07-18-2024 Update
Buff
Nerf
Adjustment
Patch Overview
Heroes (14)
Nerfs
(1)
Items (59)
Buffs
(31)
Active Reload
Alchemical Fire
Bullet Lifesteal
Divine Barrier
Diviner's Kevlar
Echo Shard
Escalating Exposure
Extra Health
Extra Regen
Fortitude
Frenzy
Health Nova
Improved Cooldown
Improved Spirit
Kinetic Dash
Leech
Majestic Leap
Mystic Reverb
Point Blank
Rapid Recharge
Rescue Beam
Sharpshooter
Silence Glyph
Siphon Bullets
Superior Cooldown
Superior Stamina
Surge of Power
Titanic Magazine
Torment Pulse
Veil Walker
Withering Whip
Nerfs
(14)
General
Accounts that are banned for cheating will now have all their invited accounts banned as well
The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons
You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait
Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying.
Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view
Opening the shop now always minimizes the Damage Report
Updated effects on Pocket effects to improve visibility
Added new cast effect for Grey Talon's Guided Owl
Updated effects for heavy melee
Updated bullet resist debuff effects
Added new Cold Front visual effects
Added new Echo Shard visual effects
Added new Refresher visual effects
Added Knockdown select, cast, delay, and impact sound effects
Raised volume of Wraith Card Trick charge up sound effect
Raised volume of party invite, join, and roster select sound effects
Guardians now fade out from the world 10 seconds after dying
Fixed a bug that allowed you to shoot through walls
Fixed a bug where Infernus could get stuck in his Flame Dash pose
Fixed a speed exploit with Infernus Flame Dash
Fixed a bug that allowed your gun to be very accurate while holding tab
Reverted a change from last update to Warden's Alchemical Flask – it now launches where the reticle is aiming at the end of the cast
Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
Started replacing older style rollup doors with new ones with larger dimensions
Improved game startup time
ALT+SPACE can now be used to select the previous player when spectating
Changed spectator camera to not force itself into roaming mode for up/down key pressed (forward/back/side only)
Added additional voice lines for Abrams
Removed voice lines / fixed text that referenced the urn being delivered to the temple
Added Midboss arrive, low health, and death sound effects
Removed pause cooldown while in Sandbox
Added a small delay so kill lines play after death sound effects rather than under them
Reworked the mid temple area as well adding various different entrances to it
Reworked the upper mid temple area and the drop down entrances to the bottom pit
Changed the neutrals in the top mid temple area to a strong, a medium and a small creep (2 of these)
The bridges are now a bit wider and have higher side walls that reduce extended line of sight
Base entrance window area can no longer be invaded from the outside by double jumping
Reduced the front entrances to the two single story buildings from 2 to 1 (entrances are larger)
Added more juke spots
Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding
Sounds occluded by level geometry will now be quieter
Powerup spawn locations moved to the bridges
Powerup buff duration increased from 130s to 150s
Golden Statues level 2 drops now happen at 15 minutes instead of 20
Increased golden statue drop chance by 4%
Guardian HP increased by 10%
Guardian melee no longer does a double instant melee attack sometimes
Guardian melee attack no longer has a splash range much larger than its visuals
Walker in mid lanes health increased by 12%
Walker stomp can no longer be dodged with double jump
Walker stomp area increased a bit
Weakened Patron health increased by 20%
Mid Boss starting health increased from 4500 to 5000
Mid Boss health gained per minute increased from 200 to 275
Rejuv drop time reduced from 12.5s to 9s
Midboss makes a global sound when at 35% hp
Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not)
Base ammo increased by 5% (except for Haze and Wraith)
T2 items cost increased from 1200 to 1250
T4 Items cost reduced from 6500 to 6300
Vitality base health bonus increased from 8/12/16/20% to 11/14/17/20%
Can no longer use the Teleporter while carrying the Urn
Teleporter now has the same damage rules as zipline (DoT no longer prevents usage)
Cooldown reduction now stacks diminishingly
Reduced the momentum coming off of the zipline a bit
Soul Rebirth (new T4 Vitality item): After you die, you will respawn in 4 seconds where you died with 40% of your Max Health. Cooldown: 220s. Also innately grants +20% Weapon Damage and +10% Cooldown Reduction.
Items
Active Reload
Cooldown reduced from 21s to 17s
Initial grace period increased from 0.2s to 0.3s
Alchemical Fire
Spirit Power increased from +5 to +7
A
Ammo Scavenger
Spirit Power Per Soul reduced from 3 to 2
Berserker
Bullet Resist reduced from 10% to 8%
Bullet Lifesteal
Health increased from +50 to +75
Burst Fire
Now gives +2 m/s Move Speed during the 3s active
Curse
No longer grants +20% Ammo
Debuff Reducer
Weapon Damage reduced from 10% to 6%
Divine Barrier
Cast range increased from 25m to 30m
Diviner's Kevlar
Cooldown reduction increased from +8% to +12%
Echo Shard
Now grants +10% Bullet Resistance
Escalating Exposure
Now grants +125 Health
Escalating Resilience
No longer grants +14% Ammo
Stack duration increased from 14s to 20s
Ethereal Shift
Fixed a bug that could prevent you from shooting when you came out
Extra Health
Health increased from +150 to +160
Extra Regen
Regen increased from 2.3 to 2.5
Extra Stamina
Fire Rate reduced from 8% to 7%
Fleetfoot
Now gives +25% Slide Distance
Fortitude
Bonus health increased from +250 to +275
Frenzy
Low Health Spirit Resist increased from 40% to 45%
Headshot Booster
Fire Rate reduced from 6% to 5%
Healbane
Heal on hero kill reduced from 400 to 350
Healing Rite
Active now gives +2 Sprint
Health Nova
Cooldown reduced from 65s to 60s
Now heals over 2s instead of 3s
Improved Cooldown
Cooldown Reduction increased from +13% to +14%
Improved Spirit
Spirit Power increased from +18 to +21
Infuser
Spirit Resistance reduced from 8% to 7%
Kinetic Dash
Cooldown reduced from 12s to 10s
Knockdown
Cast range reduced from 50m to 35m
Leech
Bonus health increased from 150 to 175
Spirit Power increased from +10 to +12
Weapon Damage increased from +12% to +15%
Lifestrike
Works against creeps for 25% effectiveness
Majestic Leap
Health increased from +75 to +100
Melee Lifesteal
Works against creeps for 25% effectiveness
Mystic Reverb
Slow now applies in the radius around the target
Radius increased from 12m to 16m
Mystic Shot
Now gives +4 Spirit
Phantom Strike
No longer grants +200 Health
Now grants +15% Bullet Resist
Weapon Damage increased from 20% to 30%
No longer grants Bullet Shield on teleport
Now disarms the enemy for the slow duration (3s)
Point Blank
Bullet Shield Health increased from 225 to 250
Rapid Recharge
Bonus Ability Charges increased from +2 to +3
Rapid Rounds
(new T1 Weapon item): +12% Fire Rate, +1 Sprint, -40 HP
Rescue Beam
Cooldown reduced from 35s to 30s
Heal amount increased from 25% to 30%
Restorative Shot
Bullet Resist reduced from 8% to 7%
Ricochet
Now gives +100 Health
Shadow Weave
Invis sprint speed reduced from +5 to +2
Sharpshooter
Ammo increased from 15% to 20%
Silence Glyph
Now grants +2 Sprint
Now reduces Spirit Resist instead of providing Spirit Amplification
Silencer
No longer provides +20% Ammo
Siphon Bullets
Max frequency improved from 1s to 0.8s
Slowing Hex
Sprint reduced from +2 to +1
Spirit Lifesteal
No longer grants +8 Spirit Power
Now grants +75 Health
Spirit Strike
Passive replaced. Now causes your melee against heroes to deal +30 Spirit damage and applies -10% Spirit Resist to the target for 8 seconds. Cooldown: 8
Superior Cooldown
Imbued Cooldown Reduction increased from +30% to +32%
Non-Imbued Cooldown Reduction increased from +20% to +22%
Superior Stamina
Air Jump/Dash Distance increased from +30% to +50%
Surge of Power
Cooldown reduced from 12s to 10s
Titanic Magazine
Ammo increased from 90% to 100%
Torment Pulse
Target count increased from 1 to 2
Fixed sometimes waking up neutrals
Vampiric Burst
Active now adds +50% to your clip one time on cast. If you are reloading, it interrupts that process and gives you +50% to your clip.
Cooldown increased from 24s to 35s
Veil Walker
Moved to T3 Vitality
Veil Walker
Moved from T2 Weapon to T3 Vitality
Invisibility and speed duration increased from 4s to 5s
Cooldown reduced from 25s to 20s
Bullet Shield Health increased from 150 to 185
Now gives +185 Spirit Shield Health
Withering Whip
Cast Range increased from 17m to 18m
Heroes
Abrams
Shoulder Charge
now considers Spectral Wall and Frozen Shelter as walls
Infernal Resilience
duration to regen increased from 14s to 16s (this is a nerf)
damage regenerated reduced from 18% to 17%
T3 increased from +8% to +9%
Seismic Impact
base radius increased from 6m to 9m
T1 changed from +4m Impact Radius to -40s Cooldown
T3 moved to T2 (was -70s Cooldown)
T3 is now Gains Unstoppable while in air and 3s after landing
Improved reliability of Seismic Impact
Bebop
Base HP regen increased from 1 to 2.5
No longer has 24% base bullet resistance
Now gains +2% Bullet Resistance per boon (happens 11 times)
Hook speed reduced from 3000 to 2850
Fixed enemies being able to use heavy melee to cancel Uppercut's momentum
Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
Hyperbeam Spirit Power damage scaling increased from 1.96 to 2.2
Hyperbeam T2 increased from +120 to +140
Exploding Uppercut
horizontal distance knockback on enemy heroes is reduced from 25m to 20m
Dynamo
Gun damage growth increased from 0.8 to 0.9
Kinetic Pulse
spirit power scaling increased from 1.2 to 1.4
Singularity
duration reduced from 3 to 2.75
Grey Talon
Charged Shot
damage reduced from 115 to 105
spirit scaling increased from 1.3 to 1.6
Haze
Sleep Dagger
min sleep time reduced from 0.3 to 0.2
wake-up time reduced from 0.15 to 0.1
projectile size reduced by 10%
Fixation
T1 and T2 swapped
damage per stack reduced from 0.25 to 0.2
Bullet Dance
fire rate increased from +20% to +25%
radius increased from 14m to 15m
Ivy
Base damage reduced from 5.0 to 4.5
Kudzu Bomb DPS spirit scaling increased from 0.4 to 0.6
Watcher's Covenant replicated healing reduced from 35% to 30%
Kelvin
Frost Grenade
cooldown reduced from 23s to 21s
Ice Path
trail duration increased from 15s to 18s
Arctic Beam
T3 now hits up to 2 additional targets
Lady Geist
Base bullet damage reduced from 28 to 25
Bullet damage growth increased from 1.84 to 2.1
Essence Bomb
T2 reduced from +70 to +60
T3 increased from 20% to 22%
Life Drain
self slow reduced from -40% to -25%
Soul Exchange
can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.
Lash
Grapple
weapon damage is now added into the T2 instead of in the base
Ground Strike
radius reduced from 13m to 11m
Death Slam
grab time reduced from 0.8s to 0.6s
cast range increased from 14m to 18m
throw distance reduced from 20m to 12m
T1 changed from +4m Cast Range to +8m Throw Distance
McGinnis
Base melee damage reduced by 20%
Spectral Wall
cooldown increased from 30s to 35s
segments that are touching the Rejuv will be destroyed
Paradox
Time Wall
projectile stop duration reduced from 1.25s to 1s
Pulse Grenade
amp duration increased from 6s to 8s
Paradoxical Swap
projectile size reduced by 10%
Base bullet resistance improved from -20% to -15%
Base gun damage reduced from 5.6 to 5.0
Gun damage growth increased from 0.35 to 0.4
Seven
Base regen increased from 1 to 1.5
Base bullet resistance reduced from 20% to 8%
Now gains +1% Bullet Resistance per boon (happens 11 times)
Power Surge
scaling reduced from 0.2 to 0.16
Warden
Added Warden Alchemical Flask cast, projectile, and impact sound effects