← Patches

01-30-2026 Update

Buff Nerf Adjustment

General

Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.
Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)
Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount
Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)
Added Dash Speed to the Vitality stat screen

Items

Alchemical Fire

Alchemical Fire

Bullet Resist Reduction reduced from -8% to -7%
Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.055
Arctic Blast

Arctic Blast

Vertical hitbox increased from 2.5m to 3.5m
Spread duration increased from 0.5s to 0.6s
Bullet Resilience

Bullet Resilience

Low HP threshold increased from 30% to 35% health
Bullet Resist Shredder

Bullet Resist Shredder

Bullet Resistance increased from 7% to 8%
Bullet Resist Reduction reduced from -12% to -10%
Capacitor

Capacitor

Debuff duration reduced from 4s to 3s
Cooldown reduced from 50s to 40s
Cold Front

Cold Front

Vertical hitbox increased from 2.5m to 3.5m
Spread duration increased from 0.5s to 0.6s
Curse

Curse

Renamed Curse to Cursed Relic
No longer grants +15% Weapon Damage
While holding this item you have a -8% Total Damage Penalty
Debuff Reducer

Debuff Reducer

Debuff Resistance increased from 20% to 25%
No longer grants +50 Health
Dispel Magic

Dispel Magic(formerly Debuff Remover)

No longer builds from Debuff Reducer
No longer grants +30% Debuff Resistance
Now grants +14% Spirit Resistance
No longer grants +100 HP
Move Speed bonus reduced from 2.25 to 2
Echo Shard

Echo Shard

Removed cast time
Extra Regen

Extra Regen

Now provides +1 Out of Combat Regen
Fury Trance

Fury Trance

Bullet Lifesteal reduced from 22% to 18%
Glass Cannon

Glass Cannon

Max Health penalty increased from -13% to -15%
Healing Booster

Healing Booster

Now provides +1 Out of Combat Regen
Healing Tempo

Healing Tempo

Now provides +4 Out of Combat Regen
Hollow Point

Hollow Point

Bullet Resist Reduction reduced from -12% to -9%
Inhibitor

Inhibitor

Weapon Damage increased from 15% to 22%
Bonus Health increased from 125 to 150
Intensifying Magazine

Intensifying Magazine

Time for Max Damage reduced from 3s to 2.5s
Kinetic Dash

Kinetic Dash

Bonus ammo no longer scales with % increase
Lifestrike

Lifestrike

Light Melee cooldown penalty reduced from 2x to 1.5x
Lightning Scroll

Lightning Scroll

Dash distance increased from -10% to -12%
Lucky Shot

Lucky Shot

Ammo reduced from +40% to +30%
Crit reduced from 110% to 100%
Melee Lifesteal

Melee Lifesteal

Light Melee cooldown penalty reduced from 2x to 1.5x
Mercurial Magnum

Mercurial Magnum

Bonus damage now has spirit scaling (0.16)
Metal Skin

Metal Skin

Cooldown increased from 20s to 24s
Mystic Regeneration

Mystic Regeneration

Now provides +40 Health
Mystic Reverb

Mystic Reverb

Spirit Lifesteal reduced from 15% to 10%
Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb)
Mystic Slow

Mystic Slow

Dash distance increased from -10% to -12%
Quicksilver Reload

Quicksilver Reload

Bonus damage now has spirit scaling (0.16)
Radiant Regeneration

Radiant Regeneration

Now provides +65 Health
Rapid Recharge

Rapid Recharge

Bonus Spirit Power for Charged Abilities reduced from +16 to +10
Time between charges reduced from +50% to +30%
Now reduces cooldown on charged abilities by 14%
Restorative Locket

Restorative Locket

Cooldown reduced from 30s to 20s
Changed from +6% Spirit Resist to +8%
Changed to self cast only
Now restores up to 3 stamina based on the percentage of stacks you have relative to the max
Silence Wave

Silence Wave

Spirit damage scaling increased from 0.3 to 0.6
Slowing Bullets

Slowing Bullets

No longer provides Fire Rate
Now provides +15% Weapon Damage
Dash Distance reduction increased from -20% to -25%
Minor improvement in buildup rate
Spellbreaker

Spellbreaker

Now builds out of Debuff Reducer
Spirit Resistance reduced from 25% to 18%
Spirit Burn

Spirit Burn

Burn DPS now scales with spirit power (0.05)
Spirit Resilience

Spirit Resilience

Low HP threshold increased from 30% to 35% health
Stamina Mastery

Stamina Mastery

Air Dash distance reduced from 30% to 23%
Stamina recovery reduced from 20% to 18%
Unstoppable

Unstoppable

Bonus Health increased from +75 to +125
Debuff Resistance increased from 20% to 25%

Heroes

Abrams

Abrams

Gun Falloff range reduced from 20m-46m to 17m-40m
Bullet damage growth reduced from +0.154 to +0.13
Siphon Life Siphon Life
T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12)
Shoulder Charge Shoulder Charge
Fixed T1 triggering from non-heroes
Seismic Impact Seismic Impact
damage increased from 55 to 75
stun duration increased from 1.5s to 1.6s
Improved collision consistency with Seismic Impact
Bebop

Bebop

Fixed some bugs with Sticky Bomb tooltip
Exploding Uppercut Exploding Uppercut
T3 no longer grants +100% Ammo
T3 now also restores 20% of your Missing HP on enemy hero hit
Sticky Bomb Sticky Bomb
stacks now diminish after 60 hits and 7 kills (rather than 100/10)
now drops on the ground and continues counting down when dispelled
can no longer be selfcast
T2 increased from +70 Damage to +75
Billy

Billy

Bullet damage growth reduced from 0.18 to 0.165
Blasted Blasted
Amp increased from 9% to 10%
Melee Bonus Health reduced from 80 to 70
Melee Bonus Health spirit scaling increased from 0.7 to 0.8
Chain Gang Chain Gang
damage reduced from 150 to 120
now always goes on full cooldown after interruption
Drifter

Drifter

Fixed Stalkers Mark not gaining charges from items after upgrading the T3
Bloodscent Bloodscent
Isolation Range reduced from 25m to 20m
Stalker's Mark Stalker's Mark
T3 now also increases duration by 2s
Eternal Night Eternal Night
cooldown reduced from 130s to 120s
Grey Talon

Grey Talon

Rain of Arrows Rain of Arrows
air speed from 3.8 to 4.1
Spirit Snare Spirit Snare
lifetime increased from 20s to 22s
Guided Owl Guided Owl
cooldown reduced from 120s to 110s
spirit power per kill increased from 8 to 10
Ivy

Ivy

No longer has reduced melee damage
Air Drop Air Drop
now has a very brief period where allies cannot cancel to prevent accidental cancels
Kelvin

Kelvin

Ice Path Ice Path
T2 increased from -15s Cooldown to -17s
T3 max spirit increased from 75 to 90
T3 duration increased from 8s to 9s
Frozen Shelter Frozen Shelter
duration increased from 5s to 5.25s
Lash

Lash

Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
Ground Strike Ground Strike
rotation is restricted to 90 degrees rather than 360
Grapple Grapple
T1 reduced from -19s Cooldown to -17s
Flog Flog
damage spirit scaling reduced from 1.1 to 0.85
Mina

Mina

Move speed reduced from 6.6 to 6.5
Stamina cooldown increased from 3.6s to 3.9s
Rake Rake
Heal spirit scaling reduced from 0.5 to 0.43
Love Bites Love Bites
bonus damage spirit power scaling reduced from 1.7 to 1.6
T3 reduced from -2 Stamina to -1
Paige

Paige

Defend and Fight barrier reduced from 150 to 125
Captivating Read Captivating Read
damage reduced from 120 to 90
Shiv

Shiv

Serrated Knives Serrated Knives
impact damage spirit ratio reduced from 0.558 to 0.25
Victor

Victor

Aura of Suffering Aura of Suffering
spirit scaling reduced from 0.23/1.15 to 0.18/0.92
Viscous

Viscous

Spirit per boon increased from 1.1 to 1.3
Bullet damage per boon reduced from +0.5 to +0.36
The Cube The Cube
T3 no longer removes ult debuffs
Puddle Punch Puddle Punch
displacement duration reduced from 1s to 0.8s
Vyper

Vyper

Lethal Venom Lethal Venom
Max Venom damage reduced from 165 to 140
Max Damage now happens at 30% HP instead of 25%
cooldown increased from 20s to 24s
T2 now also reduces cooldown by 8s
Screwjab Dagger Screwjab Dagger
T3 increased from 40% Charge Cooldown to 55%
Petrifying Bola Petrifying Bola
damage increased from 45/165 to 50/180
Vindicta

Vindicta

Stake Stake
Tether Length no longer increases when Capture Radius increases
Assassinate Assassinate
now grants +5% Weapon Damage per kill rather than Bonus Souls
T3 now provides an additional +4% Weapon Damage per kill (retroactive)
Warden

Warden

Bullet damage growth reduced from 0.47 to 0.44

Street Brawl

Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.
Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2
Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
Legendary items drop rates increased very slightly
Ultimates initial cooldown increased by 5s
Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15
Trooper Overtime DPS bonus increased by 20%
Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
Objective resist decay now goes to -60% instead of -50%
Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)
Prism Blast: DPS reduced from 300 to 270
Enhanced Unstable Concoction: Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration
Enhanced Unstable Concoction: No longer increases duration or cooldown

Brawl Specific Balance

Bebop: Hyperbeam duration reduced from 11s to 7s
McGinnis: Mini Turret cooldown increased from 18s to 26s
McGinnis: Medicinal Specter regen reduced by 20% (was unaffected by the global regen change previously)
Seven: Storm Cloud damage reduced by 25%
Dynamo: Rejuvenating Aurora T3 reduced from 2.5% to 2% (was previously being reduced)
Dynamo: Singularity max HP damage reduced from 1.5% to 1%
Lash: Death Slam throw distance reduced by 30%
Lash: Ground Strike damage reduced by 10%
Warden: Last Stand healing reduced by 25%
Graves: Borrowed Decree duration reduced by 30%
Graves: Borrowed Decree ghoul damage reduced by 30%
Drifter: Bloodscent Isolation Range reduced from 20m to 10m
Holliday: Crackshot Spirit Scaling increased from 1.1 to 2.5
Holliday: Bounce Pad cooldown reduced by 20s
Mirage: Traveler Cooldown reduced from 155s to 60s
Calico: Return to Shadows cooldown reduced from 90s to 60s
Alchemical Fire: Damage reduced by 30%
Curse: Duration reduced from 3.25s to 2.75s

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