09-04-2025 Update
Buff
Nerf
Adjustment
Patch Overview
Heroes (23)
Items (38)
Buffs
(24)
Blood Tribute
Capacitor
Cheat Death
Crippling Headshot
Decay
Divine Barrier
Guardian Ward
Headhunter
Healing Nova
Inhibitor
Long Range
Magic Carpet
Metal Skin
Return Fire
Rusted Barrel
Shadow Weave
Sharpshooter
Spellslinger
Spirit Sap
Torment Pulse
Trophy Collector
Veil Walker
Weakening Headshot
Witchmail
Nerfs
(8)
General
Rejuv only heals the person hitting the crystal
Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds
Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds
Items
Backstabber
Cooldown increased from 4s to 5s
Damage per second reduced from 20 to 17
Blood Tribute
Spirit Resistance increased from 8% to 10%
Active move speed increased from 2 to 2.25
Bullet Resist Shredder
No longer grants +20% Melee Resistance
Now grants +7% Bullet Resistance
Capacitor
Now grants +8% Fire Rate
Projectile speed increased by 20%
Cheat Death
Cooldown reduced from 100s to 90s
Cold Front
Damage reduced from 125 to 100
Counterspell
Duration reduced from 1 to 0.9
Crippling Headshot
Debuff duration increased from 8s to 12s
Decay
Cooldown reduced from 36 to 32
Bleed Damage spirit scaling increased from 0.0038 to 0.0055
Divine Barrier
Cast range increased from 35m to 40m
Escalating Exposure
Spirit Resistance reduced from 20% to 17%
Focus Lens
Now deals damage whenever the debuff is removed rather than only on expire
Guardian Ward
Cast range increased from 35m to 40m
Headhunter
Bonus Damage boon scaling increased from 3 to 4
Healing Nova
Heal per boon increased from 4.4 to 6
Now grants +6% Ability Range
Inhibitor
Healing Reduction increased from -30% to -35%
Debuff duration increased from 4s to 5s
Long Range
Now grants +4% Fall Off Range
Magic Carpet
Spirit Power increased from +10 to +14
Speed increased from 6 to 7
Metal Skin
Duration increased from 4s to 5s
Quicksilver Reload
Bonus damage reduced from 60 to 55
Rebuttal
No longer grants +50% Melee Damage on successful parry
Now grants +30% Bonus Damage on successful parry (affects all damage, similar to the base parry amplification)
Restorative Locket
No longer scales with Spirit Power (0.17)
Now scales with Boons (0.3)
Return Fire
Bullet Resistance increased from 6% to 8%
Ricochet
No longer targets zipline targets
Rusted Barrel
Cast range increased from 23m to 28m
Bullet Resistance reduction increased from -5% to -6%
Shadow Weave
Invis Sprint speed increased from +2 to +5
Sharpshooter
Sprint increased from 1 to 1.5
Silence Wave
Spirit Power Reduction increased from -18 to -24
Silence duration reduced from 3.75 to 3.25
Width increased by 10%
Siphon Bullets
Max HP Steal reduced from 55 to 35
Max HP Steal now scales per Boon (0.8)
Duration reduced from 20s to 17s
Spellslinger
Buff duration increased from 14 to 18
Spirit Burn
Ability Range reduced from 10% to 8%
Proc damage reduced from 120 to 110
Spirit Sap
Spirit Power Reduction increased from -18 to -24
Torment Pulse
Cooldown reduced from 1.5 to 1.4
Trophy Collector
Out of Combat regen increased from 3.5 to 4
Souls Per Minute increased from 23 to 25
Veil Walker
Heal per boon increased from 3 to 4
Duration increased from 6s to 7s
Weakening Headshot
Bullet resistance reduction increased from -12% to -13%
Debuff duration increased from 10s to 12s
Weapon Shielding
Damage requirement reduced from 200 to 175
Witchmail
Spirit Power bonus increased from 10 to 14
Heroes
Abrams
Infernal Resilience
damage regenerated increased from 12% to 13%
Bebop
Weapon Range growth per boon increased from 1.2 to 1.5
Bullet damage growth per boon increased from 0.13 to 0.14
Hyperbeam cooldown reduced from 120s to 105s
Exploding Uppercut
cooldown reduced from 21s to 19s
T1 increased from -10.5s to -11s
Billy
Base health from 730 to 740
Rising Ram
cooldown decreased from 33s to 30s
Calico
Gloom Bombs
T3 increased from +2 Bombs to +3
Leaping Slash
melee damage scaling increased from 1.3 to 1.5
heal spirit scaling increased from 1.2 to 1.4
Ava
T3 increased from -15s Cooldown to -20s
T3 increased from +25 Health Regen to +35
Return to Shadows
cooldown reduced from 110s to 100s
Doorman
Call Bell
explosion damage reduced from 70 to 60
explosion damage spirit scaling increased from 1.4 to 1.5
Hotel Guest
now teleports the target back to the beginning of the hotel if they fall into the void.
Drifter
Health gain per boon reduced from 41 to 39
Weapon falloff start distance reduced from 24m to 22m
Weapon damage gain per boon reduced from 0.55 to 0.52
Bloodscent
T3 Bonus amp damage reduced from +11% to +10%
Rend
now causes you to briefly float in the air during the cast time
Grey Talon
Bullet damage growth based on Spirit Power increased from 0.07 to 0.08
Spirit Snare
Curse duration increased from 2s to 2.25s
T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"
T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"
Holliday
Base bullet damage reduced from 26 to 22
Bullet damage growth increased from 1.08 to 1.23
Powder Keg
displacement duration reduced from 1s to 0.4s
damage reduced from 90 to 80
T2 damage reduced from 75 to 65
spirit scaling increased from 1.4 to 1.6
T3 charges reduced from +3 to +2
T3 now also increases displacement duration by 0.4s
Infernus
Flame Dash
DPS reduced from 33 to 30
T2 reduced from +37 DPS to +35
Kelvin
Frost Grenade
cooldown reduced from 22s to 20s
Mina
Rake
heal spirit scaling increased from 1 to 1.5
Love Bites
buildup now takes 1 less shot
on proc damage increased from 45 to 55
on proc damage spirit scaling increased from 1.5 to 1.7
Nox Nostra
cooldown reduced from 130s to 115s
Mirage
Fire Scarabs
T3 increased from +60 Max Health Steal to +70
Mo & Krill
Combo
cast range reduced from 5m to 4.75m
Paige
Defend and Fight! barrier spirit power scaling increased from 1.4 to 1.6
Paradox
Bullet damage growth reduced from 0.275 to 0.27
Seven
Move speed reduced from 6.9 to 6.8
Incoming crit resistance reduced from -35% to -25%
Power Surge
T3 spirit power scaling reduced from 0.34 to 0.3
Storm Cloud
DPS spirit scaling reduced from 0.65 to 0.6
initial radius reduced from 12m to 10m
Shiv
Serrated Knives
T3 increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS
Slice and Dice
T3 Max cd reduction from -6s to -8s
Bloodletting
cooldown reduced from 25s to 20s
incoming damage deferred increased from 25% to 30%
T3 increased from +35% Damage Cleared to +45%
Sinclair
Vexing Bolt
radius reduced from 3.5 to 3.25
Spectral Assistant
base damage reduced from 18 to 15
spirit scaling increased from 0.28 to 0.36
T3 increased from +45% Fire Rate to +60%
Rabbit Hex
T3 increased from +5% Damage Amp to +7%
Audience Participation
cooldown reduced from 100s to 85s
duration increased from 10s to 12s
Victor
Health per boon reduced from 45 to 41
Jumpstart
recharge timer increased from 3s to 8s
Aura of Suffering
reduced from 9m to 8m
cooldown increased from 1s to 2.5s
Vindicta
Stake
no longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)
duration reduced from 2s to 1.75s
slow increased from 30% to 40%
Flight
duration increased from 12s to 13s
spirit damage increased from 9 to 10
T2 increased from +6s to +7s
T3 increased from +11 Spirit Damage to +14
Crow Familiar
debuff duration reduced from 6s to 4s
debuff duration spirit scaling reduced from 0.022 to 0.013
bleed per second increased from 2.15% to 2.7%
T2 reduced from -16s Cooldown to -12s
Viscous
Alt Fire base damage reduced from 63 to 48
Alt Fire damage growth increased from 0.45 to 1.25
Vyper
Falloff min range increased from 13m to 15m
Screwjab Dagger
spirit scaling increased from 0.74 to 1.0
cooldown reduced from 10s to 9s
T3 increased from +1s Slow Duration to +2s
Lethal Venom
cooldown reduced from 26s to 20s
Petrifying Bola
range increased from 6m to 8m
cooldown reduced from 110s to 90s
Warden
Base Sprint speed reduced from 2.5 to 2
Alchemical Flask
T2 reduced from +45 to +40
Last Stand
spirit scaling reduced from 1.6 to 1.45