Hotfix - August 8, 2025
Buff
Nerf
Adjustment
General
Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment)
Buff reduced from +20% max hp to +15%
Buff reduced from +20% fire rate to +15%
Dash speed for bucket 3 heroes increased from -15% to -10%
Heroes
Seven
Base Sprint speed reduced from 2.0 to 1.0
Base regen reduced from 1.5 to 1.0
Base health reduced from 700 to 650
Shiv
Bloodletting
cooldown reduced from 45s to 25s
T1 cooldown increased from -25s to -10s
T2 increased from +6% Deferred to +10%
Rage deferred bonus from +14% to +15%
deferred damage from +20% to +25%
Vyper
Gun cycle time increased from 0.063 to 0.07 (a nerf)
Headshot Crit value reduced from 80% to 70%
Fixed some issues with hitbox and its size in some areas
Slither
T1 slide distance reduced from +25% to +20%