09-26-2024 Update
Buff
Nerf
Adjustment
Patch Overview
Heroes (19)
Buffs
(5)
Adjusted
(8)
Items (52)
Buffs
(16)
Nerfs
(18)
General
Added new hero, Mirage.
Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
Hero specific keybinds now say the ability name instead of ability 1-4
Added Zipline hotkey that can be independently bound from space/jump
Fixed per-hero keys not inheriting user-defined default keys properly
Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
Added Custom Match play mode
Private lobbies now have an option to turn on cheats
Private lobbies now let you select the specific servers to use
Private lobbies now have an option to make the match publicly visible or private to only the players
Private lobbies now support post-game and replays properly
Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed)
Added a cheat report option in-game and post-game
Can now mute and report enemy players using ESC while in-game
Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side)
Added voice indicators for when players are speaking in party and team chat (green for party, white for team)
Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
Fixed Rich Presence for Steam and in-game friend lists
Party Code is now hidden when you enable Streamer Mode
Added Region indicator to the matches on the watch tab
Fixed search by MatchID not working for games that are live
Added Spectator Fog of War toggle (hotkeys available in settings)
Added South Africa servers
Added Italian localization
Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
Builds that haven't been updated in 30 days now have a distinct visual
General rendering performance improvements
Shadow quality improvements for higher shadow settings
Fixed issues with player outline rendering in FSR2
Fixed regression with saturation volumes outline not showing up
Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)
Lighting improvements in map
Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
Added frosted shell effect on the rejuv crystal when Frozen Shelter is active
Music and Sound effects will now pause during game pause
Fixed Guardian trying to shoot people unsuccessfully behind cover
Fixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog
Added timer sound to the last couple seconds of Flying Cloak
Wall Jumps now use better animations to communicate directionality
Fixed jumping between ziplines consuming stamina
Fixed Magic Reverb not getting increased bonus damage from damage amps
Improved preloading during queue time
Updated Killing Blow effects
Updated Lightning Ball effects to reduce some visual noise
Fixed some issues with Crimson Slash effect not appearing reliably
Fixed Ricochet not respecting LOS when picking the targets
No longer play low ammo sounds when firing while sliding
Fixed not being able to bind Reload to Mouse Wheel Up/Down
Minimap line colors now match the color of the hero drawing them
Fixed spectator keybinds not showing correctly
Updated Flying Strike effects to reduce some visual noise
Fixed Flex Slot unlock order not matching the usual order of unlocks
Updated Sleep Dagger projectile, impact and sleeping debuff visuals
Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
Updated bullet shield break effects
Updated Unstoppable effects to be clearer at cast time
Fixed various projectiles going through bosses (Wraith cards, Geist bombs, etc)
Fixed Dash not always breaking breakables
Breakables will now wait to spawn if a player is in the way
Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped
Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so
Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
Replaced a Grey Talon select line to make his intentions more clear
Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden
Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
Updated Rejuvenator buff effect
Updated wall bounce effects for Viscous in ball form
Added citadel_give_gold cheat command
Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash
Music bug fixes for replay and spectating
Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
Timing critical music and sfx will pause and resume in response to game pause
Side lanes are now a little further apart from the middle lanes
Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
Lane setup is now always 1-2-2-1
Zipline Boost now starts on cooldown again
Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now)
Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m)
Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch)
Some latency-related calculation improvements that help orbs be a little less deny favored
Orbs now appear a little smaller to the enemy that is trying to deny them
Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)
Fire Rate slows now stack diminishingly
Rejuv bonus creep HP increased from 50% to 70%
Rejuv bonus is no longer consumed for dead players, they have it on their next life now
Troopers no longer give half bounty when base guardians are destroyed for that lane
Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists)
Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min)
Teleporter delay reduced from 5s to 4s
Guardians now deal 10% more damage to players
Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed
Fixed Sinner's Sacrifice sharing bounty to nearby allies
Added indicator on the hud to help track your passive cooldown items when they are 1s from ready (headshot Booster, Medic Bullets, etc)
Boon count increased from 11 to 14 (added to 16/18/20k)
Non-Health boon bonuses rescaled over the 14 levels (same total as before)
Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower
Added Rejuv drop on a loop in the sandbox mode
Added infinite ammo option to sandbox ("No Reload")
Fixed dashing downwards not destroying breakables
Silence now deselects your ability if you had it open when silenced
High-Velocity Mag: Bullet Velocity reduced from +30% to +25%
Outer lanes at the middle of the map pushed further away from the inner lanes
Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner
Added interior room partition from the Fish Market/Nursery to the Shops
Moved rope to the Fish Market/Nursery rooftop to the back of the building
Removed upper interior hallway from rope to the Fish Market/Nursery rooftops
Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery
Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
Added interior passage beside Subway Entrance to the outer lanes
Bullet Armor: Bullet Resist increased from 20% to 25%
Improved Bullet Armor: Bullet Resist increased from 45% to 50%
Items
A
Ammo Scavenger
Ammo reduced from 15% to 10%
Health reduced from 60 to 40
Duration reduced from 35s to 30s
Max stacks reduced from 12 to 10
Berserker
Damage required per stack reduced from 110 to 100
Colossus
Slow radius increased from 12m to 14m
Combat Barrier
Fire Rate while shielded reduced from 8% to 6%
Weapon Damage while shielded reduced from 28% to 25%
Bullet Shield increased from +300 to +325
Decay
Cooldown increased from 32s to 45s
Cast range scaling reduced from 0.2 to 0.16
Divine Barrier
Bonus Health reduced from 75 to 50
Echo Shard
Now has a 0.3s cast delay (like Refresher)
Escalating Exposure
Fixed the bonus damage being reduced twice by resistance
Escalating Resilience
Fire Rate reduced from 14% to 12%
Extra Stamina
Stamina Recovery increased from 10% to 14%
Fortitude
Bonus Health increased from 275 to 300
Frenzy
Low HP Spirit Resist changed to Bullet Resist
Headhunter
Now requires Headshot Booster
No longer grants +50% Bullet Velocity
Now grants +5% Fire Rate
Fixed not being affected by cooldown reduction
Headshot Booster
Fire Rate reduced from +5% to +4%
Health Nova
Weapon Damage increased from 10% to 12%
Hollow Point Ward
Spirit Shield increased from +85 to +95
Improved Reach
Now provides 12% Bullet Resist instead of 12% Spirit Resist
Improved Spirit
Spirit Power increased from +21 to +23
Intensifying Magazine
Max Weapon Damage reduced from 75% to 60%
Kinetic Dash
Fire Rate reduced from 25% to 20%
Fire Rate max duration reduced from 8s to 7s
Knockdown
Now causes enemies to fall down faster
Lifestrike
Cooldown reduced from 5.25s to 5s
Fixed proccing heal more than once when hitting multiple targets
Magic Carpet
Fixed it consuming stamina when jumping off
Melee Charge
Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
Cooldown increased from 8.5s to 10s
Melee Lifesteal
Melee Damage reduced from 13% to 12%
Heal vs non-heroes reduced from 40% to 30%
Monster Rounds
Bullet Resist vs NPCs reduced from 35% to 30%
Mystic Reach
Ability Range increased from 16% to 18%
Now provides 6% Bullet Resist instead of 6% Spirit Resist
Mystic Shot
Damage spirit scaling increased from 0.6 to 0.8
Pristine Emblem
Now requires High-Velocity Mag
Now grants +35% Bullet Velocity
Quicksilver Reload
No longer triggers if your ammo is at max value already
Rapid Recharge
Faster Time Between Charges increased from +55% to +65%
Cooldown Reduction For Charged Abilities increased from +25% to 30%
Refresher
Bullet Resist increased from 8% to 16%
Spirit Resist reduced from 16% to 8%
Restorative Locket
No longer requires max stacks to restore a stamina point
Restorative Shot
Cooldown reduced from 6.2s to 5.5s
Return Fire
While active grants +25% Bullet Resistance
Bullet Damage Returned reduced from 70% to 60%
No longer grants +7% Fire Rate
Spirit Power increased from +7 to +9
Fixed Ricochet'd bullets not returning the right amount of damage
Ricochet
Fire Rate reduced from 12% to 10%
Shadow Weave
Now a T4 Weapon Item
Shadow Weave
Moved to T4 Weapon
Sharpshooter
Fixed falloff reduction not working properly
Silencer
Now grants +12 Spirit
Siphon Bullets
Moved to T4 Vitality
Siphon Bullets
Now a T4 Vitality Item
No longer grants +28% Weapon Damage
Now grants +18% Bullet Resistance
S
Soul Rebirth
Increases base respawn rate by +15s
Spirit Strike
No longer grants +0.8 Health Regen
Spiritual Overflow
Now grants +250 Bullet Shield
Titanic Magazine
Ammo increased from 100% to 120%
Torment Pulse
Health Bonus increased from 140 to 160
Spirit Power damage scaling increased from 0.25 to 0.33
Unstoppable
Can no longer be cast during channels
Vampiric Burst
Fixed casting it interrupting sliding
Veil Walker
No longer grants +20% Fire Rate
Warp Stone
Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
Fixed cases of Warp Stone getting caught on geometry
Withering Whip
No longer grants +8% Fire Rate
Spirit Power increased from +4 to +6
Now grants +1 Sprint
Cast range increased from 24m to 30m
Fire Rate slow increased from 40% to 45%
Heroes
Abrams
Fixed Cases where Shoulder Charge was unexpectedly 'slamming' in to walls and stairs
Abrams now has a new custom heavy melee animation
Infernal Resilience
reduced from 16% to 15%
T3 reduced from 9% to 8%
Siphon Life
spirit scaling increased from 0.2 to 0.3
Bebop
Hook range reduced from 30m to 25m
Hyper Beam
duration spirit scaling reduced from 0.08 to 0.06
Dynamo
Fixed Dynamo not playing an animation during the cast delay on Singularity
Singularity
radius reduced from 8m to 7m
Grey Talon
Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged)
Fixed air dash during Rain of Arrows going half the distance
Rain of Arrows
can be alternate-casted to remain near the ground
Guided Owl
bonus spirit on death now has a 3s buffer window
: very slight turn rate improvements
radius increased from 12m to 13m
Haze
Fixed refresher not working properly with Smoke Bomb
Fixed some items that didn't proc before: Tesla Bullets, Lucky Shot, Mystic Shot
Updated Haze VO
Sleep Dagger
hitbox reduced by 10%
Bullet Dance
now more accurately shows who it is shooting
Fixed sometimes not obeying line of sight accurately
bullets are now affected by Time Wall
evasion reduced from 50% to 25%
fire rate reduced from 25% to 15%
Ivy
Kudzu Bomb T3 now also grants +2m Radius
Kudzu Bomb spirit power scaling increased from 0.6 to 0.7
Fixed clicking noise when flying while disarmed
Fixed being able to Stone Form during the Take Flight animation to circumvent the vulnerable cast period
Stone Form
now works against airborne targets
Kelvin
Headshot bonus damage reduced by 20%
Bullet damage growth reduced from 1.2 to 0.9
Moving through breakables while on Ice Path now destroys them
Arctic Beam
movement slow reduced from 70% to 50%
Lady Geist
Sprint increased from 1 to 1.5
Life Drain
cooldown reduced from 42s to 30s
Fixed not healing extra based on amplifications (like Soul Shredder and Malice stacks)
Malice
cooldown reduced from 6.25s to 6s
T1 improved from -2.75s Cooldown to -3s
McGinnis
Fixed looking up circumventing the min range on Wall and Barrage
Can now cast parry to cancel your ult
Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments
Mo & Krill
Combo
duration reduced from 2.75s to 2.5s
damage spirit scaling increased from 0.8 to 1.1
kill trigger now has a 3s buffer window to get credit
Sand Blast
T1 reduced from +1.5s to +1s
range increased from 30m to 35m
Burrow
base speed increased from 3 to 4
T3 speed reduced from +3 to +2
Paradox
Fixed being unable to be damaged by multiple Time Walls
Pulse Grenade
T3 now also grants +2% Damage Amp
Affliction
no longer goes through walls, now respects line of sight
Barrage
T3 reduced from +5% to +4%
Seven
Static Charge
stun duration reduced from 1.1 to 0.9
T3 reduced from 1.1 to 0.9
radius reduced from 6m to 5m
can now be alternate-casted on self (does not stun you)
now respects line of sight
Lightning Ball
T3 now also gives +1m Radius
Shiv
Slice and Dice
T2 reduced from +85 to +75
Killing Blow
Rage buildup per spirit damage reduced from 0.02 to 0.013
Rage drain rate increased from 0.3 to 0.35
Full Rage Bonus Damage reduced from 20% to 15%
T2 increased from 5% to 10%
Vindicta
Gun cycle time increased from 0.19s to 0.22s (same overall dps)
Max Falloff reduced from 58m to 45m
Low HP indication now also shows up while unscoped
Stake
: distance enemies are allowed to move increased from 6m to 8m
Flight
Fixed ending if you touch the ground
duration spirit scaling reduced from 0.2 to 0.15
Assassinate
Base damage reduced from 160 to 140
zoom level reduced a little bit
Viscous
Bullet Damage reduced from 13 to 12
Can now use down dash during Goo Ball
Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball
Updated Viscous icon to look more different from Dynamo
Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range
The Cube
cleanse is now part of the T2
Puddle Punch
enemy warning time increased from 0.35s to 0.45s
Splatter
post cast delay reduced from 0.5s to 0.2s
Warden
Binding Word
escape range and escape time increased by 15%
Last Stand
spirit scaling increased from 0.9 to 1.2
Yamato
Bullet damage growth reduced from 0.5 to 0.45
Fixed various issues with Flying Strike pathing
Shadow Transformation duration reduced from 5s to 4.5s
Shadow Transformation T3 duration increased from +1.5s to +2s
Shadow Transformation no longer provides unlimited ammo
Crimson Slash
fire rate slow reduced from 30% to 20%
Infernus
Infernus will no longer appear in every bot match