← Patches

04-17-2025 Update

Buff Nerf Adjustment

General

Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)
Guardians attack range reduced from 38.1m to 35m
Guardians melee attempt range reduced from 6.1m to 5m
Guardians melee damage range reduced from 8m to 7m
Players can no longer Parry troopers
Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian
Urn now reveals you immediately
First urn is now considered for comeback mechanics (15% NW delta)
Urn now has a visual indication on the model to indicate if its a side favored pickup
Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home
Fixed Debuff Resistance affecting Urn pickup time
Heavy Melee Cancel momentum is significantly reduced
Melee troopers will no longer see and follow players around corners and through veils
Smoothed out trooper navigation in some spots of the map where they need to drop down
Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
Troopers now know to cross the base and attack the other shrine once their near one is defeated
Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
Fixed a bug where troopers would fidget with their facing direction when walking without a target
Fixed a bug where troopers would fear really steep stairs
Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight
Medic Trooper: Heal no longer has charges (was 3)
Medic Trooper: Cooldown reduced from 35s to 6s (this was the previous setup before)
Medic Trooper: Fixed healing sometimes not functioning on bounce when there are walls nearby

Items

Combat Barrier

Combat Barrier

Reduced from 325 to 275
Debuff Reducer

Debuff Reducer

Health reduced from 125 to 75
Debuff Reduction reduced from 28 to 24%
Decay

Decay

Health Regen reduced from 1.5 to 1
Spirit Power reduced from +7 to +4
Cooldown increased from 33s to 36s
Divine Barrier

Divine Barrier

Cooldown increased from 30s to 40s
Echo Shard

Echo Shard

Cooldown increased from 21s to 23s
E

Enchanter's Barrier

Reduced from 300 to 250
Ethereal Shift

Ethereal Shift

Moved from Tier 3 to Tier 4
Can now be canceled early
Duration increased from 3.5s to 4s
Max speed during activation increased from 2m/s to 3m/s
Fortitude

Fortitude

Weapon Damage reduced from 27% to 23%
Out of combat time increased from 10s to 13s
Healbane

Healbane

Heal on kill changed from 350 to 275
Healing Rite

Healing Rite

Total HP Regen reduced from 370 to 350
Cooldown increased from 64s to 70s
Hollow Point Ward

Hollow Point Ward

Spirit Shield reduced from 95 to 70
Weapon Damage reduced from 20% to 18%
Knockdown

Knockdown

Now removes all momentum and brings heroes straight down
Phantom Strike

Phantom Strike

Cooldown increased from 26s to 30s
Restorative Locket

Restorative Locket

Range to gain charges reduced from 50m to 35m
Heal per stack reduced from 32 to 30
Spirit Strike

Spirit Strike

Spirit Resist Reduction reduced from 12% to 8%

Heroes

Bebop

Bebop

Base stamina reduced from 3 to 2
Base regen reduced from 3 to 1.5
No longer gains +1% Spirit Resist Per Boon
Calico

Calico

Base ammo reduced from 12 to 9
Gun damage growth reduced by 25%
Gloom Bombs Gloom Bombs
T1 and T2 swapped
Grey Talon

Grey Talon

HP regen reduced from 2.5 to 1.5
Move Speed spirit scaling reduced from 0.025 to 0.014
Charged Shot Charged Shot
damage reduced from 100 to 90
spirit scaling reduced from 1.6 to 1.2
T3 spirit scaling increased from +0.9 to +1.3
Haze

Haze

Sleep Dagger Sleep Dagger
now causes the target to be unable to slide while drowsy
T2 now also reduces Stamina Regeneration by 60% for 6s
Bullet Dance Bullet Dance
Fire Rate increased from +30% to +35%
T2 increased from -40s Cooldown to -50s
Holliday

Holliday

Base gun damage reduced from 29 to 26
Gun damage growth increased from 1.53 to 1.72
Lasso bonus bounce pad duration reduced from 1.5 to 1s
Fixed being able to Heavy Melee while casting Lasso
Ivy

Ivy

Headshot hitbox is smaller now (no longer includes the ears)
Air Drop Air Drop
Fixed visibility issues with Air Drop
Kelvin

Kelvin

Base Spirit Resist reduced from 15% to 0
Now gains +1% Spirit Resist per boon
Base Sprint reduced from 2 to 1.5
Frozen Shelter Frozen Shelter
cooldown increased from 130s to 140s
T2 Cooldown increased from -40s to -50s
Lady Geist

Lady Geist

Fixed some cases where Life Swap did not work
Lash

Lash

Ground Strike Ground Strike
base damage reduced from 90 to 75
Death Slam Death Slam
lock-on time increased from 0.6s to 0.7s
McGinnis

McGinnis

Mini Turrets tracking speed increased by 15%
Mini Turrets bullet velocity increased by 10%
Mini Turrets T3 now also increases duration by 18s
Mirage

Mirage

Base Health reduced from 550 to 500
Djinn's Mark Djinn's Mark
T1 slow reduced from 80% to 60%
Fire Scarabs Fire Scarabs
Bullet Resist Reduction reduced from -10% to -8%
Mo & Krill

Mo & Krill

Burrow Burrow
T2 reduced from +140 Damage to +100
spirit scaling increased from 1.4 to 1.7
Combo Combo
DPS reduced from 60 to 40
spirit scaling increased from 1.1 to 1.3
Paradox

Paradox

Kinetic Carbine Kinetic Carbine
T2 reduced from -10s Cooldown to -8s
Pocket

Pocket

Base bullet damage reduced from 4.5 to 3.9
Bullet damage growth increased from 0.28 to 0.32
Enchanter's Satchel Enchanter's Satchel
damage reduced from 100 to 70
T2 damage increased from +80 to +110
Seven

Seven

Storm Cloud Storm Cloud
lightning bolt damage reduced from 150 to 100
lightning bolt radius increased from 6m to 7m
Sinclair

Sinclair

Bullet damage reduced from 23 to 20
Rabbit Hex Rabbit Hex
Fixed Damage Amp not affecting allied damage
Damage Amp reduced from 25% to 15%
Damage Amp spirit scaling reduced from 0.1 to 0.06
T3 now also increases Damage Amp by +5%
Move Speed increased from 15% to 22%
no longer deals 80 damage
Vexing Bolt Vexing Bolt
min damage reduced from 75 to 65
max damage reduced from 150 to 130
Vindicta

Vindicta

Crow Familiar Crow Familiar
Cooldown increased from 26s to 28s
T3 Spirit and Bullet Resist Reduction reduced from -12% to -8%
Warden

Warden

Base health increased from 550 to 575
Base regen increased from 2 to 3
Fixed Phantom Strike and Warp Stone working through Binding Ward capture

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