← Patches

07-04-2025 Update

Buff Nerf Adjustment

General

Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)
Spirit bonus based on souls spent in the tree is increased by 25%
Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected)
Spirit gained from leveling reduced from 1.25 to 1.1
Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer)
300 Souls Boon now gives an AP instead of an Ability Unlock
600 Souls Boon now gives an Ability Unlock instead of a AP
Small neutral camp bounty increased by 15%
Zip Line after taking Base Guardians in a lane increased from +120% to +140%
Zip Line after taking Base Guardians in a lane ramp up time reduced from 4s to 3s
Rejuv bonus duration changed from 4 minutes to 3/4/5
Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%
Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)
Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
Mid Boss HP increased by 15%
Mid Boss warning sound now plays at 70% HP rather than 60%
Rejuv drop duration reduced from 8s to 7s
Mid Boss Spirit Resistance from abilities reduced from 30% to 20%
Mid Boss Spirit Resistance from items reduced from 50% to 20%
Walker Spirit resistance reduced from 30% to 25%
Guardian base resistance increased from 40% to 60% (decays 10 minutes still, same values as creeps)
Guardian total bounty reduced from 1650 to 1000
Walker total bounty reduced from 4500 to 3500
Base hero kill value reduced from 300 to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase)
End hero kill value increased from 2000 to 2200
Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)
Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server
Fixed some AoE abilities not hitting midboss (Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel)
Fixed various camera issues with Calico's Ava Form and Viscous's Goo Ball
Fixed an issue where Souls were shared with anyone that punched a Sinner's Sacrifice, regardless of the duration or team
Fixed a bug where players could exit the map if they tried to teleport into specific corners
Cooldown Reduction stat is now renamed to Ability Cooldown Reduction and no longer affects items (all existing CDR is now Ability Cooldown Reduction)
Added a new T4 Spirit Item, Transcendent Cooldown. Builds from Superior Cooldown. Provides +30% Ability Cooldown Reduction and +30% Item Cooldown Reduction

Items

Blood Tribute

Blood Tribute

Health Drain reduced from 50 to 40
No longer grants +125 Bonus Health
Now grants +8% Spirit Resist
Boundless Spirit

Boundless Spirit

Percentage spirit bonus increased from 13% to 15%
Bullet Lifesteal

Bullet Lifesteal

vs creeps increased from 50% to 60%
Cheat Death

Cheat Death

Now grants Bullet Resistance instead of Spirit Resistance
Cooldown reduced from 120s to 100s
Counterspell

Counterspell

Cooldown reduced from 25s to 20s
Now also grants +100 Health and +8 Spirit Power
Successful parry now provides +150 Heal
Cultists Sacrifice

Cultists Sacrifice

Cooldown reduced from 260s to 250s
Disarming Hex

Disarming Hex

Cooldown reduced from 30s to 25s
Divine Barrier

Divine Barrier

Buff duration increased from 5s to 6s
Ethereal Shift

Ethereal Shift

Cooldown reduced from 22s to 20s
Move Speed while channeling increased from 3.5 to 4
Express Shot

Express Shot

cooldown reduced from 4s to 3s
Weapon Damage increased from 150% to 165%
Fixed Kinetic Carbine using the primary values rather than secondary values on the item
Fortitude

Fortitude

Regen reduced from 3% to 2%
No longer grants +22% Weapon Damage
Guardian Ward

Guardian Ward

Buff duration increased from 5s to 6s
Inhibitor

Inhibitor

Now uses the buildup proc mechanic
Debuff duration increased from 3s to 4s
Knockdown

Knockdown

Now provides +6% Ability Range
Cooldown reduced from 40s to 35s
Lifestrike

Lifestrike

Now has double cooldown when triggered via light melee.
Melee Lifesteal

Melee Lifesteal

Now has double cooldown when triggered via light melee
Rapid Recharge

Rapid Recharge

Spirit Power for charged abilities increased from +16 to +20
Reactive Barrier

Reactive Barrier

Spirit Resist increased from +5% to +6%
Rebuttal

Rebuttal

Bonus Health increased from +50 to +75
Restorative Shot

Restorative Shot

Heal from heroes increased from 40 to 50
Heal from NPCs/Orbs increased from 15 to 20
Ricochet

Ricochet

Fire Rate reduced from 25% to 20%
No longer bounces off objectives
Rusted Barrel

Rusted Barrel

Health increased from +50 to +60
Now provides +0.5 Sprint
Cooldown reduced from 30s to 25s
Shadow Weave

Shadow Weave

Ambush Fire Rate increased from +30% to +35%
Siphon Bullets

Siphon Bullets

Now grants Bullet Resistance instead of Spirit Resistance
Slowing Hex

Slowing Hex

Now provides +0.5 Sprint
Debuff effects stays on for longer so it's easier to see
Spellslinger

Spellslinger

Now only activates while in combat
Spirit Lifesteal

Spirit Lifesteal

vs creeps increased from 33% to 40%
Spirit Sap

Spirit Sap

Spirit Power reduction increased from -12 to -15
Spirit Shielding

Spirit Shielding

Move Speed bonus increased from 1 to 1.5
Cooldown reduced from 40s to 35s
Spirit Snatch

Spirit Snatch

Now has double cooldown when triggered via light melee.
Spirit Strike

Spirit Strike

Now has double cooldown when triggered via light melee.
Split Shot

Split Shot

Duration increased from 4.5s to 5s
Cooldown reduced from 16s to 14s
Superior Cooldown

Superior Cooldown

Ability Cooldown Reduction increased from 24% to 25%
Swift Striker

Swift Striker

Fire Rate reduced from 20% to 18%
Toxic Bullets

Toxic Bullets

Buildup is now 15% harder
Trophy Collector

Trophy Collector

Souls per minute increased from 20 to 23
Unstoppable

Unstoppable

Fixed Silencer’s passive interaction during this state
Veilwalker

Veilwalker

Heal now scales with boons (+3)
Vortex Web

Vortex Web

Now provides +1 Sprint
Capture Radius increased from 11m to 12m
Weakening Headshot

Weakening Headshot

No longer has a 3s cooldown
Weapon Shielding

Weapon Shielding

Move Speed bonus increased from 1 to 1.5
Cooldown reduced from 40s to 35s
Witchmail

Witchmail

Cooldown reduction per hit increased from 3s to 4s

Heroes

Abrams

Abrams

Shoulder Charge Shoulder Charge
T3 increased from -18s to -22s
Infernal Resilience Infernal Resilience
T3 increased from +6% to +7%
Infernus

Infernus

Bullet damage growth per boon reduced from 0.16 to 0.12
Afterburn Afterburn
DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well)
spirit scaling increased from 0.56 to 0.66
Flame Dash Flame Dash
T2 DPS reduced by 10%
spirit power scaling increased from 0.7 to 0.8
Ivy

Ivy

Bullet growth reduced from 0.16 to 0.15
No longer ignores shooting speed penalty
Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally
Kelvin

Kelvin

Frozen Shelter Frozen Shelter
now freezes Urn (like it does other objectives)
Lady Geist

Lady Geist

Base bullet damage reduced from 23 to 21
Essence Bomb Essence Bomb
arming time increased from 0.5s to 0.65s
Malice Malice
health cost increased from 6% to 7%
T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”
T3 changed from "+6 Blood Shards" to "+7% Damage Amp"
Soul Exchange Soul Exchange
cast range reduced from 6m to 5.5m
Lash

Lash

Flog Flog
cast range reduced from 25m to 20m
Ground Strike Ground Strike
damage height reduced from 3.3m to 3m
McGinnis

McGinnis

Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
Health per boon increased from 52 to 56
Medicinal Specter Medicinal Specter
now comes out faster and has a better visual que
Heavy Barrage Heavy Barrage
DPS increased by 6%
Mirage

Mirage

Fixed Cases where Mirage's Tornado would get Stuck and/or Go through Walls
Djinn's Mark Djinn's Mark
now has a range limit on application (45m)
Paradox

Paradox

Gun recoil adjustments to make it smoother
Pocket

Pocket

Fixed Cloak sliding up walls very quickly
Fixed Cloak sometimes getting stuck on the lip of a corner
Fixed Cloak issue where you would teleport far shoter than expected
Seven

Seven

Storm Cloud Storm Cloud
DPS reduced by 10%
Sinclair

Sinclair

Base bullet damage reduced from 20 to 17
Bullet velocity reduced from 340 to 300
Can no longer teleport back to assistant while silenced or cursed
Rabbit Hex Rabbit Hex
cast range reduced from 30m to 24m
detonation delay increased from 0.7 to 0.9
move speed increased from 22% to 36%
Warden

Warden

Base bullet damage reduced from 17.6 to 17
Wraith

Wraith

Card Trick Card Trick
T3 slow increased from 25% to 30%
spirit scaling increased from 1.1 to 1.2
Project Mind Project Mind
fixed going no where if the player is on uneven ground

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