07-29-2025 Update
Buff
Nerf
Adjustment
Patch Overview
Heroes (16)
Buffs
(5)
Items (42)
Buffs
(21)
Nerfs
(14)
General
Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
Slight reduction to the amount of turning you can do while performing a heavy melee
Light melee base damage reduced by 20% (except for Viscous, Calico and Bebop)
Heavy Melee cooldown increased from 0.9s to 1.0s
Heavy Melee cooldown when missing increased from 0.9s to 1.3s
Parried stun duration is no longer reduced by debuff resistance
Parry bonus damage is no longer melee specific, now affects all damage types (reduced from 35% to 30%)
Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.
Removed the teleporters behind the Walkers
After 20 minutes, trooper spawn time is reduced from 30s to 25s
Trooper bounty growth reduced from 1.5 to 1.2
Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.
Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
Breakables souls growth per minute reduced from 2.6 to 2.0
Reduced comeback multipliers a bit
Neutrals bounty increased by 15% (strong neutrals +25%)
Medium Neutrals respawn rate increased from 360s to 420s (+17%)
Strong Neutrals respawn rate increased from 480s to 600s (+25%)
Sinner's Sacrifice: Retaliate damage increased from 40 to 60
Sinner's Sacrifice: Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes)
Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
Movespeed Slow when shooting reduced from -30% to -25%
Side Walkers HP increased by 10%
Objectives no longer have 20-25% Spirit Resistance
The following abilities now do 50% damage to objectives: Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage
Trooper: Walk speed increased from 6.1 to 6.3
Trooper: Run speed increased from 11 to 13
Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s)
Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground
Zipline knockoff stun duration reduced from 3s to 2.5s
Added new UI indicator on HP for showing pending heal (affects things like Abram's passive)
Items
Armor Piercing Rounds
Chance reduced from 60% to 50%
Berserker
Bullet Resistance reduced from 16% to 8%
Blood Tribute
Healing Reduction reduced from -50% to -40%
Now grants +4 Out of Combat Regen
Active Move Speed increased from 1.75 to 2
Bullet Resist Shredder
Bullet Resistance Reduction increased from -12% to -13%
Capacitor
Damage increased from 45 to 50
Cheat Death
Effect no longer gets pierced by kill events like Killing Blow or Guided Owl
Cold Front
Spirit Resistance reduced from 10% to 6%
Crushing Fists
Bullet Resistance reduced from 20% to 12%
Heavy Melee Distance reduced from +70% to +60%
Debuff Remover
Bonus Health reduced from 125 to 100
Cooldown increased from 45s to 50s
Decay
Damage increased from 2.4% to 2.6%
Disarming Hex
Cooldown reduced from 25s to 20s
Divine Barrier
Cooldown reduced from 45s to 40s
Express Shot
Primary weapon damage increased from 165% to 185%
Fleetfoot
Bullet Resistance reduced from 10% to 6%
Focus Lens
cooldown reduced from 28s to 25s
Guardian Ward
Cooldown reduced from 45s to 40s
Hunter's Aura
Now grants +1 Sprint
Melee Charge
Bullet Resistance reduced from 10% to 6%
Metal Skin
Cooldown reduced from 24s to 20s
Restorative Shot
Heal from NPC reduced from 20 to 15
Weapon damage reduced from 8% to 6%
Return Fire
Bullet Resistance reduced from 10% to 6%
Bullet Damage Returned reduced from 60% to 50%
Spirit Damage return from 30% to 25%
Rusted Barrel
Now reduces Bullet Resistance by 5%
Cooldown reduced from 25s to 20s
Scourge
Projectile speed increased from 800 to 1600
Shadow Weave
Duration reduced from 25s to 18s
Cooldown reduced from 40s to 32s
Now grants +25% Melee Damage on Ambush reveal
Slowing Bullets
After buildup is achieved, debuff duration is refreshed rather than starting buildup again
Slowing Hex
Duration increased from 3s to 3.5s
Spellslinger
Buff duration increased from 10s to 14s
Spirit Rend
Spirit Resist Reduction increased from -7% to -8%
Spirit Resilience
Spirit Resistance reduced from 30% to 25%
Spirit Sap
Spirit Power reduction increased from -15 to -18
Cast Range increased from 30m to 40m
Bonus Health increased from 50 to 75
Spirit Shielding
Barrier reduced from 400 to 325
Barrier no longer scales with Spirit Power (1.116)
Barrier now scales with Boons (+4)
Spirit Shredder Bullets
Spirit Resist Reduction increased from -7% to -8%
Suppressor
Fire Rate reduction reduced from -35% to -30%
Surge of Power
Cooldown increased from 8s to 14s
Duration increased from 6s to 8s
Fire Rate increased from 20% to 22%
Spirit Power increased from 25 to 28
Swift Striker
Fire Rate increased from 18% to 20%
Tankbuster
Now ignores enemy Spirit Resistance
Damage reduced from 6% to 5%
Toxic Bullets
Damage reduced from 2.5% Max HP to 2.1%
Now scales with Spirit Power (0.005%)
Trophy Collector
Out of Combat regen increased from 2 to 3.5
Veil Walker
Cooldown reduced from 14s to 12s
Vortex Web
Projectile Speed increased from 1800 to 2400
Weapon Shielding
Barrier reduced from 400 to 325
Barrier no longer scales with Spirit Power (1.116)
Barrier now scales with Boons (+4)
Weighted Shots
Bullet Velocity reduced from -25% to -30%
Stamina Recovery reduced from -10% to -20%
Heroes
Bebop
No longer has +10% Base Bullet Resistance
Now has +0.3% Bullet Resistance per Boon
Exploding Uppercut
T2 reduced from +50% Weapon Damage to +40%
T2 duration reduced from 12s to 9s
Grapple Arm
T1 reduced from +25% Weapon Damage to +20%
T1 duration reduced from 10s to 6s
Dynamo
Kinetic Pulse
damage height increased from 0.5m to 0.7m
Grey Talon
Spirit Snare
Curse duration increased from 1.75s to 2s
Guided Owl
cooldown reduced from 135s to 120s
Kelvin
Arctic Beam
T3 no longer bounces off of objectives
Lady Geist
Essence Bomb
no longer sticks to units
cooldown increased from 10.5 to 14.5
radius increased from 7m to 9m
T1 changed from "+2m Radius" to "-4s Cooldown"
projectile speed increased by 25%
McGinnis
Health per boon reduced from 56 to 52
Turrets health per boon reduced from 12 to 10
Spectral Wall
fixed a bug where aiming at long stairs would sometimes cause the preview to go through it
change the preview particle
now supports Lag Compensation
will now erupt where the preview Particle is displaying when manually triggering the Eruption
Mirage
Base bullet damage reduced by 10%
Paradox
Bullet damage scaling increased by 10%
Affliction
initial Current HP % damage increased from 10% to 12%
Shiv
Rage now only builds up from damaging players
Rage buildup for all damage types increased by 20% (easier to build up)
Rage decay duration increased from 9s to 12s
Bloodletting
duration reduced from 12s to 6s
cooldown reduced from 60s to 45s
damage clear increased from 30% to 40%
T1 and T2 swapped
T3 increased from +20% to +35%
Seven
Base movement speed reduced from 7.1 to 6.9
Move Speed spirit scaling reduced from 0.023 to 0.02
Power Surge
T1 and T2 swapped
Storm Cloud
cooldown increased from 170s to 180s
Spirit Power scaling reduced from 0.7 to 0.65
DPS reduced from 95 to 90
T3 reduced from +65 to +60
Vindicta
Crow T1 bounce no longer bounces off of objectives
Stake
T3 reduced from +2m to +1m
Viscous
Puddle Punch
cooldown reduced from 30s to 24s
T3 increased from -11.5s Cooldown to -12s
Warden
Bullet base damage reduced from 17 to 15
Bullet damage growth increased from 0.38 to 0.44
DPS reduced from 74 to 70
Last Stand
lifesteal vs non-heroes reduced from 15% to 10%
Wraith
Bullet damage increased from 4.95 to 5.115
Bullet damage growth reduced from 0.18 to 0.175 (same overall peak damage)
Yamato
Alt Fire base damage reduced from 63.36 to 50
Alt Fire base damage now grows per boon (+0.7)