01-27-2025 Update
Buff
Nerf
Adjustment
Patch Overview
Heroes (14)
Items (7)
Buffs
(1)
Adjusted
(1)
General
All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this)
Shrines are no longer vulnerable to Spirit Damage when out of range (rather than only immune to bullet damage)
Can no longer stand on top of Walkers
Items
Alchemical Fire
Base damage reduced from 50 to 45
A
Ammo Scavenger
Ammo reduced from 15% to 10%
Berserker
Damage to gain stack increased from 100 to 120
Bullet Lifesteal
Lifesteal reduced from 26% to 24%
Heroic Aura
Lifesteal reduced from 18% to 16%
Spellslinger Headshots
Amp per headshot increased from 4% to 6%
Max Stacks reduced from 12 to 10
Swift Striker
Fire Rate reduced from 22% to 20%
Heroes
Abrams
Infernal Resilience
increased from 11% to 12%
Bebop
Exploding Uppercut
air control lockout period reduced from 0.5s to 0.3s
Dynamo
Kinetic Pulse
damage spirit scaling increased from 1.4 to 1.8
T3 now also adds +1 Charge
Calico
Gloom Bombs
now has updated impact SFX
now has an arming effect for when they are about to detonate
Leaping Slash
only heals when hitting heroes
fixed VFX to match the damage area more accurately
updated to break breakables in the area
fixed a bug where calico's slash would deal no damage near walls
Fixed doing bonus damage from Melee Charge
Ava
duration reduced from 20s to 15s
cooldown reduced from 50s to 45s
now gets slowed by 30% for 1s anytime she takes damage
speed reduced from 75% to 65%
T2 speed increased from +35% to +45%
now can now meow with m1
Return to Shadows
cooldown increased from 80s to 90s
Grey Talon
Spirit Snare
cooldown reduced from 37s to 34s
T2 increased from +0.5s to +0.75s
Haze
Bullet Dance
T3 increased from +40% Evasion to +60%
T3 increased from +2 Dance Move Speed to +3
Holliday
Powder Keg
will no longer arm instantly if the player has the Bounce Pad modifier
Charge Time increased from 1s to 2s
knock up time reduced by 15%
Bounce Pad
no will no longer expire after 5 seconds in the air
spirit scaling reduced from 0.9 to 0.4
will now play a different sound on the player's first bounce when the stomp modifier is active
VFX and lifetime display improved
will now be more responsive for the player when landing and dealing damage
Spirit Lasso
duration reduced from 2.5s to 2.25s
duration now lasts 1.5s longer when using Bounce Pad
Fixed an issue where the lasso animation would get stuck on sometimes
Kelvin
Arctic Beam
now also slows roll distances by 20%
Seven
Storm Cloud
secondary ability delay reduced from 2s to 0.25s
Shiv
Serrated Knives
no longer stops after hitting a Soul Orb
Sinclair
No longer has -35% Headshot Damage Reduction
Rabbit can now use jump
Vexing Bolt
damage mechanics reworked, increases damage as the bolt travels, various values adjusted (150 max damage, 75 min damage, 2s time for max damage, assistant does 50% damage. T3 is now +150 max damage, +50% assistant damage)
T2 updated to remove base fire rate debuff, add as t2 upgrade, remove spirit shred t2
allow for retarget to try to find targets through walls and to bend around corners
Rabbit Hex
projectile updated to better track targets that have recently changes models
Spectral Assistant
update VFX radius & lifetimes to scale off of clone damage
Audience Participation
cooldown with successful usage reduced from 100% to 50%
stolen ultimate duration increased from 10s to 20s
VFX updated steal effect to feel snappier
fixed a typo in the ability description
Vindicta
Bullet damage reduced from 11.7 to 11.4
Crow projectile speed reduced from 4750 to 4250
Assassinate
T2 reduced from +120 to +110
Viscous
Goo Ball
turn rate improved by 10%
Vyper
Bullet damage growth increased from 0.32 to 0.36
Petrifying Bola
changed the petrify to no longer be breakable
Lethal Venom
updated to deal damage through petrify, rather than cleanse the petrify and damage
Fixed T2 anti-heal not working properly