass Cannon
Weapon Damage reduced from +70% to +65%
Headshot Booster
Cooldown reduced from 9s to 5s
Knockdown
Cooldown reduced from 50s to 40s
Leech
No longer gives +8 Spirit
Lifestrike
Melee damage increased from +35% to +40%
Mystic Reverb
No longer stops the echo if the target dies
Refresher
Spirit Resist increased from +10% to +12%
Restorative Locket
Spirit increased from +4 to +5
Shadow Weave
Invis Sprint increased from +3 to +5
S
Shifting Shroud
Duration increased from 2.75 to 3
Can now be canceled early
Cooldown reduced from 55s to 45s
Silencer
Ammo increased from +15% to +20%
Slowing Hex
Cooldown increased from 25 to 27
Soul Shredder Bullets
Spirit Amp reduced from 14% to 12%
Spirit Strike
Health Regen increased from 0.7 to 1
Spiritual Overflow
Spirit bonus increased from 30 to 35
Superior Stamina
Spirit buff duration increased from 8s to 12s
Suppressor
Fire rate slow increased from 30% to 35%
Swift Striker
Bullet Resist penalty reduced from -8% to -7%
Toxic Bullets
Now deals half damage against troopers and neutrals
Vampiric Burst
Duration reduced from 5s to 4.5s
Lifesteal increased from 60% to 70%
Heroes
Abrams
Seismic Impact
is now faster to play out
now has a very brief busy state upon landing
Bebop
Hyperbeam width increased from 2.7m to 2.9m
Base bullet armor increased from 20% to 24%
Dynamo
Quantum Entanglement
fire rate bonus reduced from 35% to 30%
Singularity
T1 range increased from +2m to +3m
Grey Talon
Charge Shot spirit scaling improved from 1 to 1.3
Grey Talon's Charged Shot effect matches the damage radius better
Guided Owl
duration increased from 13s to 14s
T3 increased from 20% to 22%
player collision sized increased to regular sizes for these kind of projectiles
Haze
Sleep Dagger
cooldown increased from 27 to 29
spirit scaling increased from 2.2 to 2.5
Smoke Bomb
T2 and T3 swapped
T3 cooldown improved from -20s to -25s
Infernus
Afterburn
T3 reduced from +40 dps to +35
Flame Dash
T1 duration reduced from 8s to 7s
T1 Fire Rate slow increased from +30% to +35%
T2 increased from +40 DPS to +45
T3 increased from -15s to -20s
Ivy
Kudzu Bomb T3 improved from +50 DPS to +60
Kelvin
Base health increased from 550 to 600
Players can now slide down the Ice Path
Frost Grenade
radius increased from 6 to 6.5
charge time reduced from 10s to 8s
Ice Path
slow resistance increased from 50% to 60%
T3 max spirit increased from 40 to 55
Lady Geist
Soul Exchange
cast time reduced from 0.5 to 0.2
McGinnis
Rocket Barrage now does less damage to objectives similar to other ability damage
Mo & Krill
Sand Blast
no longer affects bosses
Paradox
Bullet base damage reduced from 8 to 7.2 (indirectly affects Kinetic Carbine)
Bullet growth reduced from 0.48 to 0.42 (indirectly affects Kinetic Carbine)
Kinetic Carbine
damage reduced from +100% to +85%
Paradoxical Swap
range reduced from 40m to 35m
Fixed being able to grab multiple heroes if they were really close to each other
Barrage
radius increased from 5m to 6m
cooldown reduced from 35 to 30
T3 increased from 100% to 150%
Flying Cloak
speed increased by 7%
T3 increased from +5 damage to +7
Vindicta
Now has -10% Base Bullet Resist
Flight
no longer grants +1 bonus air speed
falloff damage increase reduced from +20% to +10%
Fixed spirit damage being able to pierce Metal Skin
Warden
Willpower
T1 improved from +15% to +20%
Last Stand
duration increased from 5s to 6s
Wraith
Project Mind
cooldown reduced from 50s to 45s
Yamato
Shadow Transformation's ability speedup now affects the post-cast durations as well
Shadow Transformation's ability speedup now improves the visual animations (cosmetic only change)
Power Slash
spirit scaling improved from 1.6 to 2.0
no longer does a very minor movement on enemies hit
Fixed sometimes not being a full charge when channeled fully during the Shadow Transformation