← Patches

08-15-2024 Update

Buff Nerf Adjustment

General

Added a new hero, Shiv
Games can now be watched by an unlimited number of spectators
Spectator games now have 1 minute delay
Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress.
Language can be selected from the settings menu
Matchmaking windows are now open 1 hour earlier in all regions
Added customization options for your crosshair
Fixed a bug that allowed published build data to overwrite local changes to a published build
Fixed a bug that prevented the last used hero build from loading when it was not a favorited build
Hovering items in the shop will now highlight their components, or which item they are components of
Reworked the Hero Stats UI in the shop
Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here.
Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues
Added descriptive gun information to each hero
Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items
Added Outgoing Damage as a UI display mode that you can toggle through
Added a setting to let you customize the ability cancel hotkey (default is spacebar)
Added a "Friends Only" checkbox to filter the watch tab
Added an option to control zoom sensitivity
Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state
Using an active item or ability removes the undo option for the item/AP
Fixed some abuse cases with undoing AP cooldown reductions
Added a video setting to reduce flashing effects
Unpause hotkey is now displayed when the game is paused
Pause cooldown per player increased from 10 minutes to 15 minutes
Improved visual clarity of Grey Talon's trap armed state
Replaced the Urn drop parachute with new effects
Fixed some cases where the comeback souls would be higher than intended in the early game
Fixed being unable to ping while dead
Improved smoothing of spectator camera position and angles
Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
Fixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz
Fixed stuns resetting their duration if you were on the ground and became airborne
Fixed some cases where Lash's Ground Strike would cause your hero to be stuck
Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target
Fixed Arctic Beam T3 range not being calculated correctly when you have range increase items
Fixed ESC not working to close Settings popup sometimes
Various visual adjustments on highlight and strobe effects being too loud in some cases
Holding M1 down while Flame Dash ends will now cause you to fire your gun instead of requiring you to let go and press again
Added popup to bot games to indicate that they tend to be much longer games than normal ones
Added new Silence status effect sound
Updated bullet whizby sounds for nearly all characters
Removed Haze Smoke Bomb voice line for everyone except the casting player and spectators
Fixed some spectator/replay sound and music bugs
Various sound related performance improvements
More impactful damage indication sound for attackers
Remastered Abrams, Pocket, and Dynamo weapon fire sounds
Improved lighting performance around shop
Improved visibility of AOE around Bebop while casting Hyper Beam
Improved effects around Lady Geist Soul Exchange to help with clarity
Fixed Mimic options in sandbox not working properly
Added a sound for movement being restricted by Slowing Hex and Vindicta tether
Revised sounds for Pocket Flying Cloak duration and warp
Clarified Vindicta Flight T1 tooltip
Added alternate shop music
Added Refresher cast sound
Teleporter activation no longer gets canceled on incoming damage.
Teleporter channel time increased from 4s to 5s
Walkers now require you to be within 30m to deal damage to them
Walker Health increased by 15%
Base Guardian Health increased by 20%
Patron damage increased by 30% after it is vulnerable
Weakened Patron Health increased by 15%
Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
You can now use melee hotkey while zoomed to exit zoom and perform a melee
Added Bounce Pads in various areas of the map that launch you in a defined direction
Added one-way defender exits beside each outer lane entrance
Added Speed Boost Volumes in the defender passages on the outsides of the base
Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel
Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces
Removed zap triggers
Added truck on the back side of those buildings to allow climbing up
Removed rooftop props for those buildings
Added billboards to the edge closest to the lane
Low roof buildings between inner lane Walker arenas are now valid play spaces
Removed zap triggers
Expanded rooftop size
Added fire escape stairs to allow access from the upper level from the Mid
Walker Arena - Amber Yellow/Sapphire Purple:
Added catwalks from high ground defender area to building across the street
Added passage through building and stairs up to a peek spot toward the Guardian
Replaced upper floor juke spot with a connection through building across from new peek spot
Walker Arena - Amber Orange/Sapphire Blue:
Added catwalk from the low roof building to the building across the street
Replaced juke spot in the courtyard with passage connecting to the new catwalk
Widened hallway above Underground Shop
Removed railing and added stairs in the passage toward the Guardian
Courtyard floor opening to the Underground Shop moved closer to above the shop
Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
Walker Arena - Amber Blue/Sapphire Orange:
Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian
Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor
Added a juke spot inside the Police Station/Garment Building
Added a juke spot down the stairs from the Guardian to the left
Walker Arena - Amber Purple/Sapphire Yellow:
Added an interior corridor through the building between the base and the Walker
Added a balcony that borders the arena on the back side of the Walker
Added a new T1 Weapon item. Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.
Added a new T4 Spirit item, Magic Carpet: Active - After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the Magic Carpet you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s
Builds: You can now author a suggested ordering of Ability Upgrades
Builds: You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build
You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority, High Priority

Items

Active Reload

Active Reload

Lifesteal reduced from 40% to 30%
Fire Rate reduced from 24% to 20%
Alchemical Fire

Alchemical Fire

Bullet Shield increased from 175 to 225
A

Ammo Scavenger

Spirit Power Duration increased from 24s to 35s
Berserker

Berserker

Fixed gaining stacks much faster than intended when taking damage from troopers
Bullet Lifesteal

Bullet Lifesteal

Lifesteal increased from +26% to 28%
Cold Front

Cold Front

Damage reduced from 100 to 75
Damage Spirit Power scaling increased from 1.25 to 1.5
Colossus

Colossus

Slow increased from 20% to 25%
Slow now affects stamina distances
Combat Barrier

Combat Barrier

Weapon Damage While Shielded increased from +24% to +28%
Curse

Curse

Cooldown increased from 40s to 50s
Debuff Remover

Debuff Remover

Debuff resistance reduced from +40% to +35%
Decay

Decay

Healing Reduction reduced from -70% to -50%
Bleed increased from 2.8% to 3.1%
Cooldown increased from 25s to 30s
Divine Barrier

Divine Barrier

Duration increased from 4s to 5s
Cooldown reduced from 30s to 28s
Diviner's Kevlar

Diviner's Kevlar

Cooldown increased from 30s to 60s
E

Enchanter's Barrier

Spirit Power while Shielded increased from +17 to +20
Escalating Exposure

Escalating Exposure

Max Interval improved from 1s to 0.7s
Escalating Resilience

Escalating Resilience

Max Bullet Resist increased from 30% to 36%
Ethereal Shift

Ethereal Shift

No longer provides +10% Fire Rate
Cooldown increased from 25s to 30s
Extra Regen

Extra Regen

Regen increased from 2.7 to 2.8
Fortitude

Fortitude

Out of combat regen timer reduced from 13s to 12s
Glass Cannon

Glass Cannon

Now gives +1 Movement Speed
No longer gives +2 ammo on kill
Weapon Damage reduced from +75% to +70%
Now gives +10% Weapon Damage per kill (up to +50%)
When you die you lose a stack
Headshot Booster

Headshot Booster

No longer has +40 Bonus Health
Now has +40 Bullet Shield
Healing Booster

Healing Booster

Spirit Resist reduced from +7% to +6%
Bullet Resist reduced from +7% to +6%
Healing Rite

Healing Rite

Cooldown reduced from 75s to 65s
Cast Range increased from 20m to 30m
Health Nova

Health Nova

Health increased from +75 to +100
Heroic Aura

Heroic Aura

Lifesteal increased from 18% to 20%
Improved Burst

Improved Burst

Reduced Weapon Damage from +12% to +8%
Improved Cooldown

Improved Cooldown

Cooldown reduction increased from 14% to 15%
Improved Reach

Improved Reach

Now gives +10% Spirit Resist
Infuser

Infuser

No longer gives +7% Spirit Resist
Now gives +50 Health
Inhibitor

Inhibitor

Weapon Damage increased from 20% to 25%
Intensifying Magazine

Intensifying Magazine

Time for Max Damage reduced from 3.5s to 3s (this is a buff)
Kinetic Dash

Kinetic Dash

HP regen increased from 1 to 1.5
Lifestrike

Lifestrike

Heal effectiveness vs non-heroes increased from 25% to 35%
Heal increased from 45% of melee damage to +55%
Long Range

Long Range

Min distance reduced from 18m to 15m
Majestic Leap

Majestic Leap

Health increased from +100 to +125
Spirit Power increased from +8 to +10
Melee Lifesteal

Melee Lifesteal

Heal effectiveness vs non-heroes increased from 25% to 35%
Health increased from +70 to +75
Metal Skin

Metal Skin

Cooldown reduced from 30s to 25s
Monster Rounds

Monster Rounds

Health reduced from +65 to +50
Now grants +30% Bullet Resistance vs NPCs
Mystic Reach

Mystic Reach

Now gives +5% Spirit Resist
Mystic Shot

Mystic Shot

Cooldown increased from 5s to 6s
Mystic Slow

Mystic Slow

Fire Rate reduction increased from -30% to -40%
Phantom Strike

Phantom Strike

Cast range reduced from 35m to 30m
Point Blank

Point Blank

No longer grants +300 Bullet Shield
Now grants +15% Bullet Armor
Quicksilver Reload

Quicksilver Reload

Infused ability bonus damage increased from +30 to +50
Refresher

Refresher

Spirit Resist increased from 14% to 16%
Rescue Beam

Rescue Beam

Cooldown reduced from 30s to 25s
Restorative Locket

Restorative Locket

Max Stacks reduced from 20 to 15
Heal per stack increased from 30 to 40
Restorative Shot

Restorative Shot

Weapon Damage increased from 6% to 8%
Ricochet

Ricochet

Fire Rate increased from +8% to +12%
Health increased from +125 to +150
Sharpshooter

Sharpshooter

Min distance reduced from 18m to 15m
Silence Glyph

Silence Glyph

No longer reduces Spirit Resist
Now deals +150 damage on impact
Silencer

Silencer

Reduced active duration from 6s to 4s
Siphon Bullets

Siphon Bullets

You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
Slowing Bullets

Slowing Bullets

Now grants +5 Spirit
Slowing Hex

Slowing Hex

Debuff no longer cancels active mobility spells, it only prevents them from being casted
Damage reduced from 100 to 70
Cast range reduced from 35m to 25m
Now also reduces stamina distance by 30%
Projectile speed increased from 1200 to 1350
S

Soul Rebirth

Rebirth Health increased from 40% to 50%
Cooldown reduced from 240s to 200s
Soul Shredder Bullets

Soul Shredder Bullets

Now grants +6% Weapon Damage
Debuff duration increased from 5s to 6s
Spirit Strike

Spirit Strike

Spirit damage increased from 40 to 50
Debuff increased from -10% Spirit Resist to -12%
Superior Cooldown

Superior Cooldown

Non-Imbued ability cd reduction increased from 22% to 24%
Superior Duration

Superior Duration

Now provides +15% Weapon Damage
Superior Stamina

Superior Stamina

Air Jump/Dash Distance reduced from +50% to +40%
Fire Rate reduced from 10% to 7%
Surge of Power

Surge of Power

Movespeed duration increased from 5s to 6s
Imbued Spirit increased from +26 to +28
Now grants +75 Health
Titanic Magazine

Titanic Magazine

Weapon Damage increased from 16% to 18%
Bullet Resist increased from 8% to 10%
Warp Stone

Warp Stone

Active Bullet Resist reduced from +60% to +40%
No longer grants +2 Sprint
Now gains +8 Spirit
Withering Whip

Withering Whip

Now applies -40% Fire Rate instead of a Disarm
Duration increased from 3s to 4.5s
Cast range increased from 18m to 24m

Heroes

Abrams

Abrams

Improved Abrams Siphon and Seismic Impact visuals to not obstruct player view as much
Seismic Impact Seismic Impact
Fixed often not dragging enemies in the air along with you when you are slamming down
damage reduced from 175 to 150
Shoulder Charge Shoulder Charge
Fixed not always placing enemies in front of you
Bebop

Bebop

Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m)
Speed while shooting increased from 55% to 70%
Base regen increased from 2.5 to 3
Base Bullet Resist increased from 0% to 10%
Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max)
Hook range reduced from 40m to 35m
Hook T2 increased from +25m to +30m
Fixed hooking through veils sometimes not working
Fixed Bebop's Sticky Bomb sometimes misfiring
Exploding Uppercut Exploding Uppercut
now has a slight angle limitation to prevent straight-up direction
radius increased from 10m to 14m
T1 increased from -10s Cooldown to -11s
Sticky Bomb Sticky Bomb
radius increased from 10m to 12m
can now be cast on self using alt cast hotkey
Hyper Beam Hyper Beam
T2 reduced from +140 to +100
spirit scaling increased from 2.4 to 3.0
turn rate improved by 10%
nearby radius increased from 4.5m to 5m
nearby damage now does 25% less than the full amount
Dynamo

Dynamo

Rejuvenating Aurora Rejuvenating Aurora
can now be canceled by using stamina instead of needing to manually exit first (pre T3)
Kinetic Pulse Kinetic Pulse
Fixed sometimes getting caught on stairs
width increased from 4.5m to 5m
T3 increased from +115 Damage to +125
Singularity Singularity
now has a 0.1s cast point
Grey Talon

Grey Talon

Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor
Charged Shot Charged Shot
collision radius reduced by 10%
Haze

Haze

Updated Haze Sleep Dagger cast, projectile loop and whizby
Updated Haze Smoke Bomb sound
Sleep Dagger Sleep Dagger
now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period)
Fixation Fixation
T2 from +6s Duration to +5s
T3 reduced from +0.25 to +0.2
Bullet Dance Bullet Dance
T1 increased from +6 to +7
Ivy

Ivy

Fixed melee still going through when casting Stone Form after initiating a melee attack
Watcher's Covenant T1 reduced from +15% Fire Rate to +10%
Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
Stone Form Stone Form
T2 stun reduced from 0.75s to 0.5s
Kelvin

Kelvin

Arctic Beam Arctic Beam
no longer applies a Disarm
now slows Fire Rate (same values as slow)
max slow reduced from 90% to 60%
time to reach max slow increased from 1.2s to 2s
Frozen Shelter Frozen Shelter
can now be cast while using Arctic Beam
Lash

Lash

Health per boon increased from 37 to 42
Base spirit resist increased from 8% to 15%
Flog Flog
cooldown reduced from 30s to 25s
T3 now also reduces Fire Rate by 35%
McGinnis

McGinnis

Speed while shooting increased from 55% to 70%
Mini Turrets now prioritize any heroes McGinnis is shooting at
Medicinal Specter Medicinal Specter
duration Spirit Power scaling increased from 0.09 to 0.12
Heavy Barrage Heavy Barrage
T1 changed to Rockets apply 35% slow
Mo & Krill

Mo & Krill

Scorn Scorn
T3 now affects all damage types
Paradox

Paradox

Base ammo reduced from 45 to 40
Kinetic Carbine Kinetic Carbine
projectile size reduced by 10%
cooldown increased from 24s to 28s
speed duration reduced from 4s to 3.5s
no longer affects channels, cast times or things like Lash's Death Slam
T1 reduced from +0.75s Max Stop duration to +0.5s
T2 cd reduction increased from -8s to -10s
Time Wall Time Wall
T3 silence duration reduced from 3.5s to 3s
Paradoxical Swap Paradoxical Swap
projectile size reduced by 10%
Pocket

Pocket

Base Bullet Resist increased from -15% to 0%
Base Spirit Resist reduced from 0% to -15%
Fixed the camera moving too slowly after teleporting with Cloak
Barrage Barrage
now respects line of sight
amp effect now shows on Pocket
Amp per stack reduced from 10% to 8%
T3 changed to +5% Amp Per Stack
Seven

Seven

Fixed multiple instances of Static Charge not working correctly
Lightning Ball Lightning Ball
duration increased from 4s to 5s
Static Charge Static Charge
stun delay reduced from 4s to 3.5s
Vindicta

Vindicta

Stake Stake
base duration reduced from 2.5s to 2.25s
T1 duration reduced from 1s to 0.75s
Viscous

Viscous

Fix Damage prevention after being hit by Viscous' Goo Ball being reduced by Debuff Reducer
Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning
Splatter Splatter
Fixed direct hits counting as the second hit
The Cube The Cube
cast range increased from 25m to 30m
T2 cooldown reduced from -25s to -22s
Puddle Punch Puddle Punch
now deals light melee damage and is affected by melee items
Charge Delay increased from 0.5s to 1.5s
Goo Ball Goo Ball
duration reduced from 12s to 10s
T1 duration reduced from +6s to +5s
cooldown increased from 80s to 90s
now deals 50% damage to bosses
spirit resist reduced from 80% to 70%
bullet resist reduced from 70% to 60%
can now only stun and damage a target once every 1.5s, up from once every 1.0s
acceleration lowered a bit
Warden

Warden

Binding Word Binding Word
no longer drains 1 stamina
immobilize duration reduced from 2s to 1.75
now has a quick cast behavior (same as Static Charge)
Alchemical Flask Alchemical Flask
cooldown reduced from 16s to 13s
T2 changed from -10s Cooldown to Drains 1 Stamina
T3 now also reduces cooldown by -7s
Wraith

Wraith

Fixed being able to melee and parry while stunned by Wraith's Telekinesis
Improved Wraith tracers to feel more connected to their bullet
Card Trick Card Trick
now has 0.5s cd per cast
Telekinesis Telekinesis
T2 duration reduced from +0.75s to +0.5s
Full Auto Full Auto
T2 changed to Imbues Bullets with +5 Spirit Damage (only affects Wraith)
Yamato

Yamato

Base melee damage increased by 10%
Flying Strike T3 now procs after the ability ends, rather than when connecting to the target
Infernus

Infernus

Updated Infernus tracer, muzzle, and impact fx revisions for better performance

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