← Patches

06-13-2024 Update

Buff Nerf Adjustment

General

Voice/Text chat is now opt-in. There is a prompt pre-match for joining the chat, or you can control it at any time from the ESC menu during a match.
You can now press ESC to mute individual players. Muted accounts will not be alerted, and mutes will persist across games.
Parties can now set their in-game chat mode to be Party-only, All Team or Chat Disabled (if using discord or other programs)
Spirit stat has now been renamed to Spirit Power with updated icon
Top bar now highlights your lane partner and lane enemies during the laning phase
Increased difficulty for hard mode bots
Added sandbox option for spawning neutrals
Improved the camera when using Dynamo's Quantum Entanglement
Added overhead number counter effect for opponents to see the stacks of Berserker
Increased the range the enemy-candle-behind-wall indicator shows up from 25m to 35m
Fixed ping wheel randomly coming up instantly instead of doing an in-world ping
Added ping indicator on the HUD indicating the direction the ping came from (enabled by default in settings)
Ping Wheel context slot will now show nothing if there is no context currently
Added new UI indicating how many friends you have that are in the game
Improved visibility of the edge of Dynamo's Singularity
Fixed various issues with bots getting stuck
Fixed Build descriptions not showing up properly with the in-game tooltip version
Moved HUD elements closer to center for ultra wide monitors
Added heal and kill events to the contextual ping wheel slot
Fixed AP not showing when you have your hero selected
Fixed TAB/ALT not bringing up your abilities when spectating the Patron
Added indicator for burrow damage radius for the local player
Fixed Affliction sometimes becoming lethal when combined with Escalating Exposure
Added Patron VO for when allied or enemy base guardians are destroyed
Adjusted the builds drop down in-game to be more clear it can be changed there
Fixed various bugs with Shifting Shroud
Added a new "major damage" sound effect to indicate large instances of damage to the local player
Fixed Diviner's Kevlar gaining the Bullet Shield buff if the ultimate was manually cancelled
Updated effects for Unstoppable
Minor improvements to visibility of Pocket's Affliction cast
Updated effects to Alchemical Fire to make it less noisy
Reload anims now play correctly in relation to the reload timer. Previously they would end prematurely if reloads were paused during dash/melee/abilities
Fixed some bugs with Pocket/channeling
A few buildings are 2-3 stories taller
Added new effects for Knockdown
Added new effects for Vampiric Burst
Added instructional text to the bottom of the ping wheel container reminding that they can customize it in settings
Changed Ivy's True Form ability name to Stone Form
Fixed bugs that were keeping some heroes desperation ability use lines from playing correctly (casting an ability when you're below 10% should play different VO)
Fixed several instances of ability use VO getting swallowed up by SFX
Boosted volume of ult cast VO
Added various ambient sounds - walla, birds, drones - and overall mix tweaks
Iterated on binding word sound effects
Added Curse item selection start, loop, and end sounds
The Patrons no longer care about the well being of the Urn Runner, and so they will stop asking you to protect them (patrons will no longer call out the urn being picked up)
Added two new underground tunnels, one on each side of the map. The tunnels connect the underground shop to the Bodega area on Amber and the Theater area on Sapphire.
Added two new teleporters, one on each outer lane (behind the Chapel and behind the Firehouse)
Urn reward now has a comeback component where it gives extra gold for the team that is behind based on the magnitude
A small share of the comeback portion of hero kill bounty is now given to each other player outside of just the kill/assist players. This also makes the amount the killer gets be more consistent, previously the amount could vary significantly based on how many people were involved. The killer and assist players still get the bigger shares.
Kill assist window increased from 7s to 10s
Rejuvenator is no longer area pick up and now requires someone to heavy melee it to pick it up after it's dropped to the ground
Rejuvenator will no longer stop dropping if it touches player created geometry (like Ice Dome) and always goes down to the target position
You can air-dash downward by pressing CTRL+SHIFT while in the air
Successful parry reduces the cooldown from 1s to 0.5s (unsuccessful parry cd is still 6s)
Heroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for Abrams or Dynamo.
Post lane medic troopers will heal other troopers if a hero within range is full hp
Post lane medic troopers' hero heal increased from 40 to 80
Base zipline speed increased by 5%
If the Soul Urn is dropped it goes back to its original spot a little bit faster
Healing/Spawn area in the base now has its defense damage go up over time
Carrying the Soul Urn no longer causes you to get slowed briefly by 50% when you get shot
Carrying the Soul Urn now always slows you by 15%
Carrying the Soul Urn now also silences your items
The silence effect for Soul Urn now applies as you start channeling to pick it up (0.5s after touching it, to prevent accidental walk overs)
Base side doors near the healing area now open a lot faster

Items

Alchemical Fire

Alchemical Fire

Cooldown reduced from 34s to 30s
Boundless Spirit

Boundless Spirit

Spirit Power increased from +50 to +55
Now grants +175 Health
Bullet Resist Shredder

Bullet Resist Shredder

Debuff duration increased from 4s to 5s
Burst Fire

Burst Fire

Cooldown reduced from 10s to 9s
Cold Front

Cold Front

Time to expand reduced from 1.5s to 0.75s
Crippling Headshot

Crippling Headshot

Bullet and Spirit resistance reduction reduced from 35% to 30%
Divine Barrier

Divine Barrier

No longer grants +2 Sprint
Bullet Resist reduced from 10% to 7%
Cooldown increased from 20 to 30
Active Move Speed reduced from 3 to 2
E

Enchanter's Barrier

Shield increased from 275 to 300
Escalating Resilience

Escalating Resilience

Stacks share a duration now and each new stack refreshes it
Duration reduced from 15s to 10s
Max resistance reduced from 36% to 30%
Extra Health

Extra Health

Health increased from 125 to 135
Fleetfoot

Fleetfoot

Cooldown increased from 20s to 22s
Headshot Booster

Headshot Booster

Bonus headshot damage reduced from 50 to 45
Healbane

Healbane

Bonus HP increased from 50 to 75
Healing Booster

Healing Booster

No longer grants +50 HP
Now grants +8% Spirit Resist
Majestic Leap

Majestic Leap

Cooldown increased from 15s to 20s
Drop down speed reduced from 51 to 36
Medic Bullets

Medic Bullets

Healing from heroes increased from 25 to 30
Mystic Burst

Mystic Burst

No longer grants +3 Spirit Power
No longer grants +1 Sprint
Now grants +40 Spirit Shield
Now grants +6% Weapon Power
Mystic Slow

Mystic Slow

Bonus HP increased from +75 to +100
Reactive Barrier

Reactive Barrier

Cooldown reduced from 25s to 20s
Refresher

Refresher

Now has a 0.3s cast time
Rescue Beam

Rescue Beam

No longer grants movement speed
Active has been reworked. Now channels for 3 seconds, healing you and the target for up to 25% of Max HP. If you click the ally again during that time, you will pull them to you. Has 40m cast range and 45s cooldown. Can be self cast.
Richochet

Richochet

Ammo increased from +25% to +30%
S

Shifting Shroud

Renamed to Ethereal Shift
Swift Striker

Swift Striker

Armor penalty reduced from -7% to -6%
Tesla Bullets

Tesla Bullets

Internal cooldown reduced from 0.4s to 0.35s
Vampiric Burst

Vampiric Burst

Lifesteal increased from 70% to 80%
Warp Stone

Warp Stone

Fixed some cases where it would fail to cast near objects

Heroes

Abrams

Abrams

Base health regen reduced from 2 to 1
Infernal Resilience Infernal Resilience
T1 reduced from +2 HP Regen to +1.5
Bebop

Bebop

Hook grab radius reduced from 40 inches to 36
Sticky Bomb Sticky Bomb
base damage reduced from 130 to 120
Hyper Beam Hyper Beam
movement and dash slow increased from 30% to 40%
DPS increased from 210 to 220
tracking speed increased by 10%
Dynamo

Dynamo

Fixed Dynamo's Singularity moving the Mid Boss
Singularity Singularity
radius reduced from 10m to 9m
Grey Talon

Grey Talon

Guided Owl Guided Owl
cooldown reduced from 130s to 120s
Haze

Haze

Sleep Dagger Sleep Dagger
damage Spirit growth increased from 2.5 to 2.8
T3 is now -12% Bullet Resistance for 6 seconds
Smoke Bomb Smoke Bomb
T1 increased from +4 m/s Invis Sprint Speed to +5
causes your footsteps to be silent
Ivy

Ivy

Watcher's Covenant replicated healing reduced from 55% to 45%
Watcher's Covenant no longer provides +2 m/s in the base ability
Watcher's Covenant T2 movement bonus increased from +2 m/s to +3
Kelvin

Kelvin

Can now dismiss Frozen Shelter while channeling other abilities (Arctic Beam)
Frozen Shelter Frozen Shelter
movement speed slow increased from 25% to 35%
Lash

Lash

Fixed Lash's Ground Strike T3 not being accurate in the tooltip
Ground Strike Ground Strike
base damage reduced from 110 to 90
damage per meter increased from 6 to 6.75
now reduced scaling after 25m height to 4.5
McGinnis

McGinnis

Fixed Echo Shard to be compatible with Spectral Wall again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first)
Can now dismiss Spectral Wall while channeling other abilities (Heavy Barrage)
Mini Turret Mini Turret
charge delay reduced from 10s to 8s
Mo & Krill

Mo & Krill

HP Growth per boon reduced from 48 to 42
Fixed Mo & Krill gaining Reactive Barrier buff while channeling the ultimate
Combo Combo
now grants 25 max hp each time a target dies during it
Seven

Seven

Storm Cloud Storm Cloud
initial radius increased from 10m to 12m
T2 bonus radius reduced from 12m to 10m
Yamato

Yamato

Shadow Transformation cooldown increased from 100 to 110
Fixed Yamato's Crimson Slash visual direction being wrong sometimes
Power Slash Power Slash
T3 bonus damage reduced from +210 to +200

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