07-04-2024 Update
Buff
Nerf
Adjustment
Patch Overview
Heroes (14)
Nerfs
(1)
Items (55)
Buffs
(25)
Active Reload
Basic Magazine
Boundless Spirit
Bullet Lifesteal
Bullet Resist Shredder
Burst Fire
Colossus
Debuff Reducer
Decay
Diviner's Kevlar
Duration Extender
Escalating Exposure
Ethereal Shift
Extra Health
Extra Stamina
Improved Spirit
Leech
Monster Rounds
Rescue Beam
Return Fire
Ricochet
Siphon Bullets
Superior Duration
Titanic Magazine
Withering Whip
Nerfs
(20)
General
Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8).
Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4).
Added a new Damage Report feature. You can now open a flyout panel within the shop to view a breakdown of your hero's incoming and outgoing damage throughout the course of a match. You can also hover an enemy hero to view a quick breakdown of their key stats and items. The data can be filtered by last respawn, 10 minutes, 5 minutes, 3 minutes, 1 minute, or 30 seconds.
Reworked the top bar HUD to reduce overall height
While spectating or watching replays, the game now has a free cursor mode without needing to hold modifiers down (defaulted to on). Can toggle it off while spectating using the 'J' key.
Minimap now displays dead heroes for 5 seconds after their death
Reworked the default suggested items for heroes to be much more simple (oriented more strongly for new player onboarding)
Parties will now be a little more likely to be in the same lane, if there isn't a wide skill gap or other factors preventing it
All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.
Fixed the HUD cooldown state thrashing while picking up the Soul Urn
Fixed Spectral Wall sometimes not spawning depending on the map geometry nearby
Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.
Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming)
Reduced the end of match delay from 10s to 4s
Added a shatter sound effect for meleeing the mid boss rejuvenator
Added ghost models inside the doorways of the juke closets to help clarify which are dead ends
Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th
Added a sound for when Infernus's Afterburn procs
Added rejuvenator pickup sound
Minimap now highlights Soul Urn dropoff location
Added audio feedback for environmental damage
Fixed sounds associated with last hit playing unreliably
Updated sounds for Wraith Card Trick projectile, impact, and when you gain a card
Added traffic and construction ambient sounds and updated general ambience mix
Urn count changed from 2 to 1 (previous souls value restored)
Urn pickup location moved to closer to the outer lanes (on the opposite side of the lane pillar, facing towards the bridge)
Urn drop-off location now move to the same spot as the pickup (opposite end of the map, depending on which location the Urn spawns in)
Urn pickup time reduced from 4s to 2s
Urn now has a 2s drop-off time
Urn no longer applies a 15% slow
Urn now prevents you from using the zipline while carrying it
The person delivering the urn now gets +25% soul bonus
Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked:
Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again
Base Guardians and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.
Fixed Walkers not using their stomp properly
Troopers now deal 25% less damage to other troopers
Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s)
Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops (3 minutes)
Breakables now use pseudorandom rolls (makes streaks of success or failure less likely)
Golden Statue bonuses now have some dynamic weighting based on what has already dropped (makes it less likely that you have too many of one specific bonus over the course of the game)
Golden Statue's CD Reduction bonus increased from 0.5% to 0.75%
After 25 minutes, the Golden Statue bonuses that drop are slightly stronger:
Bullet falloff damage now starts at 25m instead of 27m
Inner lane Walker arena (Amber Orange and Sapphire Blue):
Added hallway on street level from the warehouse interior to underneath the overpass
Reworked stairs for defenders to reach the overpass to start near the Walker and exit with line of sight down the lane
Added some juke closets around the map
Added some balconies/awnings around the map
Shortened the underground tunnels from the Subway entrance side
Doorways into the Authority Building and Jazz Club are now offset
Moved the new cover barrier in front of the inner lane Guardian closer to the Guardian
Items
Active Reload
Cooldown reduced from 25s to 23s
Active fire rate bonus increased from 15% to 18%
Basic Magazine
Ammo increased from 15% to 20%
Berserker
Weapon Damage per stack reduced from +6% to +5%
Boundless Spirit
Health Regen increased from +10 to +15
Bonus Health increased from +200 to +300
Bullet Lifesteal
Increased from 22% to 24%
Bullet Resist Shredder
Debuff duration increased from 6s to 8s
Now gives +5% Bullet Armor
Burst Fire
Slide distance increased from +35% to +50%
Colossus
Cooldown reduced from 65s to 45s
Model size increase from 10% to 20%
Crippling Headshot
Bullet and Spirit Resist reductions reduced from -30% to -24%
Debuff Reducer
The active now reduces the duration of existing debuffs by 80% of their current values. Grants +2m/s for 3s if a debuff was reduced.
Passive debuff resistance increased from 30% to 35%
Now gives +125 Health
Cooldown reduced from 45s to 25s
Decay
Bleed damage increased from 2.6% of current HP to 2.8%
Spirit bonus increased from +5 to +7
Diviner's Kevlar
Now provides +8% Cooldown Reduction
Fixed the duration missing in the tooltip
Buff duration increased from 10s to 12s
Now grants +700 Spirit Shield and +700 Bullet Shield
Duration Extender
Now grants +1.5 hp regen
Enduring Speed
Now requires Sprint Boots
Now grants +2 Sprint
Escalating Exposure
now has a base of -12% Spirit Resist reduction
Escalating Resilience
Now gives +14% Ammo
Ethereal Shift
Cooldown reduced from 30s to 25s
Extra Health
Increased from +140 to +150
Extra Spirit
Now gives +25 Health
Extra Stamina
Now provides +10% Stamina Recovery
Fortitude
Duration required to start regenerating reduced from 14s to 13s
Headshot Booster
Cooldown increased from 5s to 7s
Fixed the item not visually going on cooldown when it procs
Healbane
Debuff duration reduced from 7s to 6s
Hunter's Aura
Bullet Resist reduction reduced from -15% to -10%
Fire Rate slow reduced from -15% to -10%
Solo enemy hero case increased from 2x to 3x
Improved Burst
No longer applies 50% slow
Now grants +100 Spirit Shield Health
Now grants +12% Weapon Damage
Improved Spirit
Now grants +75 Health
Infuser
Spirit Power reduced from +18 to +16
Inhibitor
No longer grants +10% Fire Rate
Slow reduced from 35% to 25%
Intensifying Magazine
Ammo reduced from 30% to 25%
Knockdown
Cooldown increased from 30s to 45s
Leech
Spirit Power increased from +7 to +10
Weapon Damage increased from +8% to +12%
Bonus Health increased from +125 to +150
Lucky Shot
Slow duration reduced from 2s to 1.5s
No longer provides +20% Weapon Damage
Majestic Leap
Shields no longer prevent the item from being disabled
Monster Rounds
Damage vs NPCs increased from +30% to +35%
Mystic Reverb
The target is now slowed by 50% during the 3s delay
Mystic Slow
Duration reduced from 2.5s to 2s
Point Blank
Now gives +1 Stamina
Quicksilver Reload
Cooldown increased from 5s to 12s
Reactive Barrier
Now procs on displacement abilities (e.g. Hook, Paradoxical Swap, Upper Cut)
Rescue Beam
Cooldown reduced from 40s to 35s
Restorative Locket
Can now be cast on allies (30m cast range)
Radius on gaining charges increased from 40m to 50m
Cooldown increased from 18s to 24s
Restorative Shot(formerly Medic Bullets)
Cooldown increased from 4s to 6s
Return Fire
Health bonus increased from +75 to +100
Fixed spirit damage returned counting as bullet damage
Ricochet
Ricochet damage increased from 45% to 50%
Shadow Weave
Ambush Fire Rate reduced from +60% to +40%
Cooldown increased from 35s to 45s
No longer instantly grants sprint
Silencer
Debuff duration reduced from 3s to 2s
Siphon Bullets
Steal duration increased from 15s to 20s
Sprint Boots
Sprint Speed reduced from +3 to +2
Now a component of Enduring Speed
Superior Duration
Imbued duration increased from +30% to +32%
Non-imbued duration increased from +22% to +24%
Superior Stamina
Removed spirit bonus when doing 2x air jumps/dash
Now grants +8 Spirit
Now grants +30% Air Dash and Air Jump distance
Suppressor
Duration reduced from 2.5s to 2s
Tesla Bullets
Damage is now affected by falloff
Proc chance reduced from 30% to 25%
Jump radius reduced from 9m to 8m
Titanic Magazine
Reload penalty reduced from -15% to -10%
Unstoppable
No longer has components (loses slow resist and movespeed bonus)
Withering Whip
Now grants +50 Health
Heroes
Abrams
Seismic Impact
T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s
Bebop
Base HP regen reduced from 2 to 1
Hyper Beam
cast range increased from 60m to 70m
Grey Talon
Guided Owl
now grants +4 permanent Spirit Power for each hero killed with it
Charged Shot
Fixed not piercing if it collides with a Mini Turret
Haze
Smoke Bomb
no longer instantly grants sprint
duration increased from 6s to 8s
T1 is now -15s CD
T2 is now +6 Invis Sprint
T3 is now Gain +30% Bullet Lifesteal for 8s
Sleep Dagger
T1 changed from +1s Sleep Duration to Drains 1 Stamina
Infernus
Flame Dash
dps linger duration increased from 0.4s to 1s
Ivy
Fixed some bugs with Watcher's Covenant that caused it to sometimes disconnect/reconnect unintentionally
Watcher's Covenant distance threshold to pick a new target increased from 2.5m to 6m
Watcher's Covenant can now be cast again on an ally while the buff is active to make it prioritize that hero when possible
Kelvin
Frost Grenade
Fixed not going where you had targeted if you moved quickly during the cast
Ice Path
T3 bonus now lingers for 6s extra
Lash
Death Slam
time to lock on increased from 0.8s to 0.9s
McGinnis
Mini Turret
damage reduction against troopers/neutrals increased from -30% to -40%
damage reduction against objectives increased from -50% to -60%
falloff damage increased from -30% to -35%
cooldown reduced from 30s to 28s
recharge time reduced from 6s to 5s
Spectral Wall
T1 and T2 swapped
T1 stamina drain reduced from 2 to 1
Mo & Krill
Health growth per boon reduced from 47 to 44
While burrowed you have the same cast rules as the unborrow phase (i.e. can cast items and Scorn)
Combo
Fixed not gaining bonus HP when enemies died during it unless you got the killing blow
Seven
Static Charge
cast range now scales with Spirit (0.1)
Vindicta
Flight
cooldown reduced from 50s to 45s
up and down speed improved a bit
Warden
Binding Word
now drains 1 stamina from the target on cast
Wraith
Updated Wraith Full Auto cast sound
Project Mind
T3 cooldown reduced from -35s to -30s