05-19-2025 Update
Buff
Nerf
Adjustment
Patch Overview
Heroes (10)
Adjusted
(3)
Items (92)
Buffs
(48)
Active Reload
Alchemical Fire
Arctic Blast
Bullet Lifesteal
Bullet Resilience
Bullet Resist Shredder
Cheat Death
Close Quarters
Cold Front
Compress Cooldown
Duration Extender
Echo Shard
Escalating Resilience
Ethereal Shift
Extended Magazine
Extra Charge
Fleetfoot
Fury Trance
Glass Cannon
Guardian Ward
Hollow Point
Hunter's Aura
Intensifying Magazine
Long Range
Lucky Shot
Majestic Leap
Mercurial Magnum
Metal Skin
Point Blank
Quicksilver Reload
Radiant Regeneration
Rapid Recharge
Reactive Barrier
Restorative Shot
Return Fire
Rusted Barrel
Shadow Weave
Sharpshooter
Spellbreaker
Spirit Burn
Spirit Resilience
Spirit Shielding
Stamina Mastery
Surge of Power
Torment Pulse
Trophy Collector
Weakening Headshot
Weapon Shielding
Nerfs
(34)
Arcane Surge
Armor Piercing Rounds
Berserker
Capacitor
Crushing Fists
Cultist Sacrifice
Debuff Reducer
Debuff Remover
Decay
Enchanter's Emblem
Express Shot
Focus Lens
Headhunter
Headshot Booster
Healing Booster
Healing Tempo
Infuser
Lifestrike
Melee Charge
Monster Rounds
Mystic Burst
Mystic Regeneration
Phantom Strike
Plated Armor
Rescue Beam
Restorative Locket
Scourge
Silence Wave
Slowing Bullets
Spirit Rend
Tesla Bullets
Titanic Magazine
Toxic Bullets
Veil Walker
General
Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)
Distance allowed to shoot Shrines increased by 7m
Hero Kill Bounty increased from 175->1600 to 250->1800 (maxes out at 45 min)
2 hero soul split ratio increased from 60% to 65%
Walker HP increased by 10%
Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
Objectives Spirit Resistance reduced from 50% to 40%
The soul orb securer's advantage over denier has been reduced.
Add a flash to the start of the soul orb claimability window
Moved outer lane Base Guardians down to the lower landing.
Added interior connection from lower landing to the ropes.
Flattened the shape of the outer lane base bridges.
Items
Active Reload
No longer goes on cooldown when it doesn't trigger
Now grants +1 Move Speed during the active
Alchemical Fire
Spirit power scaling increased from 0.056 to 0.07
Arcane Surge
Ability Range reduced from +20% to +15%
Ability Duration reduced from +20% to +15%
Arctic Blast
Cooldown reduced from 30s to 24s
Armor Piercing Rounds
Chance reduced from 65% to 60%
Backstabber
Now only triggers when hitting an enemy within 25m
Berserker
Bullet Resistance reduced from 18% to 16%
Boundless Spirit
No longer heals and grants movement speed on ability cast.
Now grants +10% Spirit Power
Spirit Power reduced from 40 to 35
Bullet Lifesteal
Bonus Health increased from +70 to +90
Bullet Resilience
Low HP trigger increased from +30% to +35%
Bullet Resist Shredder
Duration increased from 6s to 8s
Burst Fire
Now grants +10% Fire Rate
Active Fire Rate reduced from +45% to +35%
Cooldown reduced from 8s to 7s
Duration reduced from 4s to 3.5s
Capacitor
Active damage reduced from 200 to 100
Damage reduced from 45 to 40
Cheat Death
Duration increased from 4s to 4.5s
Cooldown reduced from 130s to 120s
Close Quarters
Melee Resistance increased from 15% to 20%
Cold Front
Cooldown reduced from 30s to 24s
Compress Cooldown
Imbued Cooldown Reduction increased from +18% to +22%
Crushing Fists
Bonus Heavy Damage reduced from 30% to 25%
Melee damage reduced from 25% to 20%
Cultist Sacrifice
Buff no longer expires on death
Buff duration reduced from 180s to 170s
Bonus health reduced from 300 to 275
Debuff Reducer
Bonus Health reduced from +75 to +50
Debuff Remover
Move Speed buff duration reduced from 4s to 3s
Decay
Damage reduced from 2.75% to 2.5%
Cooldown increased from 24s to 30s
Duration Extender
Imbued Ability Duration increased from +20% to +22%
Echo Shard
Cooldown reduced from 35s to 30s
Enchanter's Emblem
Out of Combat Regen reduced from +3 to +2
Enduring Speed
Now upgrades from Sprint Boots
Move Speed increased from +1.75 to +2 (does not grant sprint, +2 Sprint upgrades to +2 Move Speed)
Slow Resistance reduced from 50% to 30%
No longer grants +75 Bonus Health
Now grants +2 Out of Combat Regen
Escalating Exposure
Spirit Amp per Stack increased from 4% to 4.5%
Max Stacks reduced from 14 to 12
Escalating Resilience
Bonus health increased from +100 to +125
Stack duration increased from 20s to 24s
Ethereal Shift
Cooldown reduced from 24s to 22s
Express Shot
Weapon Damage reduced from +150% to +125%
Extended Magazine
Max Ammo increased from 25% to 30%
Extra Charge
Charged Spirit Power increased from +5 to +7
Fleetfoot
Cooldown reduced from 11s to 10s
Focus Lens
Cooldown increased from 27s to 28s
Frenzy
Bullet Resistance bonuses changed to Spirit Resistance
Fury Trance
Bonus health increased from +50 to +100
Active Bullet Resistance changed to Spirit Resistance
Glass Cannon
Fire Rate per stack increased from +7% to +8%
Guardian Ward
Bonus Range increased from +8% to +10%
Headhunter
Cooldown increased from 6s to 8s
Weapon Damage reduced from +8% to +5%
Headshot Booster
Cooldown increased from 6s to 8s
Healing Booster
Healing Effectiveness reduced from +25% to +20%
Healing Nova
Heal reduced from 300 to 260
Spirit power scaling increased from 0.93 to 1.3
Healing Tempo
Healing Effectiveness reduced from +30% to +25%
Hollow Point
Bullet Resistance Reduction increased from -10% to -12%
Hunter's Aura
Bullet Resistance Reduction increased from -7% to -8%
Infuser
Spirit Power reduced from +35 to +30
Intensifying Magazine
Weapon Damage increased from 40% to 45%
Lifestrike
Heal reduced from 60% to 50%
Long Range
Weapon Damage increased from 35% to 40%
Lucky Shot
Chance increased from 20% to 25%
Majestic Leap
Cooldown reduced from 32s to 28s
Barrier increased from 300 to 350
Melee Charge
Bonus Heavy Damage reduced from 30% to 25%
Mercurial Magnum
Chargeup time increased from 10s to 14s
Metal Skin
Dash Distance penalty reduced from 25% to 20%
Monster Rounds
Out of Combat regen reduced from 1.5 to 1
Mystic Burst
Chargeup time reduced from 14s to 12s
Mystic Regeneration
No longer scales with Spirit Power
Now upgrades to a new T3 Spirit Item, Radiant Regeneration
Phantom Strike
Cooldown increased from 30s to 35s
Plated Armor
On-Hit Prevention Percent reduced from 60% to 50%
Point Blank
Melee Resistance increased from +25% to +30%
Quicksilver Reload
Chargeup time increased from 16s to 18s
Radiant Regeneration
New T3 Spirit Item, upgrades from Mystic Regeneration. Dealing damage to enemy heroes grants you +5 HP regen (with 0.04 spirit scaling) for 5s. On ability cast, heals you for +100 and provides +2 Move Speed for 3s. Cooldown 6s.
Rapid Recharge
Charged Spirit Power increased from +10 to +16
Reactive Barrier
Now grants +5% Spirit Resistance
Rescue Beam
Heal reduced from 25% to 20%
Restorative Locket
Charge up range reduced from 35m to 30m
Heal spirit scaling reduced from 0.23 to 0.17
Restorative Shot
Weapon Damage increased from 6% to 8%
Cooldown reduced from 7s to 6s
Return Fire
Cooldown reduced from 30s to 25s
Rusted Barrel
Fire Rate reduction increased from -30% to -35%
Scourge
Damage reduced from 3.5% to 3.25%
Shadow Weave
Cooldown reduced from 48s to 40s
Sharpshooter
Weapon Fall-off Range increased from +18% to +20%
Silence Wave
Cooldown increased from 28s to 30s
Silence duration reduced from 4s to 3.75s
Siphon Bullets
No longer grants +10% Bullet Resistance
Now grants +12% Spirit Resistance
Cooldown reduced from 0.8s to 0.7s
Slowing Bullets
Dash distance slow reduced from -25% to -20%
Spellbreaker
Cooldown reduced from 14s to 10s
Spirit Burn
Damage Threshold increased from 400 to 500
Spirit Rend
Debuff duration reduced from 8s to 7s
Spirit Resilience
Low HP trigger increased from +30% to +35%
Spirit Shielding
Now grants +1 Move Speed after the shield triggers
Spiritual Overflow
Fire Rate reduced from +40% to +30%
Active now also grants +20% Ability Duration
Stamina Mastery
Air Jump/Dash Distance increased from +25% to +30%
Surge of Power
Spirit Power increased from 22 to 25
Tankbuster
Damage reduced from 7% to 6%
Chargeup time increased from 8s to 12s
Tesla Bullets
Damage reduced from 45 to 40
Titanic Magazine
Weapon Damage reduced from 15% to 12%
Torment Pulse
Bonus Health increased from 110 to 125
Toxic Bullets
Bleed reduced from 2.6% to 2.5%
Trophy Collector
Max Stacks increased from 14 to 16
Veil Walker
Invis duration reduced from 7s to 6s
Weakening Headshot
Health bonus increased from +50 to +75
Weapon Shielding
Now grants +1 Move Speed after the shield triggers
Heroes
Abrams
Move Speed reduced from 6.8 to 6.5
Dynamo
Rejuvenating Aurora
T3 reduced from 3% to 2.5%
Kelvin
Stamina Cooldown increased from 5s to 6s
Lady Geist
Health per boon reduced from 86 to 82
Essence Bomb
self damage spirit scaling increased from 1.3 to 1.6
Life Drain
cast range reduced from 20m to 18m
McGinnis
Medicinal Specter
T3 reduced from 3.5% to 3%
Shiv
Move Speed reduced from 7 to 6.8
Health per boon reduced from 81 to 77
Base gun damage reduced from 4.95 to 4.6
Vyper
Health per boon reduced from 64 to 53
Now has -20% Crit Bonus Scale (like Kelvin)
Bullet damage growth reduced from 0.33 to 0.28
Warden
Last Stand
T2 reduced from +70 DPS to +60
spirit power scaling increased from 1.3 to 1.4
Wraith
Health per boon reduced from 65 to 57
Full Auto
T2 spirit damage per bullet reduced from 5 to 4
Yamato
Crimson Slash
T2 heal reduced from 8% to 6%