10-02-2025 Update
Buff
Nerf
Adjustment
Patch Overview
Heroes (22)
Buffs
(5)
Nerfs
(3)
Items (43)
Buffs
(17)
Nerfs
(17)
General
Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)
Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc).
Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
Reduced shooting lock-out period when jumping from 0.15s to 0.0s
Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
Reduced corner boosting velocity by 20%
Mid Boss base HP increased from 12500 to 13000
Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
Rejuv bonus HP reduced from 15% to 10%
2nd Midboss rejuv credits reduced from 4 to 3
Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
Neutral Shop no longer gets disabled if an enemy is nearby
Distance to attack Walkers reduced from 35m to 34m
Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.
Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
Diviner’s Kevlar: Duration increased from 13s to 20s
Diviner’s Kevlar: Spirit Power increased from +25 to +35
Soul Urn: Carriers now have +30% bullet and +30% spirit Resist
Soul Urn: Movespeed bonus reduced from +7m to +3.5m
Soul Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second
Items
Backstabber
Cooldown increased from 5s to 6s
Blood Tribute
Heal reduction reduced from -40% to -30%
Capacitor
Fixed proc rate being improved with general cooldown reduction
Cheat Death
Damage output reduction reduced from -70% to -60%
Healing reduction reduced from -70% to -60%
Cold Front
Bonus damage reduced from 100 to 95
Cooldown increased from 24s to 25s
Colossus
Active resist increased from 30% to 35%
Radius increased from 12m to 14m
Counterspell
Parry duration reduced from 0.9s to 0.8s
Cultist Sacrifice
Fire Rate reduced from 10% to 8%
Cultist Sacrifice
Health boon scaling reduced from 7 to 4
Health reduced from 100 to 75
Cooldown increased from 250s to 260s
Cutlist Sacrifice
Fire Rate boon scaling reduced from 0.8 to 0.7
Disarming Hex
Cast range increased from 23m to 32m
Extra Health
Bonus Health increased from 175 to 185
Fury Trance
Cooldown increased from 16s to 18s
Greater Expansion
Spirit Resist increased from 8% to 10%
Headshot Booster
Damage reduced from 50 to 45
High Velocity Rounds
Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)
Inhibitor
Buildup rate increased (now matches Slowing Bullets buildup rate)
No longer limited to hero only targets
Majestic Leap
Barrier reduced from 350 to 140
Barrier now scales with Boons (10 scaling)
Mystic Burst
Cooldown increased from 12s to 14s
Mystic Shot
Damage reduced from 60 to 55
Mystic Slow
Now reduces dash distance by 10% (affects upgrades)
Quicksilver Reload
Bonus damage reduced from 55 to 44
Reactive Barrier
Cooldown increased from 22s to 24s
Rebuttal
Now grants +18% Melee Resistance
Rescue Beam
Cast range increased from 28m to 32m
Restorative Locket
Boon scaling increased from 0.3 to 0.4
Rusted Barrel
Cast range increased from 28m to 32m
Bullet Resistance reduction increased from -6% to -8%
Shadow Weave
Spotted radius reduced from 26m to 20m
Silence Wave
Silence duration reduced from 3.25s to 3s
Spellbreaker
Threshold increased from 150 to 175
Spirit Burn
Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)
Spirit Lifesteal
Now provides +6 Spirit Power
Spirit Rend
Debuff duration increased from 7s to 8s
Cooldown reduced from 2.5s to 2.25s
Spirit Resilience
Spirit Resistance increased from 25% to 30%
Spirit Shielding
Movespeed increased from 1.5 to 1.75
Spirit Snatch
Melee damage reduced from 10% to 7%
Spiritual Overflow
No longer grants +20% Ability Duration on proc
Now grants +20% Cooldown Reduction on proc
Sprint Boots
Sprint increased from 2 to 2.25 (affects upgrades)
Tesla Bullets
Fixed proc rate being improved with general cooldown reduction
Toxic Bullets
Burn increased from 2.1% to 2.2%
Unstoppable
Duration increased from 5s to 5.5s
Veil Walker
Heal reduced from 150 to 85
Heal scale per boon increased from 4 to 6
Cooldown increased from 12s to 15s
Reveal on damage duration increased from 0.25s to 0.5s
Initial invis fade duration increased from 0s to 0.25s
Reveal on spotted duration increased from 0.25s to 1.25s
Weapon Shielding
Damage Threshold reduced from 175 to 150
Movespeed increased from 1.5 to 1.75
Heroes
Abrams
Siphon Life
damage and spirit scaling reduced by 10%
heal ratio increased by 10%
Shoulder Charge
T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)
Billy
Add footsteps to Billy's out of combat run animations
Base move speed reduced from 7.3 to 7.1
Blasted
T1 movespeed increased from +1.75 to +2.25m
Calico
Base bullet damage increased from 1.9 to 2.0
Gloom Bombs
radius increased from 2.5m to 3m
Ava
duration increased from 14s to 16s
Leaping Slash
height increased from 1.5m to 2.5m
Return to Shadows
cooldown reduced from 100s to 90s
radius increased from 7m to 7.5m
Doorman
Improved performance when placing Doorway
Doorway
placement has been improved
can now be placed through veils again
Drifter
Stalker's Mark
new sound added for teleport precast
replaced temp whizby sound with an updated version
ambush cast delay increased from 0.0s to 0.35s
Dynamo
Kinetic Pulse
height increased from 0.7m to 1.0m
Rejuvenating Aurora
spirit scaling per level increased from 0.372 to 0.4
Grey Talon
Charged Shot
spirit scaling reduced from 1.11 to 1.0
T3 spirit scaling reduced from 1.11 to 1.0
Rain of Arrows
no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out
Ivy
Bullet damage growth reduced from 0.15 to 0.11
Spirit scaling per boon increased from 1.1 to 1.2
Kudzu Bomb DPS reduced from 55 to 50
Kudzu Bomb T3 DPS reduced from +46 to +40
Stone Form
damage spirit scaling increased from 1.0 to 1.5
Air Drop
no longer grants allied bullet resistance (still grants barrier on drop)
Kelvin
Base bullet damage reduced from 18.9 to 17.8
Clip size reduced from 15 to 14
Spirit Power per boon increased from 1.1 to 1.3
Lady Geist
Essence Bomb
spirit scaling increased from 1.07 to 1.22
Lash
Ground Strike
range reduced from 11m to 10m
cooldown increased from 19s to 21s
damage reduced from 70 to 60
Mina
New heavy melee animation
Rake
now passively lets you float in the air with the umbrella for up to 2.5s with right click
heal spirit scale reduced from 1.5 to 0.5
T2 now also increases heal spirit scale by 1.0
T3 damage increased from 6% to 7%
Sanguine Retreat
cooldown increased from 27s to 30s
Nox Nostra
now has 50% reduction in damage against objectives
reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)
Mirage
Djinn's Mark
is now affected by cooldown reduction
Mo & Krill
Bullet damage growth per boon increased from 0.063 to 0.07
Burrow
bullet resistance reduced from 80% to 60%
Combo
duration reduced from 2.5s to 2.4s
T2 duration reduced from 0.75s to 0.7s
Paige
Bullet projectile speed increased by 15%
Bullet damage growth per boon reduced from 0.8 to 0.66
Defend and Fight! duration increased from 5s to 7s
Defend and Fight! cooldown increased from 26s to 30s
Conjure Dragon now properly applies burning effect below the dragon if the dragon is far off the ground
Captivating Read
reduced cooldown from 30s to 25s
moved the UI element to the bottom of the screen so it's more noticeable when you get hit
radius increased from 7m to 7.5m
Rallying Charge
damage reduced from 150 (+1.2) to 125 (+1.0)
healing reduced from 150 (+2) to 125 (+1.6)
both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
increased horse speed from 1700 to 2000
reduced knock-up speed from 800 to 600
spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front
Seven
Storm Cloud’s Lightning Strike damage reduced from 90 to 75
Storm Cloud’s Lightning Strike spirit power reduced from 1.4 to 0.5
Static Charge
T2 reduced from +8m to +7m
Power Surge
spirit power scaling reduced by 10%
Victor
Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)
Pain Battery
fixed the bolts hitting world geometry more often than intended
damage required to charge up reduced from 50% max health to 40%
Aura of Suffering
reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1
self damage reduced from 100% to 85%
Shocking Reanimation
increased stun duration from 1s to 1.5s
damage spirit scaling increased from 1.8 to 2.0
T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
improved hit detection
Fixed sometimes not hitting targets that are in the Z axis
Vindicta
Base bullet damage increased from 11.4 to 11.8
Flight
duration increased from 13s to 15s
T2 increased from 7s to 8s
spirit damage scaling increased from 0.19 to 0.22
Assassinate
bonus damage spirit scaling increased from 1.4 to 1.7
cooldown reduced from 60s to 50s
Viscous
Alt fire base damage reduced from 48 to 42
Alt fire damage growth increased from 1.25 to 1.6
Splatter
damage reduced from 80 to 70
T1 increased from -5.75s to -6s
Vyper
Screwjab Dagger
has been reworked
now stacks in both damage and slows the more daggers you hit against the same target
is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack
has a max stack of 3 (shows in overhead)
slow changed from 50% to 35% + 15% per stack
slow duration increased from 1s to 2s
cooldown increased from 9s to 10s
T1 changed from -4s Cooldown to +1 Charge
T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack
T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit
projectile speed increased from 3500 to 4200
updated sfx
added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.
Lethal Venom
can now be cast on non-trooper enemies (neutrals and objectives)
T3 upgrade can now trigger on all enemies, including troopers
T3 build-up per shot reduced from 5 to 4.5 (a nerf)
Slither
is no longer leveled up by default at the start of the game
T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.
now leaves a green trail
Warden
Fire rate spirit scaling increased from 0.22 to 0.25
Last Stand
DPS spirit scaling reduced from 1.45 to 1.3
Wraith
Base bullet damage increased from 5.115 to 5.4
Bullet damage growth per boon reduced from 0.175 to 0.155
Card Trick
delay reduced from 0.75 to 0.7