← Patches

10-10-2024 Update

Buff Nerf Adjustment

Ranked Mode

Added Ranked mode
Added a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast). The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast.
Added input buffering for ability usage (so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped)
Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends.
If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build.
For private lobbies, added the ability to swap players on both teams with a button press. In addition players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams.
Added "Allow Duplicate Heroes" setting in Private Lobbies
Certain heroes now have a higher priority at being in dual lanes (Ivy and Dynamo atm)
Added per-player voice volume slider (accessible by clicking on a player via the ESC menu)
Pausing is no longer allowed in the first three minutes of the game
Added Thai and Indonesian localization
Replaced the temp Yamato VO with a new translation spoken by a native actress
Added Stomp AoE range indication as the Walker is about to use the ability
Updated the way status effects are shown above the healthbar
Fixed troopers being unreliable to shoot while on the zipline
Fixed an Unsecured Souls bug where it gave extra bounty directly to the dying hero carrying unsecured souls
Fixed AFK kick detection not working properly
Added Crit Bonus Scale tooltip to the Weapon stats in the shop
Fixed ESC key not working on the private lobbies page
Fixed respawn music not playing while spectating another player
Fixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot
Fixed Streamer mode not persisting between game relaunches
Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab
Rescue beam now shows heal indicator if you heal someone with it
Fixed Debuff Reducer causing Teleporters to be faster
Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap
Continue to have mouse look enabled while M3 is pressed but before the ping wheel shows up
Enabled Middle Mouse for "pinging" minimap
Enabled the ability to middle mouse click players on the top bar
Fixed Quantum Entanglement's camera position anims not being smooth
Fixed Pausing not working when using hero specific key binds
Fixed some cases where Grey Talon's trap effects would be stuck in the world
Updated ground strike preview cone to have a little more information on shape & outer bounds
Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately
Fixed issues with Bots not using ziplines properly
Added Return Fire proc sound
Added Metal Skin proc sound
Added Guardian and Walker death notification sound for all players
Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player
Fixed hero death UI sound playing inconsistently
Added bullet evasion sound effects
Improved clarity for hero roster selection VO
Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
Re-enabled weapon-specific reload sounds
Added Healing Rite cast sound
Added Rescue Beam heal and pull loop sounds
Added Health Nova cast sound
Added Return Fire cast sound
Revised Metal Skin cast sound
Added Colossus cast and loop sounds
Added echo to Echo Shard cast sound
Added Silence Glyph cast and hit sounds
Added Ammo Scavenger proc sound
Added Restorative Shot proc sound
Added Toxic Bullets proc variations
Added a distance fade to Soul Shredder debuff effect and tweaked colors to reduce visual noise
Improved visibility on Spiritual Overflow effects when heroes are airborne
Reworked visual effects for puddle punch
Updated "getting started" VO for the ability points tab to match the text
Fixed a bunch of bugs that were impacting how VO was playing in a match. Now a bunch of hero VO that was previously getting squashed/cut off should play properly (for instance certain lines where allies commented on ability usage, the patrons giving compliments for assists/team healing, etc).
The patron once again will warn you when your Walkers are under attack
The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
Increased the time you need to carry the urn before the urn nags about not being delivered
Fixed more instances of the wrong name for a hero being called out
If you're Dynamo or Krill, you can now ping during your ult to alert your allies
Added new custom charge and light melee and parry animations for Bebop
Added improvements for meleeing while using Siphon Life (book now floats and hand makes a fist)
Updated Rain of Arrows effects
New heavy melee anims added to Mo & Krill and Ivy
Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
Inferno Catalyst effect revisions to help show range better
Trooper death effects resolve quicker and more cleanly
Soul jar effect carry and dropoff revisions to reduce visual noise for carrier
New Imports Building
New Taxi Stand building
Replaced old retaining wall
Replaced block-in park bridges
Troopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it)
Players now need to be within 19m (above the ramp) to attack a Lane Guardian
Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
Guardian damage vs players increased by 20%
Medium Camps spawn time changed from 7 min to 5 min
Hard Camps spawn time changed from 7 min to 8 min
Teleporters open time changed from 10 min to 8 min
Trooper spawn/bounty lane end time changed from 10 min to 8 min
Vaults spawn time/interval changed from 10/5 to 8/4
Golden Statues and Breakables spawn time changed from 3 min to 2 min
Golden Statues bonuses upgrade time changed from 15 min to 10 min
Golden Statue Health buff increased from 15/20 to 20/30
Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power)
Mid Boss now has 15 regen
Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
Urn now causes the runner to be revealed on the minimap
Heavy Melee against the urn runner now causes them to drop the urn
Urn delivery now gives each player on your team a Golden Statue permanent buff
Urn bounty increased by 15%
Urn now falls down from the sky a little bit faster
Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)
Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
All heroes' movespeed increased by 0.3 (Enduring Speed reduced by 0.3)
Bullet and Spirit Lifesteal now stack diminishingly
Teleporters now grant +3 m/s for 5s after arriving at the other side
Updated teleporter locations
Moved teleporters to travel between outer lane Walkers
Added teleporters in the underground tunnels
Changed underground teleporters to go between Subway and Tunnel on the same side of the map
Widened stairs from Shrines back to the player spawn area
Added ledge to mantle back up to the player spawn area from the pit
Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas
Added upper level connection through the Subway Entrance building
Moved Guardians back slightly further from stairs down to the canal
Widened channels surrounding Mid Temple slightly
Widened archways between Mid Temple channels
Garage and Night Club: Changed ropes so that they take you to the second floor and added back stairs to take you to the roof
Monster Rounds: Weapon Damage vs NPCs reduced from 35% to 30%
Restorative Shot: Weapon Damage reduced from 8% to 7%
Basic Magazine: Ammo increased from 24% to 26%
Melee Charge: Cooldown increased from 10.5s to 16s
Long Range: Ammo increase from 20% to 25%
Tesla Bullets: Spirit scaling increased from 0.13 to 0.16
Alchemical Fire: Now behaves like other grenades and does not bounce off walls
Alchemical Fire: Base DPS increased from 45 to 55
Toxic Bullets: Buildup is now 15% slower
Frenzy: Low HP threshold increased from 40% to 50%
Ricochet: Range reduced from 14m to 11m
Silencer: Spirit Power increased from 12 to 18
Vampiric Burst: Added ammo on active increased from +50% to +75%
Vampiric Burst: Cooldown reduced from 37s to 34s
Spiritual Overflow: No longer grants +20% Fire Rate
Spiritual Overflow: Upon full build-up, grants +35% Fire Rate
Spiritual Overflow: Activated Spirit Power increased from +45 to +50
Healing Rite: Regen duration increased from 17s to 19s (same total heal)
Extra Regen: Regen increased from 2.8 to 3
Extra Regen: Ammo increased from 8% to 10%
Extra Stamina: Stamina Recovery increased from 14% to 16%
Extra Stamina: Fire Rate reduced from 7% to 6%
Extra Stamina: Now gives +25 Health
Extra Health: Weapon Damage increased from 5% to 6%
Enduring Speed: Movespeed bonus reduced from 1.4 to 1.1 (all heroes movement speed increased by 0.3)
Enduring Speed: Slow resist reduced from 40% to 35%
Restorative Locket: Spirit Resist increased from 8% to 10%
Restorative Locket: Now grants +1 Sprint
Return Fire: Cooldown increased from 25s to 30s
Return Fire: Active bullet resist reduced from 25% to 20%
Health Nova: Spirit Power increased from +4 to +6
Combat Barrier: Weapon Damage reduced from 25% to 22%
Fortitude: Health increased from +300 to +325
Lifestrike: Heal increased from 55% of melee damage to 65%
Superior Stamina: Stamina Recovery increased from 20% to 25%
Veil Walker: Speed increased from 3 to 4
Majestic Leap: Cooldown increased from 23s to 26s
Rescue Beam: Cast range reduced from 36m to 32m
Leech: Weapon Damage increase from +15% to +20%
Leech: Spirit Power increased from +12 to +18
Siphon Bullets: HP Steal Per Bullet increased from 45 to 50
Extra Spirit: Spirit Power increased from 9 to 10
Ammo Scavenger: Spirit Power Per Soul reduced from 2 to 1
Ammo Scavenger: Max Stacks increased from 10 to 20
Withering Whip: No longer grants +50 Health
Withering Whip: Now grants +100 Bullet Shield
Withering Whip: Cooldown reduced from 26s to 22s
Cold Front: Cooldown reduced from 34s to 28s
Mystic Vulnerability: Fixed it stacking with Escalating Exposure
Slowing Hex: Slow reduced from 30% to 25%
Improved Spirit: Spirit Power increased from +23 to +28
Improved Burst: Max Health damage reduced from 9% to 7%
Knockdown: Cooldown reduced from 48s to 40s
Ethereal Shift: Can no longer end it early
Torment Pulse: Pulse interval is now fixed and does not get reduced with cooldown reduction
Superior Cooldown: Now grants +100 Spirit Shield
Escalating Exposure: Spirit Resist On Damage reduced from -15% to -12%
Escalating Exposure: Amp Per Stack reduced from 6% to 5%
Escalating Exposure: Duration reduced from 15s to 12s
Refresher: Cooldown increased from 212s to 230s
Mystic Reverb: Slow reduced from 50% to 40%
Abrams: Base health reduced from 600 to 570
Abrams: Health per boon increased from 32 to 34 (1048 vs 1046 total)
Abrams: Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended
Abrams: Seismic Impact now allows for some very minor movement to help nudge around small objects
Bebop: Sticky Bomb growth increased from 2.5% to 4% per stack
Bebop: Sticky Bomb now loses 2 stacks on death
Bebop: Sticky Bomb now has 15 max stacks
Bebop: Hook range increased from 25m to 30m
Bebop: Hook now also hits enemy troopers, killing them instantly
Bebop: Fixed some cases where Hook would grab players from around corners
Bebop: Hyper Beam movement slow reduced from 30% to 25%
Bebop: Hyper Beam duration no longer scales with Spirit Power
Bebop: Hyper Beam duration increased from 8s to 10s
Bebop: Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)
Dynamo: Quantum Entanglement cooldown increased from 12.5s to 15s
Dynamo: Quantum Entanglement T3 now also also reduces cooldown by 4s
Dynamo: Fixed Kinetic Pulse T2 tooltip to clarify that it affects bullets only and not melee damage
Grey Talon: Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)
Grey Talon: Fixed Rain of Arrows alternate cast causing you to hit the ground soon after cast
Grey Talon: Fixed Guided Owl colliding with nearby objects during cast
Grey Talon: Fire Rate no longer scales with Spirit Power
Grey Talon: Base bullet damage now scales with Spirit Power (0.1)
Grey Talon: Guided Owl 3s grace period for kill increased to 4s
Grey Talon: Fixed Guided Owl grace period still requiring that he gets the kill, rather than the target just die
Grey Talon: Movespeed no longer scales with Spirit Power
Grey Talon: Base stamina increased from 3 to 4
Haze: Fixation max stacks increased from 30 to 40
Haze: Fixation T3 reduced from +0.2 to +0.15
Haze: Bullet Dance no longer grants +15% Fire Rate
Haze: Bullet Dance base ability now grants 2 Targets Hit Per Shot
Haze: Bullet Dance base ability no longer grants +25% Evasion
Haze: Bullet Dance T3 now grants +40% Evasion and +2 Bullet Dance Speed
Infernus: Catalyst Damage Amp reduced from 25% to 20%
Infernus: Catalyst T3 Damage Amp increased from 15% to 20%
Ivy: Improved default camera position
Ivy: Take Flight control keys are now similar to Vindicta's
Ivy: Fixed some issues with control on Take Flight when near a wall
Lady Geist: Fixed a bug that could cause some units to take more damage than intended with Essence Bomb when multiple targets are hit
Lady Geist: Life Drain can now be alternate-casted on allied heroes
Lady Geist: Added double tap accidental protection for Life Drain to help against instant cancellations
Lady Geist: Malice slow duration reduced from 6s to 4s
Lady Geist: Malice amp duration reduced from 16s to 13s
Lady Geist: You can now see how many Malice stacks you have on you as the opponent
Lash: Base bullet damage reduced from 10 to 9
Lash: Flog Heal vs heroes reduced from 80% to 70%
Lash: Flog Heal vs creeps reduced from 30% to 25%
McGinnis: No longer has +25% Spirit Resist
McGinnis: Now has +15% Bullet Resist
McGinnis: Mini Turrets T1 no longer grants +1 charge
McGinnis: Mini Turrets duration reduced from 30s to 24s
McGinnis: Mini Turrets cooldown reduced from 30s to 24s
McGinnis: Mini Turrets health scaling reduced from 30% to 20%
McGinnis: Mini Turrets recharge time reduced from 5s to 3s
McGinnis: Mini Turrets cast range increased from 15m to 20m
McGinnis: Mini Turret damage reduction against troopers/neutrals increased from -40% to -50%
McGinnis: Mini Turret damage reduction against objectives increased from -60% to -70%
McGinnis: Fixed Ricochet not bouncing off of Mini Turrets
McGinnis: Mini Turret spawn time reduced from 1s to 0.25s
McGinnis: Mini Turret attack delay reduced from 0.35s to 0.2s
McGinnis: Heavy Barrage radius increased from 4.5m to 5m
Mirage: Tornado now uses a range for its travel distance instead of a travel duration (scales with range increase)
Mirage: Enemies that have already been hit by Fire Scarabs now let the next scarab projectile pass through them
Mirage: Djinn's Mark base damage reduced from 16 to 12
Mirage: Djinn's Mark scaling from spirit power increased from 0.4 to 0.55
Mirage: Djinn's Mark reveal duration increased from 2s to 3s
Mirage: Traveler now causes your camera to move to the destination during the channel
Mirage: Traveler T1 is now "+2 m/s" (was -20s cd)
Mirage: Traveler T2 is now "-30s cd" (was +2 m/s)
Mirage: Traveler T3 fire rate increased from 20% to 30%
Mo & Krill: Combo T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD)
Mo & Krill: Combo cooldown reduced from 95s to 75s
Paradox: Bullet growth per boon increased from 0.33 to 0.45
Paradox: Time Wall bullet duration reduced from 1s to 0.7s
Paradox: Fixed Time Wall not being spawned when looking down while casting
Paradox: Paradoxical Swap cooldown increased from 48s to 65s
Paradox: Paradoxical Swap range reduced from 30m to 25m
Paradox: Paradoxical Swap T1 now reduces cooldown by 15s
Paradox: Paradoxical Swap T3 now increases range by 20m
Paradox: Pulse Grenade radius reduced from 7m to 6m
Paradox: Pulse Grenade Damage Amp per Stack increased from 5% to 6%
Paradox: Pulse Grenade T3 no longer increases Damage Amp by 2%
Paradox: Pulse Grenade T3 now also increases the radius by 1m per pulse
Pocket: Shotgun falloff start reduced from 22m to 16m
Pocket: Enchanter's Satchel damage now respects line of sight
Pocket: Enchanter's Satchel now shows an aoe indicator for Pocket while channeling
Pocket: Affliction DPS Spirit Power scaling reduced from 0.4 to 0.34
Pocket: Barrage radius reduced from 6.5m to 4.5m
Pocket: Barrage T3 now also increases radius by 2m
Seven: Base regen increased from 1.5 to 3
Seven: Movespeed scaling with Spirit Power reduced from 0.028 to 0.02
Seven: Lightning Ball T3 increased from +1m to +2m
Shiv: Slice and Dice Spirit damage scaling increased from 1.2 to 1.3
Shiv: Slice and Dice T1 improved from -3.75s to -4s
Shiv: Rage decay rate reduced from 0.35 to 0.25
Shiv: Rage buffer duration increased from 7s to 12s (how long it stays before starting to decay)
Vindicta: Reverted recent falloff damage changes
Vindicta: Fall off increased from 58m (default) to 64m
Vindicta: Bullet damage growth per boon reduced from 0.79 to 0.55
Vindicta: Flight duration no longer scales with Spirit Power
Vindicta: Flight T2 now increases flight duration by 6s
Vindicta: Flight bonus move speed above base now scales at 50% effectiveness
Vindicta: No longer has -10% base bullet resist
Vindicta: Health growth per boon reduced from 20 to 15
Vindicta: Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in)
Vindicta: Stake duration reduced from 2s to 1.75s
Vindicta: Assassinate bonus souls is now unsecured
Vindicta: Shooting while flying now has similar speed impact as on the ground
Vindicta: Flight air acceleration decreased a little
Vindicta: Crow Familiar % damage no longer affects Mid Boss
Viscous: Goo Ball no longer triggers on hit effect while in Ethereal Shift
Viscous: Fixed Superior Stamina dash count not working with Goo Ball
Viscous: Goo Ball stun duration reduced from 1s to 0.7s
Viscous: Splatter base damage reduced from 100 to 90
Viscous: Splatter T2 reduced from +70 to +60
Viscous: Splatter Spirit damage scale increased from 1.5 to 1.9
Viscous: Fixed Instant Cast not working for Puddle Punch
Warden: Alchemical Flask cooldown reduced from 14s to 12s
Warden: Alchemical Flask damage increased from 55 to 65
Warden: Alchemical Flask T1 is now +1 Stamina Reduction
Warden: Alchemical Flask T2 is now +50 Damage
Warden: Last Stand channel duration reduced from 2.2s to 2s
Warden: Last Stand range increased from 12m to 13m
Wraith: Card Trick spirit scale reduced from 1.2 to 1.1
Wraith: Card Trick generation via melee reduced by 50%
Yamato: Power Slash cooldown increased from 8.5s to 10.5s
Yamato: Power Slash T2 now also reduces cooldown by 2s
Yamato: Shadow Transformation no longer grants you bullet and spirit resist
Yamato: Shadow Transformation duration reduced from 4.5s to 4s

Heroes

Shiv

Shiv

Fixed Shiv's Killing Blow sometimes sending him into orbit
Fixed Shiv's Killing Blow continuing to do damage while being teleported by Quantum Entanglement
Yamato

Yamato

Yamato's Flying Strike now also cancels when the target is out of world (like with Quantum Entanglement)
Lash

Lash

Lash's Death Slam now has clearer visual states to indicate when someone is successfully locked in
McGinnis

McGinnis

Updated McGinnis Heavy Barrage sound
Kelvin

Kelvin

Updated Kelvin weapon fire audio
Infernus

Infernus

Updated Infernus weapon fire audio
Abrams

Abrams

Abrams Life Siphon fades to 50% opacity after initial start to improve visibility
Mirage

Mirage

Mirage still loves the Djinn, but he yells about them less frequently
Mirage Djinn's Mark effects revisions to reduce noise on the victim and appear more clearly for Mirage
Grey Talon

Grey Talon

Updated Grey Talon root effect for trap
Updated Grey Talon updated firing, projectile, impact effects
Lady Geist

Lady Geist

Adjusted Lady Geist Life Drain to lower visual obstruction but increase awareness when it first latches

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