06-27-2024 Update
Buff
Nerf
Adjustment
Patch Overview
Heroes (16)
Buffs
(5)
Items (36)
Buffs
(29)
Active Reload
Alchemical Fire
Bullet Lifesteal
Burst Fire
Decay
Escalating Resilience
Ethereal Shift
Extra Charge
Extra Health
Extra Spirit
Frenzy
Healing Rite
Infuser
Leech
Lifestrike
Long Range
Melee Charge
Mystic Reverb
Point Blank
Restorative Locket
Siphon Bullets
Spiritual Overflow
Superior Duration
Surge of Power
Swift Striker
Titanic Magazine
Vampiric Burst
Warp Stone
Withering Whip
Nerfs
(3)
Adjusted
(4)
General
Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero.
Added settings option to allow weapon zoom to be a toggle
Added a game volume slider which will control volume independently from voice chat (VoIP)
General improvements to voice chat quality
Non-matchmaking lobbies are now considered safe to abandon
Crates now show the amount of souls they have in the tooltip
Greater contrast between team and enemy sounds
Updated headshot hit indicator
Fixed a bug where pinging Bebop's Hook and Sticky Bomb abilities would call the wrong ability name
Fixed a recent bug with Metal Skin that caused you to do zero bullet damage
Fixed a bug with releasing Grey Talon's Owl early
Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during Rain of Arrows
Fixed a bug that could cause button input detection to malfunction
Fixed an issue where the Rejuvenator being stolen was firing incorrectly
Fixed a bug introduced in last week's update that caused gun spreads to not work properly
Added an effect at the bottom of a player's screen whenever they are standing on something that causes damage
Flex slot removed from killing the Patron and added to killing all Walkers
Urn now spawns on both sides of the map. Bounty for each is reduced by 40%
Rejuvenator now reduces players' next respawn time by 75% instead of giving a 3s respawn time
Golden Statues no longer drop powerups (time duration buffs). Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced.
At defined locations around the map, powerups now spawn starting 10 minutes (and every 5 minutes after). There are 6 spots where they spawn and they are indicated on the minimap when they are up.
Movement powerup duration increased from 30s to 50s
Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18%
Regeneration powerup duration increased from 25s to 45s
Stamina powerup duration increased from 80s to 120s
Cooldown powerup is unchanged
Clip powerup is unchanged
Breakables initial spawn time increased from 2 min to 3 min
Fixed being able to hide inside the Guardian's head
Jumping after a dash jump no longer causes your hero to sometimes jump in place
Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes. (so -30% to +15% from start to 30 min)
All hero guns' reload time reduced by 5%
Zipline Boost ability cooldown reduced from 380s to 340s
Medic Trooper heal now bounces to up to one other allied hero within 25m from the hero
Trooper gold sharing radius from the location of the allied hero reduced from 50m to 40m
Creep waves now land at their lane destinations at the same time as each other
Added connection hallway between outer lane Shop and crate room
Opened up Authority Building and Jazz Club to the Guardian side
Added intermediate cover in front of Amber Orange Guardian and Sapphire Blue Guardian
Added Veils to entrances to base fountain
Extended cover near Sapphire Orange Guardian to match Amber Blue
Extended alcove on outer lane cover position in front of the Shop
Underground tunnels have more light
Removed underground tunnel alcoves
Added signs for entrance to the underground tunnel from the warehouse side
Items
Active Reload
Timing window to click increased from 0.2s to 0.3s
Active Bullet Lifesteal increased from 30% to 40%
Duration increased from 6s to 8s
Weapon Damage increased from 8% to 10%
Alchemical Fire
Max DPS increased from 85 to 95
Cooldown reduced from 30s to 28s
Weapon Damage increased from +12% to +14%
A
Ammo Scavenger
Now a Spirit Item
No longer grants +20% Fire Rate for 4s on Soul Secure/Deny
Now grants +3 Spirit for 18s on Soul Secure/Deny. Multiple instances stack and refresh the duration. Max 12 stacks.
Bullet Lifesteal
Increased from 20% to 22%
Burst Fire
Cooldown reduced from 9s to 8s
Slide Distance increased from 25% to 35%
Crippling Headshot
Weapon Damage reduced from 25% to 20%
Debuff duration reduced from 8s to 5s
Decay
Healing Reduction improved from -65% to -70%
Bleed increased from 2.4% to 2.6%
Duration Extender
Health increased from +50 to +75
Ability Duration reduced from 18% to 16%
Escalating Resilience
Stack duration increased from 10s to 14s
Ethereal Shift
Duration increased from 3s to 3.5s
Post-cast bonus is now still granted when ending the buff early
Extra Charge
CD reduction increased from +7% to +8%
Extra Health
Health increased from +135 to +140
Extra Spirit
Spirit bonus increased from +7 to +8
Frenzy
Whenever you go back above 40%, the buff lingers for 4s
Ammo increased from +7 to +9
Healing Rite
Cooldown reduced from 80s to 75s
Heroic Aura
Now provides +16% Bullet Lifesteal
No longer grants a 10% Fire Rate Aura
Active now grants +20% Fire Rate instead of Bullet Lifesteal
Infuser
Active Spirit Power increased from +12 to +18
Leech
Now grants +8% Weapon Damage
Lifestrike
Slow duration increased from 2s to 2.5s
Long Range
Ammo increased from +15% to +20%
Melee Charge
Weapon Damage increased from 10% to 15%
Mystic Reverb
Radius increased from 10m to 12m
Cooldown reduced from 12s to 8s
Mystic Slow
Fire Rate reduction reduced from -35% to -30%
Point Blank
Bullet Shield health increased from +200 to +225
Reactive Barrier
Spirit Shield Health reduced from +500 to +200
Now grants +400 Bullet Shield Health
Restorative Locket
Max stacks increased from 18 to 20
Siphon Bullets
Max HP Steal duration increased from 12s to 15s
Spiritual Overflow
Bonus spirit increased from +40 to +45
Fire Rate increased from +15% to +20%
Superior Duration
Health increased from +100 to +125
Now grants +4 Health Regen
Suppressor
Fire Rate reduction reduced from -35% to -30%
Surge of Power
Imbued Ability Spirit Power increased from +20 to +24
Swift Striker
Fire Rate increased from +20% to +22%
Titanic Magazine
Ammo increased from +75% to +90%
Vampiric Burst
Cooldown reduced from 30s to 24s
Warp Stone
Distance increased from 12m to 13m
Withering Whip
Ammo increased from 15% to 20%
Now grants +4 Spirit
Heroes
Dynamo
Updated Dynamo's animation while using Rejuvenating Aurora
Quantum Entanglement
is prevented from being cast when Dynamo is rooted or movement-silenced (such as by Slowing Hex)
Rejuvenating Aurora
T3 reduced from +5% to +4%
Haze
Fixed various bugs with the fire rate on Bullet Dance (net effect of the bugs was that it often fired a little faster than it was intended to)
Bullet Dance
T1 increased from +5 Weapon Damage to +6
Infernus
Afterburn
base dps reduced from 20 to 18
T3 reduced from +35 to +33
Kelvin
Arctic Beam
spirit scaling increased from 0.7 to 0.9
cooldown reduced from 25 to 23
Lash
Ground Strike
radius reduced from 14m to 13m
Death Slam
radius reduced from 20m to 19m
McGinnis
Fixed her gun having a recent regression that caused it to not have any spread
Medicinal Spectre can no longer be attacked
Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop
Updated McGinnis weapon sounds
Mini Turret
damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)
deploy time reduced from 2s to 1s
now shows up on the minimap
Spectral Wall
height increased by 2m
slow duration increased from 2s to 2.5s
Mo & Krill
Base HP regen increased from 2.5 to 3
Fixed Healing Booster not applying to Scorn's 2x heal multiplier on heroes
Added a bonus counter to show how much health has been earned by getting a kill during Combo
Scorn
damage increased from 50 to 60
Fixed not healing for more with things like Mystic Burst
Burrow
now destroys breakables in its path
Paradox
Base movement speed reduced from 7 to 6.5
Kinetic Carbine
impact radius reduced by 15%
Max Stop Duration reduced from 0.75 to 0.5
buff duration reduced from 6 to 4
T1 increased from +0.5s Max Stop Duration to +0.75
T2 now also increases buff by +2s
Paradoxical Swap
range reduced from 35m to 30m
Enchanter's Satchel
can now be canceled by shooting
Seven
Fixed Return Fire working with Power Surge
No longer has base +15% Spirit Resistance
Now has base +20% Bullet Resistance
Base health regen reduced from 2 to 1
Static Charge
T1 improved from -15s Cooldown to -20s
Vindicta
Base movement speed increased from 7 to 8
Updated Vindicta weapon sounds
Crow Familiar
Fixed T1 only bouncing to 1 additional target instead of 2
Assassinate
zoom level is reduced a bit
Warden
Willpower
no longer loses movement speed when the shield is depleted
duration reduced from 8s to 7s
Wraith
The Royal Flush ability has been replaced with Card Trick. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.
Yamato
Can now cancel Flying Strike
Shadow Transformation damage and debuff resistance reduced from 80% to 70%
Shadow Transformation duration increased from 4.5s to 5s
Power Slash
damage reduced from 175 to 170
Lady Geist
Updated Lady Geist weapon sounds
Abrams
Improved Abrams animation while hovering in the air during his ultimate and adjusted the downward acceleration animation