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10-02-2025 Update

Buff Nerf Adjustment

General

Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)
Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc).
Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
Reduced shooting lock-out period when jumping from 0.15s to 0.0s
Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
Reduced corner boosting velocity by 20%
Mid Boss base HP increased from 12500 to 13000
Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
Rejuv bonus HP reduced from 15% to 10%
2nd Midboss rejuv credits reduced from 4 to 3
Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
Neutral Shop no longer gets disabled if an enemy is nearby
Distance to attack Walkers reduced from 35m to 34m
Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.
Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
Diviner’s Kevlar: Duration increased from 13s to 20s
Diviner’s Kevlar: Spirit Power increased from +25 to +35
Soul Urn: Carriers now have +30% bullet and +30% spirit Resist
Soul Urn: Movespeed bonus reduced from +7m to +3.5m
Soul Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second

Items

Backstabber

Backstabber

Cooldown increased from 5s to 6s
Blood Tribute

Blood Tribute

Heal reduction reduced from -40% to -30%
Capacitor

Capacitor

Fixed proc rate being improved with general cooldown reduction
Cheat Death

Cheat Death

Damage output reduction reduced from -70% to -60%
Healing reduction reduced from -70% to -60%
Cold Front

Cold Front

Bonus damage reduced from 100 to 95
Cooldown increased from 24s to 25s
Colossus

Colossus

Active resist increased from 30% to 35%
Radius increased from 12m to 14m
Counterspell

Counterspell

Parry duration reduced from 0.9s to 0.8s
Cultist Sacrifice

Cultist Sacrifice

Fire Rate reduced from 10% to 8%
Cultist Sacrifice

Cultist Sacrifice

Health boon scaling reduced from 7 to 4
Health reduced from 100 to 75
Cooldown increased from 250s to 260s
Cutlist Sacrifice

Cutlist Sacrifice

Fire Rate boon scaling reduced from 0.8 to 0.7
Disarming Hex

Disarming Hex

Cast range increased from 23m to 32m
Extra Health

Extra Health

Bonus Health increased from 175 to 185
Fury Trance

Fury Trance

Cooldown increased from 16s to 18s
Greater Expansion

Greater Expansion

Spirit Resist increased from 8% to 10%
Headshot Booster

Headshot Booster

Damage reduced from 50 to 45
High Velocity Rounds

High Velocity Rounds

Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)
Inhibitor

Inhibitor

Buildup rate increased (now matches Slowing Bullets buildup rate)
No longer limited to hero only targets
Majestic Leap

Majestic Leap

Barrier reduced from 350 to 140
Barrier now scales with Boons (10 scaling)
Mystic Burst

Mystic Burst

Cooldown increased from 12s to 14s
Mystic Shot

Mystic Shot

Damage reduced from 60 to 55
Mystic Slow

Mystic Slow

Now reduces dash distance by 10% (affects upgrades)
Quicksilver Reload

Quicksilver Reload

Bonus damage reduced from 55 to 44
Reactive Barrier

Reactive Barrier

Cooldown increased from 22s to 24s
Rebuttal

Rebuttal

Now grants +18% Melee Resistance
Rescue Beam

Rescue Beam

Cast range increased from 28m to 32m
Restorative Locket

Restorative Locket

Boon scaling increased from 0.3 to 0.4
Rusted Barrel

Rusted Barrel

Cast range increased from 28m to 32m
Bullet Resistance reduction increased from -6% to -8%
Shadow Weave

Shadow Weave

Spotted radius reduced from 26m to 20m
Silence Wave

Silence Wave

Silence duration reduced from 3.25s to 3s
Spellbreaker

Spellbreaker

Threshold increased from 150 to 175
Spirit Burn

Spirit Burn

Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)
Spirit Lifesteal

Spirit Lifesteal

Now provides +6 Spirit Power
Spirit Rend

Spirit Rend

Debuff duration increased from 7s to 8s
Cooldown reduced from 2.5s to 2.25s
Spirit Resilience

Spirit Resilience

Spirit Resistance increased from 25% to 30%
Spirit Shielding

Spirit Shielding

Movespeed increased from 1.5 to 1.75
Spirit Snatch

Spirit Snatch

Melee damage reduced from 10% to 7%
Spiritual Overflow

Spiritual Overflow

No longer grants +20% Ability Duration on proc
Now grants +20% Cooldown Reduction on proc
Sprint Boots

Sprint Boots

Sprint increased from 2 to 2.25 (affects upgrades)
Tesla Bullets

Tesla Bullets

Fixed proc rate being improved with general cooldown reduction
Toxic Bullets

Toxic Bullets

Burn increased from 2.1% to 2.2%
Unstoppable

Unstoppable

Duration increased from 5s to 5.5s
Veil Walker

Veil Walker

Heal reduced from 150 to 85
Heal scale per boon increased from 4 to 6
Cooldown increased from 12s to 15s
Reveal on damage duration increased from 0.25s to 0.5s
Initial invis fade duration increased from 0s to 0.25s
Reveal on spotted duration increased from 0.25s to 1.25s
Weapon Shielding

Weapon Shielding

Damage Threshold reduced from 175 to 150
Movespeed increased from 1.5 to 1.75

Heroes

Abrams

Abrams

Siphon Life Siphon Life
damage and spirit scaling reduced by 10%
heal ratio increased by 10%
Shoulder Charge Shoulder Charge
T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)
Billy

Billy

Add footsteps to Billy's out of combat run animations
Base move speed reduced from 7.3 to 7.1
Blasted Blasted
T1 movespeed increased from +1.75 to +2.25m
Calico

Calico

Base bullet damage increased from 1.9 to 2.0
Gloom Bombs Gloom Bombs
radius increased from 2.5m to 3m
Ava Ava
duration increased from 14s to 16s
Leaping Slash Leaping Slash
height increased from 1.5m to 2.5m
Return to Shadows Return to Shadows
cooldown reduced from 100s to 90s
radius increased from 7m to 7.5m
Doorman

Doorman

Improved performance when placing Doorway
Doorway Doorway
placement has been improved
can now be placed through veils again
Drifter

Drifter

Stalker's Mark Stalker's Mark
new sound added for teleport precast
replaced temp whizby sound with an updated version
ambush cast delay increased from 0.0s to 0.35s
Dynamo

Dynamo

Kinetic Pulse Kinetic Pulse
height increased from 0.7m to 1.0m
Rejuvenating Aurora Rejuvenating Aurora
spirit scaling per level increased from 0.372 to 0.4
Grey Talon

Grey Talon

Charged Shot Charged Shot
spirit scaling reduced from 1.11 to 1.0
T3 spirit scaling reduced from 1.11 to 1.0
Rain of Arrows Rain of Arrows
no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out
Ivy

Ivy

Bullet damage growth reduced from 0.15 to 0.11
Spirit scaling per boon increased from 1.1 to 1.2
Kudzu Bomb DPS reduced from 55 to 50
Kudzu Bomb T3 DPS reduced from +46 to +40
Stone Form Stone Form
damage spirit scaling increased from 1.0 to 1.5
Air Drop Air Drop
no longer grants allied bullet resistance (still grants barrier on drop)
Kelvin

Kelvin

Base bullet damage reduced from 18.9 to 17.8
Clip size reduced from 15 to 14
Spirit Power per boon increased from 1.1 to 1.3
Lady Geist

Lady Geist

Essence Bomb Essence Bomb
spirit scaling increased from 1.07 to 1.22
Lash

Lash

Ground Strike Ground Strike
range reduced from 11m to 10m
cooldown increased from 19s to 21s
damage reduced from 70 to 60
Mina

Mina

New heavy melee animation
Rake Rake
now passively lets you float in the air with the umbrella for up to 2.5s with right click
heal spirit scale reduced from 1.5 to 0.5
T2 now also increases heal spirit scale by 1.0
T3 damage increased from 6% to 7%
Sanguine Retreat Sanguine Retreat
cooldown increased from 27s to 30s
Nox Nostra Nox Nostra
now has 50% reduction in damage against objectives
reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)
Mirage

Mirage

Djinn's Mark Djinn's Mark
is now affected by cooldown reduction
Mo & Krill

Mo & Krill

Bullet damage growth per boon increased from 0.063 to 0.07
Burrow Burrow
bullet resistance reduced from 80% to 60%
Combo Combo
duration reduced from 2.5s to 2.4s
T2 duration reduced from 0.75s to 0.7s
Paige

Paige

Bullet projectile speed increased by 15%
Bullet damage growth per boon reduced from 0.8 to 0.66
Defend and Fight! duration increased from 5s to 7s
Defend and Fight! cooldown increased from 26s to 30s
Conjure Dragon now properly applies burning effect below the dragon if the dragon is far off the ground
Captivating Read Captivating Read
reduced cooldown from 30s to 25s
moved the UI element to the bottom of the screen so it's more noticeable when you get hit
radius increased from 7m to 7.5m
Rallying Charge Rallying Charge
damage reduced from 150 (+1.2) to 125 (+1.0)
healing reduced from 150 (+2) to 125 (+1.6)
both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
increased horse speed from 1700 to 2000
reduced knock-up speed from 800 to 600
spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front
Seven

Seven

Storm Cloud’s Lightning Strike damage reduced from 90 to 75
Storm Cloud’s Lightning Strike spirit power reduced from 1.4 to 0.5
Static Charge Static Charge
T2 reduced from +8m to +7m
Power Surge Power Surge
spirit power scaling reduced by 10%
Victor

Victor

Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)
Pain Battery Pain Battery
fixed the bolts hitting world geometry more often than intended
damage required to charge up reduced from 50% max health to 40%
Aura of Suffering Aura of Suffering
reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1
self damage reduced from 100% to 85%
Shocking Reanimation Shocking Reanimation
increased stun duration from 1s to 1.5s
damage spirit scaling increased from 1.8 to 2.0
T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
improved hit detection
Fixed sometimes not hitting targets that are in the Z axis
Vindicta

Vindicta

Base bullet damage increased from 11.4 to 11.8
Flight Flight
duration increased from 13s to 15s
T2 increased from 7s to 8s
spirit damage scaling increased from 0.19 to 0.22
Assassinate Assassinate
bonus damage spirit scaling increased from 1.4 to 1.7
cooldown reduced from 60s to 50s
Viscous

Viscous

Alt fire base damage reduced from 48 to 42
Alt fire damage growth increased from 1.25 to 1.6
Splatter Splatter
damage reduced from 80 to 70
T1 increased from -5.75s to -6s
Vyper

Vyper

Screwjab Dagger Screwjab Dagger
has been reworked
now stacks in both damage and slows the more daggers you hit against the same target
is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack
has a max stack of 3 (shows in overhead)
slow changed from 50% to 35% + 15% per stack
slow duration increased from 1s to 2s
cooldown increased from 9s to 10s
T1 changed from -4s Cooldown to +1 Charge
T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack
T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit
projectile speed increased from 3500 to 4200
updated sfx
added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.
Lethal Venom Lethal Venom
can now be cast on non-trooper enemies (neutrals and objectives)
T3 upgrade can now trigger on all enemies, including troopers
T3 build-up per shot reduced from 5 to 4.5 (a nerf)
Slither Slither
is no longer leveled up by default at the start of the game
T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.
now leaves a green trail
Warden

Warden

Fire rate spirit scaling increased from 0.22 to 0.25
Last Stand Last Stand
DPS spirit scaling reduced from 1.45 to 1.3
Wraith

Wraith

Base bullet damage increased from 5.115 to 5.4
Bullet damage growth per boon reduced from 0.175 to 0.155
Card Trick Card Trick
delay reduced from 0.75 to 0.7

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