01-30-2026 Update
Buff
Nerf
Adjustment
Patch Overview
Heroes (16)
Buffs
(2)
Items (39)
Buffs
(21)
Arctic Blast
Bullet Resilience
Cold Front
Extra Regen
Glass Cannon
Healing Booster
Healing Tempo
Inhibitor
Lifestrike
Lightning Scroll
Melee Lifesteal
Mercurial Magnum
Mystic Regeneration
Mystic Slow
Quicksilver Reload
Radiant Regeneration
Restorative Locket
Silence Wave
Spirit Burn
Spirit Resilience
Unstoppable
Nerfs
(10)
General
Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.
Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)
Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount
Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)
Added Dash Speed to the Vitality stat screen
Items
Alchemical Fire
Bullet Resist Reduction reduced from -8% to -7%
Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.055
Arctic Blast
Vertical hitbox increased from 2.5m to 3.5m
Spread duration increased from 0.5s to 0.6s
Bullet Resilience
Low HP threshold increased from 30% to 35% health
Bullet Resist Shredder
Bullet Resistance increased from 7% to 8%
Bullet Resist Reduction reduced from -12% to -10%
Capacitor
Debuff duration reduced from 4s to 3s
Cooldown reduced from 50s to 40s
Cold Front
Vertical hitbox increased from 2.5m to 3.5m
Spread duration increased from 0.5s to 0.6s
Curse
Renamed Curse to Cursed Relic
No longer grants +15% Weapon Damage
While holding this item you have a -8% Total Damage Penalty
Debuff Reducer
Debuff Resistance increased from 20% to 25%
No longer grants +50 Health
Dispel Magic(formerly Debuff Remover)
No longer builds from Debuff Reducer
No longer grants +30% Debuff Resistance
Now grants +14% Spirit Resistance
No longer grants +100 HP
Move Speed bonus reduced from 2.25 to 2
Echo Shard
Removed cast time
Extra Regen
Now provides +1 Out of Combat Regen
Fury Trance
Bullet Lifesteal reduced from 22% to 18%
Glass Cannon
Max Health penalty increased from -13% to -15%
Healing Booster
Now provides +1 Out of Combat Regen
Healing Tempo
Now provides +4 Out of Combat Regen
Hollow Point
Bullet Resist Reduction reduced from -12% to -9%
Inhibitor
Weapon Damage increased from 15% to 22%
Bonus Health increased from 125 to 150
Intensifying Magazine
Time for Max Damage reduced from 3s to 2.5s
Kinetic Dash
Bonus ammo no longer scales with % increase
Lifestrike
Light Melee cooldown penalty reduced from 2x to 1.5x
Lightning Scroll
Dash distance increased from -10% to -12%
Lucky Shot
Ammo reduced from +40% to +30%
Crit reduced from 110% to 100%
Melee Lifesteal
Light Melee cooldown penalty reduced from 2x to 1.5x
Mercurial Magnum
Bonus damage now has spirit scaling (0.16)
Metal Skin
Cooldown increased from 20s to 24s
Mystic Regeneration
Now provides +40 Health
Mystic Reverb
Spirit Lifesteal reduced from 15% to 10%
Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb)
Mystic Slow
Dash distance increased from -10% to -12%
Quicksilver Reload
Bonus damage now has spirit scaling (0.16)
Radiant Regeneration
Now provides +65 Health
Rapid Recharge
Bonus Spirit Power for Charged Abilities reduced from +16 to +10
Time between charges reduced from +50% to +30%
Now reduces cooldown on charged abilities by 14%
Restorative Locket
Cooldown reduced from 30s to 20s
Changed from +6% Spirit Resist to +8%
Changed to self cast only
Now restores up to 3 stamina based on the percentage of stacks you have relative to the max
Silence Wave
Spirit damage scaling increased from 0.3 to 0.6
Slowing Bullets
No longer provides Fire Rate
Now provides +15% Weapon Damage
Dash Distance reduction increased from -20% to -25%
Minor improvement in buildup rate
Spellbreaker
Now builds out of Debuff Reducer
Spirit Resistance reduced from 25% to 18%
Spirit Burn
Burn DPS now scales with spirit power (0.05)
Spirit Resilience
Low HP threshold increased from 30% to 35% health
Stamina Mastery
Air Dash distance reduced from 30% to 23%
Stamina recovery reduced from 20% to 18%
Unstoppable
Bonus Health increased from +75 to +125
Debuff Resistance increased from 20% to 25%
Heroes
Abrams
Gun Falloff range reduced from 20m-46m to 17m-40m
Bullet damage growth reduced from +0.154 to +0.13
Siphon Life
T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12)
Shoulder Charge
Fixed T1 triggering from non-heroes
Seismic Impact
damage increased from 55 to 75
stun duration increased from 1.5s to 1.6s
Improved collision consistency with Seismic Impact
Bebop
Fixed some bugs with Sticky Bomb tooltip
Exploding Uppercut
T3 no longer grants +100% Ammo
T3 now also restores 20% of your Missing HP on enemy hero hit
Sticky Bomb
stacks now diminish after 60 hits and 7 kills (rather than 100/10)
now drops on the ground and continues counting down when dispelled
can no longer be selfcast
T2 increased from +70 Damage to +75
Billy
Bullet damage growth reduced from 0.18 to 0.165
Blasted
Amp increased from 9% to 10%
Melee Bonus Health reduced from 80 to 70
Melee Bonus Health spirit scaling increased from 0.7 to 0.8
Chain Gang
damage reduced from 150 to 120
now always goes on full cooldown after interruption
Drifter
Fixed Stalkers Mark not gaining charges from items after upgrading the T3
Bloodscent
Isolation Range reduced from 25m to 20m
Stalker's Mark
T3 now also increases duration by 2s
Eternal Night
cooldown reduced from 130s to 120s
Grey Talon
Rain of Arrows
air speed from 3.8 to 4.1
Spirit Snare
lifetime increased from 20s to 22s
Guided Owl
cooldown reduced from 120s to 110s
spirit power per kill increased from 8 to 10
Ivy
No longer has reduced melee damage
Air Drop
now has a very brief period where allies cannot cancel to prevent accidental cancels
Kelvin
Ice Path
T2 increased from -15s Cooldown to -17s
T3 max spirit increased from 75 to 90
T3 duration increased from 8s to 9s
Frozen Shelter
duration increased from 5s to 5.25s
Lash
Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
Ground Strike
rotation is restricted to 90 degrees rather than 360
Grapple
T1 reduced from -19s Cooldown to -17s
Flog
damage spirit scaling reduced from 1.1 to 0.85
Mina
Move speed reduced from 6.6 to 6.5
Stamina cooldown increased from 3.6s to 3.9s
Rake
Heal spirit scaling reduced from 0.5 to 0.43
Love Bites
bonus damage spirit power scaling reduced from 1.7 to 1.6
T3 reduced from -2 Stamina to -1
Paige
Defend and Fight barrier reduced from 150 to 125
Captivating Read
damage reduced from 120 to 90
Shiv
Serrated Knives
impact damage spirit ratio reduced from 0.558 to 0.25
Victor
Aura of Suffering
spirit scaling reduced from 0.23/1.15 to 0.18/0.92
Viscous
Spirit per boon increased from 1.1 to 1.3
Bullet damage per boon reduced from +0.5 to +0.36
The Cube
T3 no longer removes ult debuffs
Puddle Punch
displacement duration reduced from 1s to 0.8s
Vyper
Lethal Venom
Max Venom damage reduced from 165 to 140
Max Damage now happens at 30% HP instead of 25%
cooldown increased from 20s to 24s
T2 now also reduces cooldown by 8s
Screwjab Dagger
T3 increased from 40% Charge Cooldown to 55%
Petrifying Bola
damage increased from 45/165 to 50/180
Vindicta
Stake
Tether Length no longer increases when Capture Radius increases
Assassinate
now grants +5% Weapon Damage per kill rather than Bonus Souls
T3 now provides an additional +4% Weapon Damage per kill (retroactive)
Warden
Bullet damage growth reduced from 0.47 to 0.44
Street Brawl
Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.
Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2
Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
Legendary items drop rates increased very slightly
Ultimates initial cooldown increased by 5s
Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15
Trooper Overtime DPS bonus increased by 20%
Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
Objective resist decay now goes to -60% instead of -50%
Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)
Prism Blast: DPS reduced from 300 to 270
Enhanced Unstable Concoction: Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration
Enhanced Unstable Concoction: No longer increases duration or cooldown
Brawl Specific Balance
Bebop: Hyperbeam duration reduced from 11s to 7s
McGinnis: Mini Turret cooldown increased from 18s to 26s
McGinnis: Medicinal Specter regen reduced by 20% (was unaffected by the global regen change previously)
Seven: Storm Cloud damage reduced by 25%
Dynamo: Rejuvenating Aurora T3 reduced from 2.5% to 2% (was previously being reduced)
Dynamo: Singularity max HP damage reduced from 1.5% to 1%
Lash: Death Slam throw distance reduced by 30%
Lash: Ground Strike damage reduced by 10%
Warden: Last Stand healing reduced by 25%
Graves: Borrowed Decree duration reduced by 30%
Graves: Borrowed Decree ghoul damage reduced by 30%
Drifter: Bloodscent Isolation Range reduced from 20m to 10m
Holliday: Crackshot Spirit Scaling increased from 1.1 to 2.5
Holliday: Bounce Pad cooldown reduced by 20s
Mirage: Traveler Cooldown reduced from 155s to 60s
Calico: Return to Shadows cooldown reduced from 90s to 60s
Alchemical Fire: Damage reduced by 30%
Curse: Duration reduced from 3.25s to 2.75s