10-24-2024 Update
Buff
Nerf
Adjustment
Patch Overview
Heroes (22)
Buffs
(4)
Items (52)
Buffs
(19)
Nerfs
(14)
General
Added 6 new heroes to Hero Labs, a new experimental hero matchmaking mode. The heroes are Holliday, Calico, Wrecker, Fathom, Viper and Magician (temp names). The goal of this mode is to invite players to help us in giving hero design feedback while heroes are in very early phases. Most heroes in this mode will have placeholder models, names, effects, etc (some exceptions are older in-dev heroes that had more developed art). They will also sometimes have placeholder/copy-paste abilities for certain slots if that ability slot is still TBD (such as Magician ultimate). There will be a specific hero labs section on the forum to post feedback on these. Heroes in this mode will often be removed, abilities changed, new heroes added, removed heroes re-added, etc. Patch notes for changes to heroes in this mode will be posted on the Hero Labs subforum. This mode will have limited testing hours for now while we gauge activity, in order to ensure faster queue times. You must have at least 50 games played to be able to queue here. If you don't get a new hero selected (since there are less new heroes than there are players), you will be considered higher priority for subsequent matches to get a new hero from your roster selection.
Added Commends. You can commend players you've enjoyed playing with during the game or in the post-game scoreboard (same places you would report). The number of commends you've received on each hero will be displayed in your profile.
Added new character shader to improve player visibility in all areas of the map and experiment with more stylized rendering of character models
Updated environment lighting and sky
Added sequential kill streak music cues
Added keybinds for "Fly Up" and "Fly Down". Used for flying abilities like Ivy's Air Drop and Vindicta's Flight
Fixed being unable to report/mute disconnected players
You can now drag and drop build categories to move them around
Added quick-selection for favorite builds. Clicking on the name of your currently active build in the shop will bring up a dropdown that lets you switch between favorited builds for that hero without opening the build browser.
Added indication of game mode within match history
Added Rank badge to matches on the Watch page
Added Rank History tab to profile, currently only visible for yourself. You can click on previous ranks to view the Rank Report summary for that interval
Flash Windows Taskbar icon if the game window isn't in focus and you have 3 seconds until you respawn
Fixed issue in several languages where team net worth number shrunk to an unreadable size
Fixed Urns sometimes appearing to stay in the world after being picked up
Fixed jittering from Lash's gun firing while running and aiming (this should reduce screen noise significantly in this case)
Added Melee Resistance to Vitality stat screen
Lowered pitch of Haze voice processing
Added teleporter channel and appear sounds
Added Healing Rite end sound
Added Mystic Shot proc sound
Added Magic Carpet cast, cast delay, loop, and end sounds
Updated Slowing Hex projectile loop, hit, and debuff sounds
Fixing hitting ESC to close to intro movie also closing the ranked summary popup
Fixed pregame countdown drawing over the shop UI
Silenced debuff revisions to reduce obstructed vision of player
Play a sound when a debuff is applied to player but is purged due to some invulnerability
Fixed instances where mix ducking occurs too early in a sound event's lifetime
Fixed audio occlusion filtering artifacts during high rates of change
Enabled certain music cues like 'respawn' to interrupt base attack music
Denied orb sound will no longer play beyond 2500 game units from the player
Reduced visual noise of Wraith's tracers when close up or when Wraith has a high fire rate
Increased intelligibility of team-specific hero death sound
Abandoning Co-op bot matches with more than one party now brings up the Abandon Match confirmation warning instead of leaving immediately
Added looping telegraph for Seven Static Charge ability
Added victim-specific sound for Static Charge the moment it is applied
Bots are better at coming together to defend and push lanes
Bots will prioritize assisting human allies on offense
Reduced visual noise of Seven's tracers, especially when close up or when Seven has a high fire rate
Added a "Mouse Sensitivity: Vertical Scaling" setting
Added a "Reset Camera" bind (available in Steam Input)
Fixed Steam Input "Melee" Action not resetting the camera vertically
Added new Steam Input Analog Action: "Aim". This uses Angle-based sensitivity options in Steam Input (work-in-progress feature).
Fixed Steam Input aiming no longer being affected by Mouse Sensitivity options (including Invert Y)
Fixed a bug where the last controller plugged in would block actions from other controllers. Now multiple controllers can be combined.
AP is no longer granted for Walkers
Shrine/Patron no longer have Soul/AP bounties
Shrine Flex Slot moved to "All Shrines"
Missing AP from above is redistributed along souls reward line at similar soul levels that the objectives previously died on average
Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying
Trooper soul changed from 50/50% in the kill/orb to 60/40%
Breakables spawn time increased from 2 minutes to 3 minutes
Breakables Souls reduced from 35 + 3/min to 30 + 2.5/min
Urn comeback properties now require an 8% net worth lead to kick in
Urn pickup locations are the same as before, however now the drop-off locations will be variable based on which team is leading. If there isn't a lead over 8% net worth, then the drop-off location is the same as before. If there is, then the drop-off location will be closer to the losing team's side. The minimap will show where the drop-off location is as usual, as well as an indicator in the world that helps show you where it is.
If the Urn hasn't been delivered within 90 seconds of pickup time, it now drains your health for 1% of Max HP per second (the timer is per team). Your regen is disabled during this.
Whenever the Urn is dropped after 90 seconds of pickup time, it starts moving back to its spawn point immediately and cannot be picked up by the same team for 12 seconds.
Increased speed Urn walks back
Guardian attack range requirement changed from 20m to requiring you are above the ramp on high ground
Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes
Guardians now have resist vs players starting at 40% and ending at -35% at 8 minutes
Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes
Walkers now have resist vs players starting at 60% and ending at -30% at 14 minutes
Troopers now gain +40% Spirit Resist gradually over 25 minutes, goes to 70% at 50 minutes
Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren't)
Backdoor protection removal now has a 20s buffer (so it doesn't go into protection mode immediately once creeps die)
Mid Boss respawn timer decreases with subsequent boss kills, from 7 to 7/6/5 minutes
The 70s respawn time now happens at 30 min instead of 35 min
There is now a respawn curve that goes from 70s to 75s over 30->40 minutes
Base Guardians and Shrines no longer have out-of-combat regen
Parry active window increased from 0.7 to 0.75
Parry cooldown reduced from 5s to 4.5s
Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
Medic Trooper heal cooldown increased from 6s to 35s
Sinner's Sacrifice now shares souls of subsequent hits with everyone that hit it recently (rather than the bigger value from last hit only going to one player)
Redesigned stairs from central canal to the outer lanes (near Urn spawn)
Added a skybridge with interior from the Subway Entrance buildings into the Port Authority and Speakeasy buildings
Connection hallways behind the Chapel and Firehouse now has an option to continue inside to the Walker arenas
Added a Bounce Pad from these connection hallways to the front of the overpass
Neutral camps beside Amber Purple and Sapphire Yellow Walker arenas moved from the ground floor to the upper floor
Redesigned traversal from ground floor to upper floor of the Garage and Night Club to get to the Sinner's Sacrifice neutrals
Replaced fire escape stairs with ropes on the exterior of the Garage and Night Club
Added more zipline nodes to outer lanes
High-Velocity Mag: Bullet Velocity reduced from 25% to 20%
High-Velocity Mag: Bullet Shield Health increased from 50 to 65
High-Velocity Mag: Weapon damage increased from 12% to 13%
Items
Active Reload
No longer grants -20% Reload Time
Now grants +18% Ammo
A
Ammo Scavenger
proc sound only plays when applying a stack
A
Ammo Scavenger
Duration increased from 30s to 35s
Boundless Spirit
Spirit Power increased from 60 to 65
Weapon Power increased from 25% to 30%
Bullet Resist Shredder
No longer grants +5% Bullet Resist
Now grants +15% Melee damage resistance
Burst Fire
Now grants +20% Slow Resistance
Cold Front
now does double damage to NPC units
Colossus
Slow reduced from 35% to 30%
Slow radius reduced from 14m to 12m
Duration Extender
Ability Duration reduced from 16% to 14%
Now grants +8% Weapon Damage
Enduring Speed
Slow Resist reduced from 35% to 30%
Escalating Exposure
Spirit Amp Per Stack reduced from 5% to 4%
Ethereal Shift
Active no longer grants 14 spirit power or reloads
Active now grants +3 Movespeed for 5 seconds after returning
Active now grants +40% Spirit Resist for 5 seconds after returning
Now grants +6 Spirit Power
Extra Health
Now upgrades into Fortitude
Extra Regen
No longer grants +25 Health
Extra Stamina
Bonus Health increased from +25 to +35
Fortitude
Now upgrades from Extra Health
Health increased from 325 to 365
Restore delay reduced from 11s to 10s
Weapon Damage increased from 25% to 27%
Improved Burst
Max HP Damage increased from 7% to 9%
Threshold damage increased from 125 to 200
Improved Cooldown
Now grants +75 Spirit Shield
Improved Reach
Non-Imbued Ability Range increased from 25% to 26%
Bullet Resist increased from 12% to 13%
Improved Spirit
Spirit Power increased from 28 to 30
Knockdown
updated effect animation to alert when it will stun
Leech
Now has 12% Cooldown Reduction
No longer grants Spirit Power
Long Range
No longer grants +25% Ammo
Now has -20% Reload Time
Lucky Shot
Proc now pierces evasion
Majestic Leap
Cooldown increased from 26s to 45s
Getting shot while in the air disables the drop-down ability
Melee Charge
Weapon Damage reduced from 15% to 12%
Health reduced from 100 to 75
Monster Rounds
Resist vs NPCs reduced from 30% to 25%
Mystic Reach
Ability Range reduced from 18% to 15%
Bullet Resist increased from 6% to 7%
Mystic Reverb
Slow now only affects the primary target
Spirit Lifesteal, Spirit Resist, and Ability Range reduced from 15% to 14%
Mystic Shot
Proc cannot miss due to evasion
Cooldown increased from 5.25 to 5.75
Mystic Slow
Slow reduced from 30% to 25%
Health bonus increased from 100 to 140
Phantom Strike
No longer grants 15% Bullet Resist
Now grants +15% Spirit Resist
Rapid Rounds
Fire Rate increased from 9% to 10%
Reactive Barrier
Ammo increased from 15% to 20%
Rescue Beam
fixed some visual bugs on the effects
Rescue Beam
Pull speed reduced by 20%
Sprint reduced from +2 to +1
Restorative Shot
Weapon Damage reduced from 7% to 6%
Cooldown increased from 5.5s to 6s
Sharpshooter
No longer grants +20% Ammo
Now has -20% Reload Time
Siphon Bullets
Max HP Steal Per Bullet increased from 50 to 55
Slowing Hex
Slow reduced from 25% to 20%
S
Soul Rebirth
No longer grants +15% Cooldown Reduction
Cooldown increased from 212s to 240s
Superior Cooldown
Spirit Shield increased from 100 to 150
Superior Duration
Non-Imbued duration increased from 26% to 27%
Imbued duration increased from 32% to 33%
Superior Stamina
Spirit Power increased from 8 to 12
Surge of Power
When the passive procs, you no longer get slowed when shooting (similar to Fleetfoot)
Movespeed reduced from +3 to +2
Tesla Bullets
Proc cooldown can now be reduced by cooldown reduction
Titanic Magazine
Now grants +12% Spirit Resist
No longer grants +18% Bullet Resist
Now grants +25% Melee Damage Resistance
Unstoppable
vfx has a more obvious start
Unstoppable
No longer grants +15% Spirit Resist
Now grants +15% Bullet Resist
No longer grants 1 Move Speed
Vampiric Burst
Health increased from 150 to 175
Veil Walker
Bullet Shield increased from 200 to 250
Spirit Shield increased from 200 to 250
Withering Whip
Projectile speed increased by 30%
Heroes
Infernus
reduced darkness of players affected by Catalyst debuff
reduced brightness and lingering of Concussive Combustion effects
reduced visual noise of tracers and firerate increases
Infernus Afterburn: debuff vfx reduced opacity after start to reduce noise
Viscous
cleaner effect for viscous alt-fire
Abrams
Melee attack rate reduced by 15% (time between attacks)
Gun falloff damage starts at 20m instead of 22m
Fixed some cases where Shoulder Charge would do a 180/360 on spell cast
Shoulder Charge
Fixed sliding against wall surfaces incorrectly
Seismic Impact
Fixed sometimes getting stuck on objects
Bebop
Bullet damage growth increased from 0.29 to 0.33
No longer gains 1% Bullet Resist per boon
Now gains 1% Spirit Resist per boon
Hook now returns troopers 75% faster than normal
Sticky Bomb
now loses 20% of your stacks on death (rounds up)
Grey Talon
Base regen increased from 2 to 2.5
Gun spirit scaling increased from 0.1 to 0.13
Movespeed now scales with Spirit Power again
Rain of Arrows
strafe speed with stamina increased by 30%
Infernus
Afterburn
T1 reduced from 30% to 25%
Ivy
Base bullet damage increased from 4.5 to 5
Bullet damage growth reduced from 0.39 to 0.36
Ivy Kudzu Bomb effects properly display visuals when above ground
Air Drop
slow reduced from 35% to 30%
Kelvin
Arctic Beam
slow reduced from 50% to 40%
Frost Grenade
T2 heal reduced from 145 to 125
Frozen Shelter
Fixed not freezing weakened patron
Lady Geist
Lady Geist Malice: revisions to reduce vfx noise and obstructions
Lady Geist Malice: reduced brightness of vfx for players close to it
Lady Geist Life Drain revisions to show start of effect better but reduce noise afterwards
Malice
slow reduced from 20% to 15%
debuff duration reduced from 13s to 9s
Damage Amp reduced from 15% to 8%
T2 now also increases damage amp by 7%
no longer causes you to un-zoom on cast
McGinnis
Gun spin decay rate improved from 0.65 to 0.25
Mini Turrets cooldown reduced from 24s to 18s
Mini Turrets spirit resist increased from 60% to 80%
McGinnis melee animation updates
Spectral Wall
slow reduced from 25% to 20%
T1 damage amp reduced from 25% to 15%
Heavy Barrage
minimum range increased from 6m to 7m
cooldown increased from 106s to 140s
T2 cooldown improved from -47s to -50s
T1 slow reduced from 35% to 30%
Mirage
Mirage Djinn's Mark: damage vfx revision to reduce visual noise, debuff moved to overhead UI
Mirage Traveler now previews Mirage's model at destination to show facing direction
Mirage gun revisions to tracer, muzzle flash, and impacts
Fire Scarabs
T3 max health steal increased from +70 to +80
Djinn's Mark
T3 cooldown between multipliers improved from -0.5s to -0.75s
Traveler
Fire Rate increased from 20% to 30%
T2 cooldown reduction improved from -30s to -40s
T3 now grants Unstoppable for 3s on arrival
Mo & Krill
Now has 20% Headshot Crit reduction
Burrow
bullet and spirit resist now persist while spinning out of the burrow
Paradox
Pulse Grenade
pulses are now expressed as a duration rather than a fixed pulse count (works with Duration Extender)
T1 changed from +1 Pulse to +0.8s Duration
T2 improved from -7.5s to -8s
Kinetic Carbine
T2 improved from -9.5s Cooldown to -10s
shots cannot miss due to evasion
can now pierce breakables
now does 15% more damage on a headshot
sound level reduced a little bit
Seven
Movespeed reduced from 7.3 to 7.1
Lightning Ball
cooldown increased from 23s to 26s
radius reduced from 4m to 3.5m
T2 slow reduced from 40% to 35%
Storm Cloud
expand time reduced from 3s to 2s
range increased from 25m to 30m
Shiv
Base speed reduced from 7.3 to 7.0
Shiv Dagger: reduced size of stuck dagger in victim
Shiv Slice and Dice: reduced vfx noise for players close to it
Shiv's Killing Blow now stops tracking targets that teleport
Serrated Knives
collision radius reduced by 20%
Bloodletting
cooldown increased from 21s to 50s
T2 cd increased from -4.75s to -25s (final cd changed from 16.25s to 25s)
duration increased from 10s to 13s
Incoming Damage Deferred reduced from 30% to 22%
T1 changed to +8% Incoming Damage Deferred (was +5s duration)
Killing Blow
range reduced from 20m to 13m
Rage buildup per heavy melee reduced from 3.5 to 2.75
Rage buffer duration reduced from 10s to 9s
Rage buildup vs creeps reduced by 50%
Vindicta
Gun cycle time improved from 0.26s to 0.22s
Bullet damage growth per boon increased from 0.55 to 0.65
Fire rate now scales with Spirit Power (0.14)
Assassinate
no longer splits to allies
bullet radius increased from 3" to 4"
scope is now automatically canceled when Paradoxical Swap hits you
Flight
duration increased from 8s to 12s
T2 duration increased from +6s to +8s
Viscous
Bullet damage reduced from 12 to 11
Bullet damage growth per boon increased from 0.86 to 0.9 (total from 24.04 to 23.6)
The Cube
T2 moved to T3
T2 is now +35 HP regen
Splatter
T2 reduced from +60 Damage to +50
Goo Ball
Spirit Resist reduced from 70% to 60%
Warden
Alchemical Flask
slow duration reduced from 6s to 3s
weapon damage duration increased from 6s to 7s
Binding Word
escape time reduced from 2.9s to 2.8s
escape range increased from 18.5m to 19m
Last Stand
T3 now also grants you unstoppable during the 2s channel
Wraith
Card Trick
base damage reduced from 80 to 70
cooldown increased from 0.5s to 0.65s
Telekinesis
cooldown increased from 95s to 100s
T1 cooldown improved from -28s to -30s
Yamato
Fixed being able to cast an ability while casting Flying Strike
Shadow Transformation T1 changed to +20% Fire Rate
Shadow Transformation Cooldown reduced from 106s to 90s
Yamato's Flying Strike now stops tracking targets that teleport
Crimson Slash
Fixed following in the direction of dash instead of cross hair
Lash
Lash Flog: new effects
Lash melee animation updates
Pocket climb animation adjustments