07-11-2024 Update
Buff
Nerf
Adjustment
Patch Overview
Heroes (14)
Items (38)
Buffs
(23)
Active Reload
Basic Magazine
Bullet Lifesteal
Extra Charge
Extra Regen
Fortitude
Frenzy
Glass Cannon
Healing Rite
Health Nova
Improved Cooldown
Improved Reach
Kinetic Dash
Leech
Lifestrike
Majestic Leap
Melee Charge
Melee Lifesteal
Mystic Reverb
Spirit Strike
Surge of Power
Vampiric Burst
Withering Whip
Nerfs
(10)
Adjusted
(5)
General
Testing schedule now starts 1 hour earlier for all regions
EU matchmaking region is now split up into two regions based on language
Shop search now highlights the relevant sections of the item tooltip that match the search string you've put in
Fixed the Shop search not finding all the types of bonuses an item has
Various adjustments to the Damage Report feature
Damage Report now shows up by default when dead or spectating
Added HUD Notifications on Soul Urn drop off to let depositor know they gained +25% Souls and +1 AP
Reworked how cycling through spectators works. Space bar now cycles between all the players.
You can now click on the top bar hero icons to jump to a specific hero while spectating
You no longer automatically switch to other players when the player you are watching dies
Fixed not being able to click on the portrait of a dead hero while spectating
Reduced the flash damage effect on heroes to reduce visual noise
Added in-world confirmation text when an enemy denies your soul orbs
Affliction now has an AoE indicator buildup during cast
Affliction now has more toxic elements in the cast and linger
Updated Restorative Shot impact and heal effects
Updated Phantom Strike effects
Updated Restorative Locket effects when casting on an ally
Added currency sound effects for receiving small and large amount of souls
Added new sound effects to picking up powerups and breakable drops
Added a UI sound when entering hero select screen
Fixed Majestic Leap buff sticking around after attaching to zipline (caused audio bugs as well)
Fixed Soul Urn walking back while the game is paused
Fixed bugs with Guided Owl and pause
Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's Kudzu Bomb, Paradox's Pulse Grenade, Warden's Alchemical Flask, Vindicta's Stake, Alchemical Fire (T3 Weapon item)
Fixed some instances of heroes being called by the wrong name
Get Started tutorial VO has been replaced and some text has been updated
Newsstand now has a lot more world lore news callouts
Enabled support for FSR 2 by default
Widened the street on the outer side of the factory/mansion
Added street curb models around factory and mansion
Added street curb overlay around factory and mansion
Replaced temp arrows with street sign markings coming out of the mid temple
Removed some fake doors to not confuse with juke closets
Replaced older stone wall material with newer one in uptown areas
Replaced item signs with new poster style and removed item signs on Yellow and Blue lanes
Added rooftop smart prop trim where it was missing
Reworked the core base area where the Weakened Patron goes. It is now in a low terrain pit and requires attackers be inside the pit to do damage to it.
Redesigned exit from the base's regeneration area to the rest of the base
Increased Weakened Patron's out of combat (30s) regeneration from 40 to 80
Removed platform blocking line of sight from regeneration area exit to the center
Added window in fountain barrier beside exit
Added two drop down chutes from fountain to the center
Base respawn time increased from 8s to 12s (peak values unchanged)
Guardian health increased by 10%
Base Guardian health increased by 10%
Zipline Boost duration increased from 25s to 32s
Urn now grants the Urn Runner +1 AP
Urn Runner now gains +2 sprint and is disarmed while carrying the Urn
Urn bounty increased from 900 + 200/min to 1500 + 200/min (10 min spawn goes from 2900 to 3500)
Urn display on the minimap is now pulsing a green rectangle showing where the destination is if an ally is carrying the urn, and a red rectangle at the destination if an enemy is carrying it
Powerup Bonus duration increased from 100s to 130s
Movement powerup now grants +20% stamina regeneration
Fixed Movement powerup not replenishing stamina on pickup
Golden Statues level 2 bonuses spawn time reduced from 25 minutes to 20 minutes
Golden Statues Weapon Damage bonus increased from 2% to 3% (level 2 from 3% to 4%)
Golden Statues Ammo bonus increased from 3% to 4% (level 2 from 5% to 6%)
Capture radius for breakable drops increased very slightly
Added an indicator near the reticle when Parry is on cooldown
Added a visual effect when the Rejuvenator is attackable
Global base Ammo increased by 5% (except for Wraith and Haze)
The spawn area's regeneration buff now lingers for 1s
Bullet falloff damage now starts at 22m instead of 25m
Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0%
Trooper gold sharing radius from the location of the soul orb increased from 50m to 60m
Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like Hyperbeam T3, Siphon, Scorn, Life Drain, Flog and Concussive Combustion T3)
Fixed dropping unsecured souls not lowering your net worth
Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not
Some tweaks to how the comeback formula works have been done over the past couple days and we'll continue iterating on it over the coming days
Added several upper level juke closets from balconies/awnings and two on rooftops
Shortened connection to the underground tunnel from the shop side
Adjusted pathing in the underground tunnel to be a little less zig zagging
Added more signage to the underground tunnel
Redesigned interior of new stairwells beside inner lane Walkers
Items
Active Reload
Added 0.2s grace period where the reload start does not count any button presses
Active fire rate increased from 18% to 24%
Cooldown reduced from 23s to 21s
A
Ammo Scavenger
Ammo reduced from +20% to +15%
Basic Magazine
Ammo increased from +20% to +24%
Bullet Lifesteal
Lifesteal increased from 24% to 26%
Burst Fire
Now innately gives +12% fire rate
Conditional fire rate now only triggers when you hit a hero, this bonus is reduced from 40% to 30%
Debuff Reducer
Now a T2 Vitality item. Grants +30% debuff resist, +75 health and +10% weapon damage. No longer has an active.
Debuff Remover
T3 Vitality Item that upgrades from Debuff Reducer. Removes debuffs fully on cast again. Grants +3 m/s for 3s if any debuff is removed. Grants +40% debuff resist, +125 health, +20% weapon damage. Cooldown: 45
Extra Charge
Now grants +6% weapon damage
Extra Regen
Health regen increased from 2 to 2.3
Fortitude
Health increased from 225 to 250
Frenzy
Active spirit resist increased from 30% to 40%
Glass Cannon
Weapon damage increased from 65% to 70%
Headshot Booster
Bonus health reduced from +50 to +40
Healing Rite
Bonus health increased from 35 to 45
Health Nova
Now grants +10% weapon damage
Heroic Aura
Lifesteal increased from 16% to 18%
Active duration reduced from 8s to 5s
Active movement speed increased from 2 to 3
Active fire rate increased from 20% to 25%
Improved Cooldown
Cooldown reduction increased from 12% to 13%
Improved Reach
Non-Imbued range increased from +20% to +25%
Kinetic Dash
Cooldown reduced from 14s to 12s
Leech
Spirit Lifesteal increased from 33% to 35%
Bullet Lifesteal increased from 30% to 35%
Lifestrike
Now grants +6% bullet resist
Long Range
Min distance reduced from 20m to 18m
Majestic Leap
Added a brief period before you can press the hotkey again to prevent accidental uses of drop down
Melee Charge
Bonus health increased from 75 to 100
Melee Lifesteal
Cooldown reduced from 8s to 7s
Mystic Reverb
Cooldown reduced from 8s to 6s
Now gives +15% ability range
Phantom Strike
Fixed it sometimes malfunctioning and not teleporting to the target
Restorative Shot
Weapon damage reduced from +8% to +6%
Sharp Shooter
Min distance reduced from 20m to 18m
Silence Glyph
No longer has +75 health
Now gives +150 spirit shield
Silencer
Now requires Slowing Bullets (total cost from 6500 to 7700)
Innately gives 25% slow for 1.3s
Active no longer applies 30% slow for 2s
Weapon damage reduced from 25% to 15%
Spirit Strike
Spirit shield increased from +75 to +85
Surge of Power
Active movement speed increased from 2 to 3
Titanic Magazine
No longer has 10% reload penalty
Unstoppable
Duration reduced from 9s to 6s
No longer grants +20% spirit resist in the active
Now grants +15% spirit resist innately
Now grants +12 spirit power
Now grants +1 m/s
Vampiric Burst
Active lifesteal increased from 80% to 100%
Veil Walker
Ammo reduced from 15% to 12%
Weapon damage reduced from 8% to 6%
Withering Whip
Cast range increased from 15m to 17m
Heroes
Abrams
Shoulder Charge
speed increased by 25%
distance increased by 15%
now stuns enemies for 1s if it drags them into a wall
Infernal Resilience
now provides +1 Health Regen
damage regenerated reduced from 20% to 18%
T3 changed to +8% damage regenerated
Siphon Life
Fixed not healing you against shields
Dynamo
Quantum Entanglement
ally radius increased from 8m to 9m
Grey Talon
Added Grey Talon Charged Shot sound effects
Rain of Arrows
flight duration reduced from 8s to 7s
Guided Owl
spirit gain per kill increased from 4 to 5
base ability now stuns for 0.75s
base damage reduced from 300 to 250
T1 is now +100 damage
collision size reduced
Haze
Ammo scaling with spirit power reduced from 0.6 to 0.5
Ivy
Base damage growth increased from 0.35 to 0.55
Watcher's Covenant replicated healing reduced from 45% to 35%
Watcher's Covenant bullet lifesteal now scales with spirit power (0.18)
Watcher's Covenant fire rate reduced from 15% to 10%
Watcher's Covenant fire rate now scales with spirit power (0.2)
Fixed Kudzu Bomb not going where you had targeted if you moved quickly during the cast
Lash
Base bullet damage reduced from 11.5 to 10
Bullet damage growth increased from 1 to 1.15
Now has +8% spirit resist
Ground Strike
damage per meter reduced from 6.75 to 6.3
damage per meter spirit power scaling increased from 0.04 to 0.05
Death Slam
range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you)
range reduced from 19m to 14m
T1 reduced from +5m to +4m
cone increased from 60 degrees to 75
grab time reduced from 0.9 to 0.8
McGinnis
Turrets receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
Turrets outgoing damage fall off distance window (20m-35m) now scales with range upgrades
Turrets duration reduced from 40s to 30s
Mo & Krill
Scorn
Fixed not healing you against shields
Sand Blast
base duration reduced from 4s to 3.5s
T1 reduced from +2s to +1.5s
Paradox
Time Wall
Fixed projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration
Kinetic Carbine
collision radius reduced by 10%
Pulse Grenade
Fixed not going where you had targeted if you moved quickly during the cast
Enchanter's Satchel
duration from 1.5s to 2s
T3 changed to 2.5s Disarm
Seven
Static Charge
cast range scaling reduced from 0.1 to 0.07
base radius reduced from 8m to 5m
T2 changed to +5m radius
Vindicta
Gun damage growth increased from 0.7 to 0.85
Fixed Vindicta's Stake sometimes moving units that aren't supposed to be moved
Crow Familiar
duration spirit power scaling reduced from 0.07 to 0.05
Warden
Reload time no longer scales with spirit power
Now innately gains additive fire rate from spirit power (scale factor is 0.015)
Yamato
Shadow Transformation incoming damage reduction reduced from 70% to 55%
Shadow Transformation changed from 70% debuff reduction to the same buff as Unstoppable