← Patches

12-21-2024 Update

Buff Nerf Adjustment

General

Fixed some cases where slows could cause your speed to fall below the 2 m/s minimum
Fixed slow percentage calculations being based off of assuming min speed is 0 rather than 2 (in effect this reduces how strong slows are)
T4 items cost reduced from 6.2k to 6k
Shield duration to not take damage before regenerating increased from 18s to 30s
Fixed Ethereal Shift not canceling abilities like Flight
Fixed various bugs with Arcane Surge
Tick gold increased from 2/1% to 2.5/1.5%

Items

Alchemical Fire

Alchemical Fire

Base DPS reduced from 55 to 50
Knockdown

Knockdown

Stun duration reduced form 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before)
Restorative Shot

Restorative Shot

Cooldown increased from 6s to 7s
Spellslinger Headshots

Spellslinger Headshots

Cooldown is now on a per target basis rather than on the item itself (this is a buff/flexibility improvement)
Spirit Amp per headshot increased from 3% to 4%
Fixed the base Spirit Amp requiring a headshot (this fix was released recently)
Veil Walker

Veil Walker

Now a T4 item
Shields increased from 250 to 300
Invisibility and speed duration increased from 5s to 7s
Initial fade out time reduced from 1s to the previous 0.25s value

Heroes

Infernus

Infernus

Flame Dash Flame Dash
T3 changed Charge Time increased from 15s to 18s
Mirage

Mirage

Fire Scarabs Fire Scarabs
T2 reduced from -10% Bullet Resist to -8%
Vindicta

Vindicta

Assassinate Assassinate
base damage reduced from 120 to 100
bonus damage reduced from 120 to 100
Warden

Warden

Bullet damage growth reduced from 0.94 to 0.9
Last Stand Last Stand
now does 40% less damage to objectives (similar to various other abilities)
Yamato

Yamato

Shadow Transformation Bullet and Spirit Resist reduced from 45% to 40%
Shadow Transformation T3 increased from 15% to 20% Resist

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