06-06-2024 Update
Buff
Nerf
Adjustment
Patch Overview
Heroes (13)
Items (24)
Buffs
(8)
Nerfs
(10)
Adjusted
(6)
General
Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted.
Replaced the neutral vaults with a new model, the Sinner's Sacrifice
Added the ability to change builds while in-game
Build descriptions can now be seen in-game via a tooltip
Added neutrals to Hero Sandbox (the small room in the back on the right)
Added new objective health bars for Guardians and Walkers
Added Match History link to the top right
You can now move active item slots on the HUD while holding alt/tab
Improved visibility of the voice icon indicating who is talking
Hero icons on the minimap are scaled up a little when holding alt
Removed Pause cooldown in private bot matches and tutorial/sandbox
Improved networking when there is packet loss or jitter
Soul Vessel dropped from heroes (after killing neutrals) now scales in size based on how many souls are inside
Increased the speed of Guardian's melee attacks
Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range
Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot
Improved menu UI sound feedback
Player's icon is highlighted in the top bar
Added UI sound effects for team and opponent deaths
Added Kinetic Carbine charge audio loop
Improved visuals for Kelvin's gun projectile
Fixed some visual issues with Ice Path
Added AoE effect to Pocket's Barrage
Updated weapon buff effect in Pocket's Flying Cloak upgrade
Visual effects updates for melee lifesteal items
Fixed Power Slash sometimes getting stuck on nearby geometry
Updated sound effects for the Sinner's Sacrifice
Fixed an HTML exploit with chat
Fixed not being able to place deployable abilities at certain angles
Fixed moving active item slots causing the player to say "[ITEM] is on cooldown"
Fixed training Ivy's True Form causing you to get healed
Fixed a bug with Malice firing slightly upward
Changed collision on barrel stand stacks to block bullets
Added zapper on factory outpost building
Removed roof duct on top of low building besides inner Walker
Removed street lamp post that was causing heroes to get stuck near inner lane Guardian
Added lights to outer lane Cosmic Veil tunnels
More heroes will now compliment on good uses of ultimates instead of just saying "good work"
Fixed more instances of heroes being called out by the wrong name
Base hero kill value increased from 150 to 225
Rejuv duration reduced from 4 to 3 minutes
Rejuv buff no longer increases your ammo
Rejuv now causes all your candle troopers to have double health for 3 minutes
Mid Boss can now only be damaged by enemies inside the bottom pit
Mid Boss Rejuv claim time reduced from 2.5s to 1.5s
Strong neutrals HP reduced by 20%
Strong neutrals souls bounty reduced by 20%
4 Strong Neutral camps in the corners of the map have been replaced with Medium neutrals
Vaults souls increased from 260 to 300
Spirit tier bonus increased from 3/6/9/12 to 4/8/12/16
Vitality tier bonus increased from 5/10/15/20% to 8/12/16/20%
Bullet damage falloff now maxes out at ~65m instead of ~70m
Walker bomb damage reduced from 300 to 200
Moved the middle lane Base Guardians further out slightly
Powerups bonus types are now split between the regular destructibles like crates/vases/etc and the Golden Statues. Regular ones can only roll for souls and Golden Statues can only roll for buffs. Distribution of destructibles and Golden Status around the map has been adjusted a bit.
Respawn rate for Destructibles/Statues (after initial spawn) slowed from 120s to 180s
Mid boss area has reduced destructibles
Movement Speed powerup duration increased from 12s to 30s
Movement Speed powerup movespeed reduced from 2 to 1
Movement Speed powerup sprint speed increased from 2 to 4
Fire Rate powerup reduced from +20% to +15%
Fire Rate powerup duration increased from 25s to 35s
Health Regen powerup regen reduced from 1.5% to 1%
Health Regen powerup duration increased from 15s to 25s
Cooldown Reduction powerup reduced from 25% to 20%
Extra Clip powerup reduced from 4 clips to 3
Crouch movespeed increased from 4 to 4.75
Bullet Shields now block damage from melee (similar to resistance)
Increased the distance heroes slide when they come to the bottom of a ramp
Items
Boundless Spirit
Spirit increased from 45 to 50
Cold Front
cooldown reduced from 40s to 32s
Curse
No longer prevents stamina usage
Now also prevents item usage
Duration reduced from 3.75s to 3.5s
Decay
changed from 2.2% of Max Health to 2.4% Current Health (less damage when the target is low, and non-lethal now)
Diviner's Kelvar
Bullet Shield increased from 700 to 1000
Enduring Spirit
Spirit Lifesteal reduced from +10% to +8%
Extra Regen
Regen increased from 1.75 to 2
Extra Stamina
powerup duration increased from 60s to 80s
powerup amount reduced from 2 to 1
Healbane
moved from Spirit tree to Vitality tree
now gives +50 Health
Improved Cooldown
HP Regen reduced from 2 to 1.5
Intensifying Magazine
Time for Max Damage reduced from 4s to 3.5s
Knockdown
No longer provides +2 Sprint
Now provides +1 Stamina
Leech
Spirit Lifesteal reduced from +35% to +33%
Majestic Leap
Velocity increased from 22.5 to 27
Metal Skin
duration reduced from 4s to 3s
cooldown increased from 25s to 30s
Mystic Reverb
Fixed the damage being reduced by armor twice
Damage reduced from 35% to 30%
Reactive Barrier
Cooldown reduced from 35s to 25s
Refresher
No longer has cast time (was 1s)
Sharpshooter
Damage falloff bonus reduced from 20% to 15%
S
Shifting Shroud
Cooldown reduced from 45s to 35s
Bonus spirit duration increased from 6s to 10s
Soul Shredder Bullets
Spirit Amp reduced from +12% to +10%
Spirit Lifesteal
Reduced from +25% to +23%
Spiritual Overflow
Spirit duration increased from 14s to 18s
Torment Pulse
Interval improved from 2s to 1.5s
Damage per pulse reduced from 45 to 40 (total dps from 22.5 to 26.6)
HP bonus reduced from +150 to +125
Heroes
Abrams
Base HP growth reduced from 36 to 32
Infernal Resilience
T2 reduced from +200 Health to +150
Seismic Impact
personal brief busy state upon landing increased from 0.2s to 0.3s
Bebop
Hyper Beam
slow now affects stamina dashes
Dynamo
Base HP growth reduced from 48 to 44
Fixed Dynamo's Quantum Entanglement going through ceilings sometimes
Quantum Entanglement
fire rate bonus reduced from +30% to +25%
Singularity
base radius increased from 8m to 10m
Haze
Sleep Dagger
T3 damage reduction on target improved from -30% to -40%
Smoke Bomb
sprint speed now instantly kicks in after casting it
Bullet Dance
cooldown reduced from 160s to 130s
T2 changed to -40s Cooldown
T3 changed to +1 Targets Hit Per Shot
Infernus
Infernus's Afterburn now shows portraits of enemies that are burning for the full duration
Flame Dash
cooldown increased from 30s to 38s
Ivy
Watcher's Covenant heal sharing reduced from 65% to 55%
Kelvin
Ice Path
sprint speed increased from +1 to +2
trail duration increased from 12s to 15s
Frozen Shelter
T2 changed to -40s Cooldown
T3 changed to +70 Health Regen that scales with Spirit
can now be dismissed early
McGinnis
Spectral Wall
can now be dismissed early
Enchanted Satchel cast time reduced from 0.25s to 0.15s
Updated Pocket's Enchanted Satchel delay and explode sounds
Updated Pocket's Barrage cast and impact sounds
Barrage
channel can now be interrupted by casting your other abilities
radius increased from 6m to 6.5m
Seven
Storm Cloud
T1 increased from +30% to +35% Bullet Resist
Vindicta
Can no longer melee while flying for extra movement
Fixed being unable to move while scoped in with Assassinate
Updated Vindicta Flight sound effects
Added Vindicta Assassinate sound effect for targeted players
Flight
spirit bonus damage reduced from +12 to +10
no longer has +10% bonus range to damage falloff
cooldown increased from 35s to 50s
T2 changed from +12 Spirit Damage to -15s Cooldown
T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage
Assassinate
now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this)
Warden
Base ammo increased from 14 to 16
Updated Warden's Binding Word delay and impact sounds
Alchemical Flask
T3 increased from +25% Fire Rate Slow to +35%
Willpower
T3 increased from +150 Spirit Shield to +200
Grey Talon
Improved Grey Talon's trap visibility