08-29-2024 Update
Buff
Nerf
Adjustment
Patch Overview
Heroes (17)
Items (65)
Buffs
(41)
Alchemical Fire
A
Ammo Scavenger
Burst Fire
Colossus
Combat Barrier
Duration Extender
Echo Shard
Enchanter's Barrer
Escalating Exposure
Escalating Resilience
Extra Charge
Extra Spirit
Frenzy
Healing Rite
Heroic Aura
Hollow Point Rounds
Improved Cooldown
Improved Reach
Improved Spirit
Lifestrike
Long Range
Lucky Shot
Magic Carpet
Majestic Leap
Melee Charge
Melee Lifesteal
Metal Skin
Monster Rounds
Refresher
Restorative Shot
Ricochet
Slowing Hex
S
Soul Rebirth
Spirit Strike
Superior Duration
Surge of Power
Swift Striker
Titanic Magazine
Torment Pulse
Unstoppable
Veil Walker
Nerfs
(15)
General
Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players)
Added Report button to ESC menu player list to allow reporting of teammates in-game
Improved visibility of report button on post-game screen
You can now drag-and-drop items between categories in Builds
Added search to the Public Builds list, you can search by keyword within build names
Newly published hero builds now store the language of the build
Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language
Fixed issue with builds list not updating when changing between heroes in sandbox
Added localization support for German, Polish, and Korean.
Matchmaking window is now open 1 hour earlier on weekdays and weekends
Players can only pause once per game
A team can only pause at most 3 times in total amongst all the players
The game application now flashes when the game is unpaused
Various client and server performance improvements
Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
Added a Melee Trainer bot in the 'gym' area of hero sandbox
Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time
Added a checkbox on the post game survey to make it not show again in the future
Items now show their spirit power impact when using alt
Fixed profile match history not remembering the history page you were on
Added Heal Amp and Debuff Resist to the Vitality stats in the shop
Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)
The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades
Can now reliably spectate a friend's game via the Friendlist
Miscellaneous fixes to friends and party menus
Added unavailable state to Zipline UI when zipline is on damage cooldown
Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
Added new respawn countdown music 5 seconds before respawn
Added alternate shop music which plays in the neutral shop
Spectator count is now shown in-game
Player names are now shown to spectators
Added object motion blur
Optimized performance of distance field ambient occlusion
Fixed selling an item not removing charges correctly. Now you can't buy Extra Charge and immediately sell it and keep that readied charge.
Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue)
Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity
Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
Fixed bug with Lash not hearing his own Ground Strike impact explosion sound
Added new effects for Withering Whip
Updated Ethereal Shift effects
Fixed the disarmed spinner not showing up on your crosshair when you get disarmed
Fixed parts of Shiv's coat being considered a headshot
Build list will now refresh if you change heroes in the sandbox
Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly
Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
Added custom effects for Abram's Seismic Impact T3 buff
Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
Added Decay impact sound
Removed wind and city ambient looping sounds
Volume and playback tweaks to one shot ambient sounds
Removed vent sounds in places where vents had been removed
Fixed some spectator music bugs
Updated negative feedback sound for clarity
Added hit confirm audio functionality to Warden's Alchemical Flask
Updated Majestic Leap sound
Updated bounce pad sound
Improved some Binding Word effects to be less noisy
Increased charged melee volume and falloff for victims
Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
Improved clarity of Dynamo Singularity sound for team and opponents
Soul jar return effect tinted red like minimap to make it more clear it's the return location
Player's low health screen effect more visible for longer if you're below 20% of your max HP
Teleporter model and effect updated
Updated Alchemical Flask projectile effect
Added new voice content for Seven and Lash
Added Shadow Weave cast and ambush sounds
Fixed bullets hitting the world immediately when looking sharply upward
Fixed Sinner's Sacrifice not always correctly animating
Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)
Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane
Fixed a bunch of minor typos / grammar errors in various texts
Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Guardians
Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians"
Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.
A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
Four teleporters have changed locations
The upper floor teleporters have moved to the street level
The interior teleporters have moved to the Bodega building and the Theater
Teleporters are closed for the first 10 minutes (they look visually closed)
Guardians no longer give 1 AP
Parry cooldown reduced from 6s to 5s
Urn delivery sprint bonus increased from +2 to +3
The minimum range the player must be to attack a walker is increased from 30m to 32m
Golden Statues drop rate increased by 6%
Replaced some bounce pads with ropes if the purpose was to go straight up
Added two bounce pads next to sidelane walkers at cultural center and courthouse
Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.
Removed some rooftop zap volumes that damage players
Several buildings have been made taller to make their rooftops out of bounds
Several buildings have been made shorter to make them more accessible
A few of the buildings have new passageways at higher floors that are along the way to the rooftop
Breakable containers have been added to the new playable rooftops
Juke closets have replaced the previous location of the upper floor teleporters
The half of the underground tunnel towards the outer lanes has been made wider
Tunnel walls now have the color of the lane that the exit is closest to
Removed the archway leading to the underground shop
Placed temporary signage for interior buildings and storefronts for future reference
Two upper floor juke spots have been converted to passages through buildings
Added a new upper floor juke spot to each side
Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped
Lowered the statue pedestals in the inner lanes outside of Mid
High-Velocity Mag: Bullet Velocity reduced from +35% to +30% (now has an upgrade)
Added new T3 Weapon Item, Headhunter: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
AP is now added to the following Soul levels: 3500, 5200, 8000, 9700
Items
Active Reload
Lifesteal reduced from 30% to 22%
Buff duration reduced from 8s to 7s
Alchemical Fire
Cooldown reduced from 28s to 26s
A
Ammo Scavenger
Health increased from +50 to +60
Boundless Spirit
Sprint reduced from +4 to +3
Now grants +25% Weapon Damage
Burst Fire
Active duration increased from 3s to 4s
Colossus
Slow increased from 25% to 35%
Combat Barrier
Now also grants +8% Fire Rate while active
Curse
Duration reduced from 3.5 to 3.25
Divine Barrier
No longer grants +7% Bullet Resist
No longer grants +1.5 Health Regen
Now grants +1 Sprint
Now grants +75 Health
Now grants +8% Ability Range
Duration Extender
Health regen increased from 1.5 to 1.75
Echo Shard
Now grants +8 Spirit Power
Enchanter's Barrer
Now also grants +8% Cooldown Reduction while active
Escalating Exposure
Base Spirit Resist reduction increased from -12% to -15%
Escalating Resilience
Max Bullet Resist increased from 36% to 40%
Extra Charge
Cooldown reduction increased from +8% to +10%
Extra Spirit
Health increased from +25 to +35
Fortitude
Damage taken duration threshold reduced from 12s to 11s
Frenzy
Ammo increased from +9 to +12
Healing Booster
Now has also 15% Heal Reduction Resist (Leech no longer has it)
No longer has +6% Bullet Resist
Healing Rite
Cooldown reduced from 65s to 60s
Heroic Aura
Active duration increased from 5s to 6s
Hollow Point Rounds
Spirit Shield increased from +80 to +85
Improved Cooldown
Cooldown Reduction increased from 15% to 16%
Improved Reach
Spirit Resist increased from +10% to +12%
Improved Spirit
Health Regen increased from 2 to 3
Health increased from +75 to +100
Intensifying Magazine
Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying
Kinetic Dash
Active Fire Rate reduced from 30% to 25%
Knockdown
Delay reduced from 3s to 2s
Stun reduced from 1.25s to 0.9s
Cast range increased from 35m to 45m
Leech
No longer has 30% Heal Reduction Resist
Lifestrike
Effectiveness vs non-heroes increased from 35% to 40%
Long Range
Now grants +90 Bullet Shield
Lucky Shot
Proc chance increased from 30% to 35%
Magic Carpet
You are now unslowable while on the Magic Carpet
Cooldown reduced from 40s to 30s
Barriers now last for 16s
Majestic Leap
Cooldown reduced from 26s to 24s
Melee Charge
Now grants +1 HP regen
Melee Lifesteal
Effectiveness vs non-heroes increased from 35% to 40%
Metal Skin
Cooldown reduced from 25s to 22s
Monster Rounds
Bullet Resist vs NPC increased from 30% to 35%
Phantom Strike
Cast range reduced from 30m to 25m
Quicksilver
No longer has +10% Reload Time
Rapid Recharge
Charge count reduced from +3 to +2
Faster Time Between Charges increased from +40% to +55%
Cooldown for charged abilities increased from +20% to +25%
Reactive Barrier
Duration reduced from 13s to 9s
Refresher
Now grants +8% Bullet Resist
Rescue Beam
Channel duration reduced from 3s to 2.5s
Restorative Shot
Heal from heroes increased from 30 to 35
Ricochet
Bounce damage increased from 50% to 60%
Fixed not applying spirit bonus damage from Vindicta and Wraith abilities
Shadow Weave
Spirit Shield health increased from +200 to +300
Spot radius reduced from 20m to 18m
Sharpshooter
Now grants +175 Bullet Shield
No longer provides bonus headshot damage
Weapon damage increased from 60% to 70%
Silence Glyph
Duration reduced from 3.5s to 3s
Siphon Bullets
Weapon Damage reduced from 40% to 28%
Slowing Hex
Projectile speed increased by 30%
Cooldown reduced from 27s to 25s
S
Soul Rebirth
Cooldown reduction increased from +15% to +18%
Now grants +12 Spirit
Fixed being able to purchase globally during its brief respawn period
Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll
Spirit Strike
Debuff duration increased from 8s to 13s
Spirit Shield increased from +85 to +100
Superior Duration
Non-Imbued duration increased from +24% to +26%
Superior Stamina
Air Jump/Dash Distance reduced from +40% to +30%
Suppressor
Health regen reduced from 3 to 2.5
Fire Rate reduction reduced from -30% to -25%
Surge of Power
Imbued Ability Spirit Power increased from +28 to +34
Swift Striker
Now grants +10% Ammo
Titanic Magazine
Bullet Armor increased from 10% to 15%
Torment Pulse
Spirit damage scaling increased from 0.2 to 0.24
Toxic Bullets
Heal Reduction increased from -55% to -65%
Bleed damage reduced from 6% to 5%
Now grants +100 Health
Unstoppable
Can now be cast while channeling
Cooldown reduced from 65s to 60s
Veil Walker
Cooldown reduced from 18s to 17s
Warp Stone
Active Bullet Resistance reduced from 40% to 30%
Withering Whip
No longer grants +20% Ammo
Now grants +8% Fire Rate
Fire Rate slow reduced from -40% to -30%
Cooldown reduced from 40s to 25s
Heroes
Abrams
Now does pull ups on the zipline once again (this is a buff)
Infernal Resilience
Regeneration Time increased from 16s to 18s (this is a nerf)
Shoulder Charge
Fixed sometimes stunning enemies on stairs
Seismic Impact
Fixed sometimes not going to the area selected
Bebop
Gun range increased from 30m to 32m
Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
Fixed Bebop being able to sprint while his gun is spun up
Hyper Beam
can now be canceled by using Parry
Dynamo
Gun damage reduced from 15 to 13
Rejuvenating Aurora
can now be canceled by using Parry
Kinetic Pulse
Fixed not traveling properly when cast near corners
Singularity
cast time increased from 0.1 to 0.2
range reduced from 9m to 8m
Grey Talon
Fire Rate now scales with Spirit (0.25)
Can now use multiple air dashes while using Rain of Fire
Immobilizing Trap root duration reduced from 2s to 1.25s
Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
Immobilizing Trap T2 changed from +1s Root to +2s Slow
Charged Shot
collision size reduced by 8%
base damage reduced from 105 to 100
T2 reduced from +70 to +65
Haze
Base bullet damage increased from 5.3 to 5.6
Sleep Dagger
impact damage happens immediately, rather than after the brief drowsy period
drowsy period before sleep kicks in increased from 0.25 to 0.35
cooldown reduced from 27s to 25s
Smoke Bomb
radius reduced from 20m to 18m
Fixation
T2 max stacks increased from +30 to +40
Bullet Dance
now provides +2 Weapon Damage in the base ability (similar to the T1)
Infernus
Reduced vertical reach on Flame Dash dps
Catalyst Damage Amplification reduced from 30% to 25%
Catalyst T3 Damage Amplification increased from +10% to +15%
Catalyst T2 reduced from +20% Lifesteal to +15%
Flame Dash
speed is now affected by slows
trail now gets wider with Ability Range bonus
T1 duration reduced from 7s to 6s
Ivy
Bullet damage growth per boon reduced from 0.55 to 0.5
Health growth per boon reduced from +41 to +35
Watcher's Covenant T2 reduced from +3 m/s to +2
During Air Drop flight you can pitch up and down with Dash/Crouch buttons
Fixed getting stuck under bridges and in buildings while Air Drop flying
Air Drop
no longer silences allies
now causes allies to deal 50% less damage while being carried
movement adjusted to be a little less frantic
Fixed bomb disappearing if you cancel your ultimate after dropping it but before it lands
self cast cast time increased from 1s to 2s
max move speed reduced from 20 to 18
Kelvin
Bullet radius increased from 5 to 6
Base health growth per boon increased from +45 to +50
Arctic Beam
max slow increased from 60% to 80%
now affects soul orbs (secures/denies them)
T3 range reduced from 15m to 13m
Ice Path
Fixed jitter
Frost Grenade
T2 Heal increased from 135 to 145
Lash
Improved firing arm position to be a little bit more out of the way from the reticle
Updated Lash Grapple cast sound
Grapple
no longer gives a stamina charge on use
Paradox
Paradoxical Swap
Fixed still going through even if Paradox dies during it
Barrage
amp reduced from 8% to 7% per stack
Fixed amp visual not showing properly
Seven
Static Charge
radius increased from 5m to 6m
T2 radius increased from +7m to +8m
Storm Cloud
spirit power scaling reduced from 1.1 to 0.8
time to reach maximum radius reduced from 6s to 3s
Now provides +20% Bullet Resistance in the base ability
Shiv
Bullet damage growth per boon reduced from 0.5 to 0.4
Gun falloff range reduced by 10%
Health growth per boon reduced from +41 to +35
The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed
Slice and Dice
T2 reduced from +100 to +85
T3 now considers creeps for only half value
Bloodletting
deferred damage reduced from 35% to 30%
Vindicta
Fixed left clicks sometimes deselecting the ability when charges aren't ready
Stake
duration reduced from 2.25s to 2s
Crow Familiar
Spirit Power duration scaling reduced from 0.05 to 0.04
Viscous
Primary Fire redesigned to make it more usable and have improved damage and scaling
Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
Fixed a bug where Goo Ball would have the direction and trail particle stuck on
Updated Viscous primary fire sound
Splatter
Spirit Scaling increased from 1.4 to 1.5
Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
Puddle Punch
damage increased from 100% to 110% of Light Melee
T2 is now +50 damage and +20% movement slow (was -10s cooldown)
T3 is now -12s cooldown (was +80 damage and +20% movement slow)
: delay before punch increased from 0.25s to 0.35s
Goo Ball
Spirit Scaling increased from 1.05 to 1.3
acceleration increased
base turn radius and turn radius after bouncing has been increased
Warden
Base movement speed reduced from 6.5 to 6
Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3
Yamato
Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl
Fixed some cases where Flying Strike could get into a stuck state
Fixed some cases where Crimson Slash would appear to be cast when it wasn't
Power Slash
max damage time requirement reduced from 1.5s to 1.4s
collision radius reduced by 8%
Crimson Slash
radius increased from 12m to 13m