08-01-2024 Update
Buff
Nerf
Adjustment
Patch Overview
Heroes (18)
Nerfs
(4)
Items (46)
Buffs
(33)
A
Ammo Scavenger
Berserker
Colossus
Divine Barrier
Diviner's Kevlar
Duration Extender
Echo Shard
Extra Regen
Glass Cannon
Health Nova
Heroic Aura
Inhibitor
Leech
Lifestrike
Melee Lifesteal
Metal Skin
Monster Rounds
Phantom Strike
Point Blank
Rapid Rounds
Reactive Barrier
Refresher
Rescue Beam
Return Fire
Ricochet
Silence Glyph
Slowing Bullets
S
Soul Rebirth
Spirit Strike
Spiritual Overflow
Superior Duration
Surge of Power
Veil Walker
Nerfs
(6)
General
Added a new hero, Viscous. He's green.
Improved client performance
Reworked the Hero Builds system. Browsing and editing builds now happens within the Shop UI (accessible via Sandbox or during a normal game). You can create custom categories for items with unique names and descriptions that can be independently resized and positioned. The interface for browsing builds has also been improved, public builds will now be sorted by popularity (number of favorites). Old builds are incompatible with this system, so they won't be visible in this UI, but we'll have a console command we'll release soon that you can use to print out your older guides if you need them for reference.
North America (NA) servers have been moved from the west coast to closer to the middle of the country to make latency between east and west coast a little more even, as the majority of users are east coast now. The total average ping amongst all players will be lower as a result of this (a little higher for some and a lot lower for others).
NA region testing times now start 1 hour earlier weekdays and weekends
Minimum hero roster requirement reduced from 4 to 3
Added Oceanic servers and matchmaking region. Testing times are displayed in the client
Added Teleporter icons on the minimap. The icons glow when you get close to them and pulse on the teleporter's exit location to show you the destination when you are about to enter it.
When using the underground tunnels, the primary minimap fades out and an underground map for that area shows you your path and the exit locations.
Reworked the invite system in the client to streamline the process. Emails are no longer required, the users will now receive access directly through Steam and Discord/Forum access will be available through the client. The UI will now also group users into three categories: available to invite, already invited, and already have access. This new system will result in less invitations stuck in limbo, and any previous invites that have not already claimed the game will be granted through this system as well.
Added a checkbox on the startup development dialog to be able to choose to not show it again
Your vision through a Cosmic Veil is now based on your hero position rather than camera position
Adjusted Zipline camera positions for various heroes to help with visibility
Double tap threshold increased from 0.2s to 0.3s
Fixed Candle Troopers near-death flash sometimes occurring while moving or doing other active animations
Candle Trooper behind-wall HUD indicator now also shows near-death state
Fixed taking damage not interrupting teleporters
Fixed clicking on the top bar or minimap to change spectate targets being unreliable
Fixed Function keys (F1-F5) being broken recently and not spectating team mates
Fixed various abilities not showing the cast preview correctly on the first use (Mini Turrets, Quantum Entanglement, etc)
Fixed Walkers having a pause at the end of their Rocket Barrage
Fixed multiple instances of "Killing Blow" in the Damage Report
Temporarily disabled the audio reminder on being unable to damage the patron while the shrines are alive
Fixed Spectral Wall forcing itself into the first ability slot if its cooldown is refreshed
Changed camera to more closely track the followed hero angles when watching replays
Player names no longer show up above hero's heads when in replay free-cam mode
Increased post-game time by 1s
Fixed upgrading abilities via hotkeys not working while dead
Fixed dead player minimap icons showing over enemy players who are below street level and over shop icons
Fixed various bugs with Infernus that caused significant lag
Fixed Shrines not having collision
Fixed crosshair sometimes being stuck hidden for Yamato after Flying Strike was interrupted
Added a bunch of new Ivy lines including updated pings, kill lines, etc
Improved mix clarity for game dialog
Improved distinction between orb collect and orb deny sounds
Fixed various cheat/debug commands being accessible
Added sleep status sound
Fixed a bug with Urn that could cause you to be permanently silenced
Fixed shop close sounds playing whenever the player enters the radius of a closed shop
Added new visual effects for Lash's Ground Strike
Improved ground impact effects for Ivy's True Form
The client now culls more sounds when they are below a volume threshold
The server no longer tells clients to play certain sounds when players and spectators are outside of audible range
Shortened weapons and abilities volume attenuation over distance
Fixed the console command zoom_sensitivity_ratio affecting both zoomed in and out
Replaced two oil trucks with a new vehicle prop
Improved visibility of low health state on troopers about to die
Reworked the location of the Walker on Amber Yellow and Sapphire Purple lanes. They are a little further towards the map edges. Nearby terrain has been reworked as well.
The shooting experience near corners has been improved. Previously if your hero's eyes were obstructed at all, you would be unable to shoot altogether even if a large portion of your body was clearly visible. The check will now be a little more sophisticated and custom per hero, to allow you to shoot if your body is reasonably exposed. A part of this will also involve your hero leaning out a bit if not enough of your model is exposed to enemies.
Soul Orbs now fly out in different initial directions before floating up. There is a 1/3rd chance it goes left, 1/3rd chance it goes right, and 1/3rd chance it goes up.
Teleporters are now in pairs that send you between them to traverse the map horizontally
Removed outer lane teleporters
Added teleporters to areas between lanes (one in each quadrant). Total of 6 teleporters.
Old teleport exit location changed to a connection to the street that slopes down to Mid
Added connection from the underground teleport station to the outer lane Guardian (previously a juke spot)
Added steam tunnel connection from Amber Blue Guardian and Sapphire Orange Guardian to Mid (one-way)
Each trooper you shoot at will now consider you a higher priority than Guardians/Walkers; that trooper will stop shooting the Guardians/Walkers and consider you its target for a few seconds
Walker laser DPS vs troopers increased from 150 to 190
Parrying a Guardian attack will no longer cause the Guardian to be stunned
When Shrines are destroyed the Patron gets more aggressive, moves faster, and does more damage
Weakened Patron HP regen increased from 80 to 120
Weakened Patron out of combat delay reduced from 30s to 20s
Rejuv bonus reduced from 75% to 50% respawn time reduction
Mid Boss health gained per minute increased from 350 to 425
Urn now gives the team that is behind +2 more sprint when carrying it
Bullet damage falloff now maxes out at ~60m instead of ~65m
Powerup durations increased from 150s to 160s
Reworked the climb-up exit from the Cosmic Veil space on the outer lanes
Moved kiosk cover prop in the outer lanes to space out trooper paths
Moved delivery truck out from the street curb near the underground shop
Moved breakable idols from the street level juke spots to other locations
Removed the tree in front of the Walkers on Amber Orange and Sapphire Blue
Replaced some trees on the Amber side with steam vents
Moved barrel cover barrier to block the Guardian shop opening on Amber Purple and Sapphire Yellow
Raised the sign on the roof of the garage
Removed the smoke wall from the end of the alleys
Added a new T3 Weapon Item, Pristine Emblem: Gives +25% Weapon Damage, +12 Spirit Power, and +12% Spirit Armor. When an enemy is above 50% HP, you deal an additional +25% Weapon Damage.
Gun Powerup: Ammo increased from +30% to +40%
Hero Sandbox: Added an orb spawner for practicing last-hitting orbs
Hero Sandbox: Added a dummy hero that patrols left and right to practice targeting
Movement Powerup: Stamina regen increased from 20% to 30%
Movement Powerup: Sprint speed increased from +2 to +3
Movement Powerup: Zipline bonus increased from 30% to 50%
Items
A
Ammo Scavenger
Spirit Power duration increased from 18s to 24s
Berserker
Damage required to earn a stack increased from 100 to 110
Cold Front
Damage reduced from 115 to 100
Spirit Power damage scaling increased from 0.98 to 1.25
Colossus
Bonus HP increased from 500 to 600
Divine Barrier
Cast range increased from 30m to 35m
Now grants +1.5 HP Regen
Diviner's Kevlar
Buff duration increased from 12s to 15s
Duration Extender
Bonus HP increased from 75 to 100
Echo Shard
Bullet Resist increased from 10% to 16%
Escalating Exposure
First stack no longer does double amp value
Now passively applies -12% Spirit Resist when dealing Spirit Damage
Extra Regen
Regen increased from 2.5 to 2.7
Glass Cannon
Weapon Damage increased from 70% to 75%
Health Nova
Bonus HP increased from +50 to +75
Heroic Aura
Bonus Health increased from +125 to +150
Hollow Point Ward
Bonus damage reduced from 25% to 20%
Hunter's Aura
No longer grants +16% Ammo
Now grants +150 Health
Inhibitor
Debuff duration increased from 2s to 2.5s
Intensifying Magazine
Fixed a bug that allowed you to gain weapon damage without firing
Kinetic Dash
Now gives 1 HP regen
Leech
Now provides +30% Degen Resistance (reduces anti heal effects by 30%)
Lifestrike
Bullet Resist increased from 6% to 8%
Melee Lifesteal
Bonus health increased from +50 to +70
Metal Skin
Duration increased from 3s to 3.5s
Monster Rounds
HP Bonus increased from +50 to +65
Mystic Shot
Base Spirit Damage reduced from +70 to +65
Phantom Strike
Cast range increased from 30m to 35m
Point Blank
Bullet Shield increased from 250 to 300
Weapon Damage increased from 40% to 45%
Rapid Rounds
HP Penalty increased from -40 HP to -50 HP
Reactive Barrier
Now grants +75 HP
Refresher
Cooldown reduced from 220s to 200s
Spirit Resist increased from 12% to 14%
Rescue Beam
Pull speed is now 25% faster
Now grants +2 Sprint
Bonus HP increased from +100 to +125
Restorative Locket
When consuming at max stacks, replenishes target's stamina fully
Return Fire
Bullet Damage returned increased from 70% to 80%
Bonus HP increased from +100 to +125
Ricochet
Bonus Health increased from 100 to 125
Now gives +8% Fire Rate
Silence Glyph
Spirit Shield increased from 150 to 225
Silencer
Cooldown increased from 25s to 34s
Siphon Bullets
Weapon damage is no longer conditional on 15m, now always gives +40% Weapon Damage (previously gave +45% when close)
Slowing Bullets
Weapon Damage increased from 14% to 16%
S
Soul Rebirth
Cooldown reduction increased from 10% to 15%
Spirit Strike
Spirit Damage increased from 30 to 40
Spiritual Overflow
Now grants +10% Spirit Lifesteal
Superior Duration
Bonus HP increased from 125 to 175
Superior Stamina
Fire Rate reduced from 15% to 10%
Surge of Power
Imbued Spirit Power increased from +24 to +26
Titanic Magazine
Now gives +8% Bullet resistance
Torment
Now has a regular cooldown that is reduced by cooldown reduction
Veil Walker
Bullet and Spirit Shields increased from 185 to 200
Cooldown reduced from 20s to 18s
Weapon Damage increased from 6% to 10%
Heroes
Abrams
Fixed some cases where Shoulder Charge did not stun when hitting a wall
Fixed enemies being able to double jump out of Seismic Impact
Fixed Abrams' Charge and Siphon pings not playing the correct VO
Shoulder Charge
Fixed not stunning the target when colliding with Kelvin's Ice Dome
T3 reduced from +6.5 to +5.5 Weapon Damage
Seismic Impact
damage reduced from 200 to 175
Bebop
Bullet Resistance growth per boon increased from 2% to 2.5%
Sticky Bomb
now prioritizes enemies over allies
Hyper Beam
duration now scales with Spirit (0.08)
spirit scaling increased from 2.2 to 2.4
Dynamo
Kinetic Pulse
width increased from 4m to 4.5m
recharge time reduced from 6s to 5s
Rejuvenating Aurora
regen Spirit Power scaling increased from 0.4 to 0.5
Grey Talon
Charged Shot
collision size reduced by 10%
Guided Owl
explosion radius increased from 10m to 12m
cooldown reduced from 120s to 110s
Haze
Bullet damage falloff is now 20% more falloff than default
Can now cast Smoke Bomb while on zipline
Infernus
Fixed Infernus being unable to slide out of Flame Dash
Afterburn
T1 and T2 Swapped
base DPS reduced from 18 to 15
T3 DPS reduced from 33 to 30
spirit scaling increased from 0.4 to 0.5
Kelvin
Fixed some cases where Frost Grenade would explode and not hit anyone
Arctic Beam
Fixed not having proper lag compensation
can now be canceled directly by using parry
Frost Grenade
cast time reduced from 0.2s to 0.1s
recharge time reduced from 8s to 7s
Ice Path
sprint is now granted immediately on use
Lady Geist
Base sprint reduced from 2 to 1
Lash
Base sprint reduced from 3 to 1
Fixed Lash's Ground Strike sometimes causing the hero to be stuck for the rest of the match
Ground Strike
Damage Per Meter reduced from 6.3 to 6.0
McGinnis
Mini Turrets no longer target immune structures
Reverted recent melee damage reduction
Fixed Health Nova not working on Mini Turrets (when Health Nova was cast by McGinnis)
Heavy Barrage
cast/aim behavior improved for indoors and close range
Mini Turret
base HP increased from +50 to +75
Mo & Krill
Can now reload while burrowed
Updated Mo & Krill Burrow start, duration, and end sounds
Updated Mo & Krill Combo sound
Updated Mo & Krill Sand Blast cast sound mix
Paradox
Bullet (and Kinetic Carbine) projectile speed reduced by 10%
Ammo count reduced from 54 to 45
Fixed Paradox Swap sometimes putting players behind walls
Kinetic Carbine
Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off
Updated Pocket animations: New crouch walk and aim, updated slide animation, and new firing from slide animation.
Updated Pocket Enchanted Satchel cast and delay sounds
Fixed Pocket's Cloak being able to tunnel through some ceilings and out of the world
Affliction
damage is dealt over 18s instead of 16s (same total damage, lower DPS)
Enchanter's Satchel
T3 changed from Disarms for 2.5s to Applies -40% Fire Rate for 4s
Seven
Headshot damage taken reduced by 25%
Static Charge
stun duration reduced from 1.25s to 1.1s
T3 stun duration reduced from 1.25s to 1.1s
T2 radius increased from +5m to +7m
Vindicta
Gun damage growth increased from 0.85 to 1.0
Flight
cooldown reduced from 45 to 40
Wraith
Fixed some issues Card Trick tracking that could cause it to orb players or go to the wrong spot
Updated Wraith zipline animations
Card Trick
post cast time reduced from 0.5s to 0.2s
Yamato
Bullet damage growth increased from 0.4 to 0.5
Power Slash
collision size reduced by 10%
Warden
Updated Warden Alchemical Flask impact sounds
Updated Warden Binding Word sound mix for teammates