← Patches

12-06-2024 Update

Buff Nerf Adjustment

General

Added a new hero, Raven, to Hero Labs
Added park theming to purple lane
Added park backdrop to park side of map
Updated tree models to new visual style and added player collision to canopies
For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating
Moved the post-game survey to the final score screen
Added text box field to the post-game survey
Muting a player now also silences map drawing, pings, and chatwheel messages
Various rendering performance improvements on map assets
Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language
Added Toggle Crouch as a new keybind
Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
Fixed shop search not working in the shop when opened from Resources
Revisions to melee parry effect and removal of the parry fail effect to make parries more clear
Tweaked falloff range and toned down bass frequencies of hotel music
Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before
Fixed invulnerable-to-debuff sound effect playing at wrong times
Fixed melee damage audio playing despite no damage dealt
Fixed rejuv collect sound playing from wrong location in hero sandbox
Updated parry cast and parry success sounds
Fixed being able to wall jump off of the same surface multiple times
Fixed the Damage Report UI clipping into the shop in Sandbox mode
Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources
Fixed clicking on minimap not taking you to that location as a spectator
Fade rooftop antenna ambient effects so that they are not visible at a distance
Visual revisions to Quantum entanglement effect
Reverted recent updates to Shiv run animations
Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced
Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items
Visual updates to Mirage muzzle flash and tracers
Updated Bullet Flurry tracers to be spirit-based
Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy
Fixed some item sounds playing on caster instead of target
Updated Krill VO - largely remastering pass, but some new content
Fixed a regression where Kelvin referenced Grey Talon incorrectly
Updated Divine Barrier cast sound
Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here: https://help.steampowered.com/en/faqs/view/5E6F-5B36-5485-F6B9
Added new Learn to Play tutorial images in collaboration with Toastyghostey (https://www.instagram.com/toastyghostey/)
Steam Input Support:
Added support for new Crouch Toggle button
Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
Added versioning system to Configs, so that outdated configs are unloaded
Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area
The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant
The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so
Ability Range stat now has diminishing stacking
Ability Duration stat now has diminishing stacking
Fire Rate now has a minimum final value of -50%
Heroes now have +0.5 Sprint
Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
Urn spawn point now alternates left and right starting with left, rather than being random
Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well
Flying over buildings no longer causes you to get zapped, only standing on the building does
Patron HP reduced from 10k to 7.5k
Downed Patron HP reduced from 18k to 13.5k
Patron HP grows by 250/Min starting 20 min
Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min)
Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
Reverted a few changes recently related to soul duplication issues
High-Velocity Mag: Weapon Damage reduced from 13% to 11%
Reverted: - Guardians now deal 25% more damage to troopers
Reverted: - Guardians now take 25% more damage from troopers/players
Reverted: - Range to be considered for souls reduced by 5m
Reverted: - Troopers now do 20% more damage to each other

Items

Active Reload

Active Reload

Ammo increased from 18% to 24%
Alchemical Fire

Alchemical Fire

Spirit Power reduced from 11 to 7
Alchemical Fire

Alchemical Fire

Added alternate desaturated variant for friendly versions of this
Arcane Surge

Arcane Surge

Ability range reduced from +20% to +18%
Ability duration reduced from +20% to +18
Spirit Power reduced from +20 to +18
Basic Magazine

Basic Magazine

Weapon Damage reduced from 15% to 12%
Berserker

Berserker

Now builds into Frenzy
Close Quarters

Close Quarters

Weapon Damage reduced from 25% to 22%
Bullet Resist reduced from 5% to 4%
Crippling Headshot

Crippling Headshot

The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc)
Debuff Remover

Debuff Remover

Buff duration increased from 4s to 5s
Heal on active increased from 10% Max HP to 300 HP
Decay

Decay

Bleed damage increased from 1.4% to 1.5%
Diviner's Kevlar

Diviner's Kevlar

Cooldown Reduction reduced from 12% to 10%
Ability Duration increased from 7% to 10%
E

Enchanter's Barrier

Cooldown reduction reduced from 8% to 6%
Enduring Speed

Enduring Speed

reduced from +2 Sprint to +1.5
Ethereal Shift

Ethereal Shift

Allows you to float around slowly (2 m/s)
Extra Stamina

Extra Stamina

Fire Rate reduced from 6% to 5%
Fleetfoot

Fleetfoot

Cooldown increased from 19s to 20s
Frenzy

Frenzy

Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory)
Headshot Booster

Headshot Booster

Cooldown increased from 7.5s to 8.5s
Healing Nova

Healing Nova

Time to heal increased from 2s to 2.75s
Healing Rite

Healing Rite

Health bonus reduced from +45 to +30
Hollow Point Ward

Hollow Point Ward

Threshold increased from 60% to 65%
Weapon Damage reduced from 22% to 20%
Infuser

Infuser

Duration increased from 6s to 8s
No longer grants +50 Health
Now grants +70 Spirit Shield
Knockdown

Knockdown

Stun duration reduced from 0.9 to 0.75
Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m)
Leech

Leech

No longer provides +12% Cooldown Reduction
Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
Lucky Shot

Lucky Shot

Proc Chance reduced from 35% to 34%
Magic Carpet

Magic Carpet

Duration increased from 7s to 8s
Majestic Leap

Majestic Leap

No longer gets interrupted on slam down if you get shot
Melee Charge

Melee Charge

Bonus Health reduced from +75 to +65
Metal Skin

Metal Skin

Duration increased from 3.5s to 4s
Stamina movement distance reduced by 25%
Monster Rounds

Monster Rounds

Weapon Damage vs NPC reduced from 30% to 26%
Mystic Reverb

Mystic Reverb

Damage increased from 45% to 50%
Mystic Slow

Mystic Slow

Duration increased from 2s to 2.5s
Point Blank

Point Blank

Now provides +20% Melee Resistance
Rapid Recharge

Rapid Recharge

Cooldown for charged abilities reduced from 30% to 25%
Rapid Rounds

Rapid Rounds

Fire Rate reduced from 11% to 10%
Refresher

Refresher

Cast delay increased from 0.3s to 0.6s
Rescue Beam

Rescue Beam

Range reduced from 32m to 28m
Restorative Locket

Restorative Locket

Cooldown reduced from 30s to 25s
Restorative Shot

Restorative Shot

Weapon Damage reduced from 6% to 3%
Return Fire

Return Fire

no longer has +9 Spirit Power
now has +3 HP Regen
now has +10% Ammo
Shadow Weave

Shadow Weave

Spot radius increased from 22m to 26m
Sharpshooter

Sharpshooter

Now reduces your Fire Rate by 10% and movespeed by 0.5
Weapon Damage increased from 20% to 30%
Far range Weapon Damage increased from +50% to +70%
Silence Glyph

Silence Glyph

Now pierces through all enemies in the path
Projectile and collision size increased by 40%
Silencer

Silencer

Buildup difficulty increased by 18%
Slowing Hex

Slowing Hex

Cooldown increased from 26s to 28s
Spellslinger Headshots

Spellslinger Headshots

Proc bonus changed from 3% Spirit Power to 3% Spirit Amp
Spiritual Overflow

Spiritual Overflow

Cooldown Reduction reduced from 15% to 12%
Sprint Boots

Sprint Boots

reduced from +2 Sprint to +1.5
Suppressor

Suppressor

Duration increased from 2s to 2.5s
Surge of Power

Surge of Power

Fire Rate increased from 10% to 15%
Titanic Magazine

Titanic Magazine

Melee Resistance increased from 25% to 30%
Toxic Bullets

Toxic Bullets

Bleed damage increased from 2.5% to 2.75%
Unstoppable

Unstoppable

Now has 20% Slow Resistance
Veil Walker

Veil Walker

When shot while invisible, you will require 1s to go back invisible rather than 0.25s
Cooldown increased from 18s to 22s
Withering Whip

Withering Whip

Duration increased from 4.5s to 5s
Bullet Resist reduced from -11% to -12%

Heroes

Abrams

Abrams

Bullet Damage decreased from 4.68 to 4.5
Spirit Siphon spirit scaling increased from 0.5 to 0.65
Bebop

Bebop

Hook now shows a hero icon when you connect with a target
Hook delay reduced when pulling allies
Hook T1 now also improves melee damage
Fixed Bebop's bomb damage growth not being reflected in the tooltip
Exploding Uppercut Exploding Uppercut
now only locks enemies out of air control for a max of 0.5s (down from 1s)
Dynamo

Dynamo

Fixed Magic Carpet + Dynamo heal interaction
Quantum Entanglement Quantum Entanglement
Fixed not deselecting if you get silenced while targeting
Kinetic Pulse Kinetic Pulse
T2 now affects melee damage too
Singularity Singularity
cooldown increased from 191s to 215s
now deals half damage to objectives
fixed tooltip referencing knock-up that it doesn't do
Grey Talon

Grey Talon

Immobilizing Trap renamed to Spirit Snare
You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius
Fixed Grey Talon's spirit power growth from his ult not being reflected in the shop
Spirit Snare Spirit Snare
now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
T2 no longer increases slow by 1s
T2 now increases Curse debuff by 0.5s
Charged Shot Charged Shot
can now secure orbs
Haze

Haze

Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
Fixed creeps sometimes attacking and waking on sleeping targets
Smoke Bomb Smoke Bomb
T1 Sprint reduced from +6 to +5
T3 charge time reduced from 10s to 7s
Fixation Fixation
Fixed not working correctly with debuff resist
T3 reduced from 0.15 to 0.12
Sleep Dagger Sleep Dagger
now takes effect immediately, rather than after a brief delay
Bullet Dance Bullet Dance
cooldown increased from 138s to 150s
T1 reduced from +7 to +6 Spirit Damage
T2 increased from -38s to -40s
fixed an issue causing the game to freeze for the duration of the ult channel
Infernus

Infernus

Flame Dash Flame Dash
cooldown reduced from 40s to 35s
T3 changed from -19s CD to -15s
T3 now also makes the ability charged (15s charge time)
Afterburn Afterburn
spirit scaling increased from 0.5 to 0.6
Ivy

Ivy

Melee damage and growth reduced by 15%
Starting Health reduced from 550 to 525
Watcher's Covenant fixed to replicate healing even when you are full
Watcher's Covenant now initially locks onto the target in your facing direction if there is one
Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air
Fixed Phantom Strike not grounding Ivy when using Air Drop
Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues
Stone Form Stone Form
now shows the Ivy player a visible radius indicator for where your hero will hit
Air Drop Air Drop
damage reduced from 150 to 125
now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability
Kelvin

Kelvin

Fixed some issues with being unable to shoot over half-height cover
Frost Grenade Frost Grenade
now also reduces Stamina Regeneration during the slow duration
Frozen Shelter Frozen Shelter
now created on key up. While the key is down an outline of the area will be shown
cooldown increased from 127s to 130s
T2 increased from -38s to -40s
Lady Geist

Lady Geist

Malice Malice
can now secure orbs
Soul Exchange Soul Exchange
T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s"
T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s"
Life Drain Life Drain
duration increased from 2s to 2.5s
T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.
Lash

Lash

Lash's Flog impact sound adjusted for better feedback for attacking player
Ground Strike Ground Strike
T1 improved from -9.5s Cooldown to -10s
Death Slam Death Slam
cooldown increased from 137s to 140s
channel time increased from 2s to 2.3s
Impact radius increased from 5m to 6m
cone angle increased from 75 to 85
cast range increased from 18m to 20m
T2 changed from +100 damage to -30s Cooldown
T3 changed from -56s Cooldown to Impact Area Stuns for 1s
fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena
McGinnis

McGinnis

Mini Turrets HP gain per boon increased from 20 to 30
Mini Turrets no longer limit the damage they take to 33% of HP per second
Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
Mini Turrets Fire Rate reduced by 20%
Mirage

Mirage

Mirage now has custom animations for most of his core movement
Fire Scarabs Fire Scarabs
now applies its drain over 4s instead of frontloaded
no longer restricts you from hitting the same target (debuff duration refreshes)
launch window increased from 5s to 8s (can be extended by duration extender)
Traveler Traveler
now allows you to rotate the camera
T2 changed from "-56 Cooldown" to "Grants Ally Traveler Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m)
Mo & Krill

Mo & Krill

Spectral Wall no longer hits you while you are Burrowed
Burrow Burrow
is no longer affected by Shoulder Charge
Scorn Scorn
now heals you instantly rather than over 1s
Combo Combo
health gain tooltip clarified
Paradox

Paradox

Time Wall Time Wall
Time Stop duration reduced from 0.6s to 0.5s
Kinetic Carbine Kinetic Carbine
Max Stop duration reduced from 0.5s to 0.4s
T1 reduced from +0.5s to +0.4s
Pocket

Pocket

Health growth reduced from 31 to 27
Added Pocket Barrage cast delay sound
Updated Pocket Enchanted Satchel cast sound
Enchanter's Satchel Enchanter's Satchel
T1 increased from -4.75s to -5s
Escape Duration reduced from 2s to 1.5s
T3 now also increases Escape Duration by +0.5s
Flying Cloak Flying Cloak
duration increased from 3.2 to 3.4s (slower speed, same overall distance)
Affliction Affliction
now immediately deals 18% of Current HP on application
DPS reduced from 27 to 12
DPS Spirit Power scaling reduced from 0.3 to 0.22
radius reduced from 14m to 9m
T3 reduced from +27 DPS to +15 DPS
T3 now also increases range by +5m and increases initial damage by 5%
Seven

Seven

Storm Cloud Storm Cloud
now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
DPS reduced from 125 to 110
T3 now also allows you to float around at 2.5m/s speed
Shiv

Shiv

Killing Blow Killing Blow
Fixed some targeting issues with Killing Blow
Vindicta

Vindicta

Health reduced from 550 to 525
Crow Familiar Crow Familiar
projectile speed increased from 3500 to 4750
Stake Stake
cooldown reduced from 42s to 40s
T2 increased from -19s Cooldown to -20s
T3 reduced from +0.75s to 0.5s
T3 now also increases capture radius by +2m
Assassinate Assassinate
time between charges increased from 1.6s to 2s
base damage reduced from 130 to 120
T2 damage reduced from 140 to 130
Viscous

Viscous

The Cube The Cube
cooldown reduced from 48s to 42s
cast range reduced from 30m to 26m
Puddle Punch Puddle Punch
radius increased from 4 to 4.5
slow reduced from 20% to 15%
T2 slow reduced from 20% to 15%
T3 now also causes the Punch to become a heavy melee
Fixed visual parry cooldown bug with Puddle Punch
Goo Ball Goo Ball
damage Spirit Power scaling reduced from 1.3 to 1.1
damage T2 reduced from 120 to 90
Warden

Warden

Fire Rate Spirit Power scaling reduced from 0.25 to 0.22
Last Stand Last Stand
Resistance reduced from 60% to 30%
now only goes on cooldown for 20s when interrupted rather than full
T2 now also reduces cooldown by 35s
T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration"
Wraith

Wraith

Bullet damage growth increased 0.37 to 0.39
Full Auto Full Auto
T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling
T3 reduces the improved Spirit Power scaling from 0.1 to 0.05
T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal
Telekinesis Telekinesis
cast time reduced from 0.7s to 0.4s
projectile speed increased from 650 to 750
now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm
T2 duration now applies to the silence and disarm, increased to +0.75s
T3 now causes the projectile to bounce to another nearby hero within 20m
Yamato

Yamato

Flying Strike T3 now also lets you grapple to ally heroes
Shadow Transformation cast time reduced from 2s to 1.5s
Shadow Transformation no longer has a 0.6s post cast time
Shadow Transformation T3 now also increases Resist by 15%

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