← Patches

05-27-2025 Update

Buff Nerf Adjustment

General

Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min
Trooper resistance near base reduced from 40% to 35%
Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents
Fixed Neutrals near the base gaining the "near base" trooper resist
Added news kiosk structure in between Mid Lane Walker and base entrance
Added wall partition structures outside of Outer Lane base entrances
Improved lighting in Mid Boss area

Items

Armor Piercing Rounds

Armor Piercing Rounds

Bullet Velocity increased from 30% to 35% (to match the component)
Blood Tribute

Blood Tribute

Fire Rate increased from 35% to 40%
Boundless Spirit

Boundless Spirit

Spirit % bonus increased from +10% to +13%
Counterspell

Counterspell

Duration increased from 0.8s to 1s
Crippling Headshot

Crippling Headshot

No longer has a 3s cooldown
Debuff duration reduced from 10s to 8s
Crushing Fists

Crushing Fists

Fixed always giving 25% more damage against objectives
Cultist Sacrifice

Cultist Sacrifice

Out of Combat Regen reduced from 4 to 2
Weapon Damage vs NPC reduced from 35% to 30%
Bullet Resist vs NPC reduced from 35% to 30%
Fire Rate reduced from 25% to 10%
Fire Rate now scales with Boons (1.25%)
Health Bonus reduced from 250 to 100
Health Bonus now scales with Boons (11)
Decay

Decay

Damage no longer procs item effects (like Affliction)
Express Shot

Express Shot

Fixed shotguns with express shot instantly applying buildups
Fleetfoot

Fleetfoot

Cooldown increased from 10s to 16s
Duration increased from 4s to 6s
No longer grants +125 Bonus Health
Now grants +10% Bullet Resistance
While active, you gain +40% Slow Resistance
Headhunter

Headhunter

Now requires the center pellet hit the head hitbox to count
Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)
Bonus Headshot Damage reduced from 100 to 75
Heal now scales with Boons rather than Spirit Power (0.1 per Boon)
Headshot Booster

Headshot Booster

Now requires the center pellet hit the head hitbox to count
Healing Nova

Healing Nova

Now a T3 item
Base heal increased from 260 to 325
Heal now scales with Boons rather than Spirit Power (7 per Boon)
Now grants +8 Spirit Power
Cooldown reduced from 70s to 60s
Lightning Scroll

Lightning Scroll

Fixed bugs when used with Refresher
Melee Charge

Melee Charge

Fixed always giving 25% more damage against objectives
Mercurial Magnum

Mercurial Magnum

Fixed an interaction bug with Split Shot
Restorative Shot

Restorative Shot

Now only procs when the center pellet hits (in the case of shotguns, like how Mystic Shot works)
Siphon Bullets

Siphon Bullets

Cooldown increased from 0.7s to 0.8s
Fixed various bugs with stat stealing and Capacitor/Debuff Remover
Spellbreaker

Spellbreaker

Fixed it affecting Lady Geist's Soul Exchange
Superior Cooldown

Superior Cooldown

Cooldown Reduction reduced from 26% to 25%
Tankbuster

Tankbuster

Fixed various bugs when multiple abilities hit on the same frame
Vortex Web

Vortex Web

Adjusted cast arc to be more similar to other grenades

Heroes

Abrams

Abrams

Health growth per boon reduced from 81 to 78
Infernal Resilience Infernal Resilience
Damage Regenerated increased from 10% to 12%
T3 increased from 5% to 6%
Shoulder Charge Shoulder Charge
wall stun from 0.85s to 0.6s
T2 changed from -12s Cooldown to +0.45s Wall Stun
T3 changed to -18s Cooldown
Various network related fixed for Shoulder Charge
Seismic Impact Seismic Impact
cooldown increased from 160s to 170s
Bebop

Bebop

Hyperbeam cooldown reduced from 130s to 110s
Fixed some issues with lag compensation and Hook
Calico

Calico

Ammo increased from 9 to 10
Fixed Curse and stuns not interrupting Ava (similar to Ice Path and Flame Dash)
Ava Ava
self slow on damage duration increased from 1.5s to 2s
self slow on damage increased from -50% to -65%
duration reduced from 15s to 14s
T1 duration reduced from +20s to +14s
recent damage window increased from 5s to 6s
Grey Talon

Grey Talon

Spirit Snare Spirit Snare
radius increased from 6.2 to 6.5
Guided Owl Guided Owl
duration increased from 14s to 16s
cooldown decreased from 127s to 125s
T2 cooldown improved from -47s to -50s
Holliday

Holliday

Fixed some issues with lag compensation and Lasso
Spirit Lasso Spirit Lasso
cooldown increased from 100s to 105s
T3 improved from -30s Cooldown to -35s
Infernus

Infernus

Afterburn Afterburn
headshot buildup rate improved by 10%
McGinnis

McGinnis

Fixed Turret bugs when thrown at the Patron Throne
Mo & Krill

Mo & Krill

Base gun damage increased from 2.6 to 2.7
Scorn Scorn
spirit scaling increased from 0.39 to 0.42
Combo Combo
cooldown increased from 75s to 80s
Pocket

Pocket

Flying Cloak Flying Cloak
spirit damage scaling increased from 1.04 to 1.3
Seven

Seven

Fixed Health Regen being 3 instead of 1.5
Power Surge Power Surge
spirit scaling increased from 0.148 to 0.16
Storm Cloud Storm Cloud
DPS reduced from 120 to 115
T3 reduced from +75 to +70
spirit scaling increased from 0.65 to 0.7
cooldown increased from 148s to 155s
Shiv

Shiv

Alt Fire base damage reduced by 15%
Rage per weapon damage reduced by 10%
Sinclair

Sinclair

Vexing Bolt Vexing Bolt
radius increased from 3m to 3.5m
radius fixed to scale with radius increase now
Spectral Assistant Spectral Assistant
T2 duration increased from +5s to +7s
Rabbit Hex Rabbit Hex
cooldown reduced from 35s to 30s
Viscous

Viscous

Goo Ball Goo Ball
duration reduced from 10s to 9s
Warden

Warden

Bullet damage per boon reduced from 0.74 to 0.6
Last Stand Last Stand
interrupt cooldown increased from 20s to 30s
Wraith

Wraith

Telekinesis Telekinesis
duration reduced from 3s to 2.75s

This site is under active development - features and layout may change.

Made by /u/mathematicscow

Deadlock is a registered trademark of Valve

This site is not affiliated with, endorsed by, or associated with Valve Corporation or the Deadlock development team.

All game content and assets belong to their respective owners.