← Patches

Hotfix - March 10, 2026

Buff Nerf Adjustment

General

Base Guardians HP reduced from 5500 to 4000
Zipline can now be captured a little bit more forward towards the enemy base
The minimum always captured zipline distance in your base is now reduced a little bit inwards
Super troopers (when a lane shrine is down) now have 15% less bounty
Hero base health increased by 40
Hero health increased growth by +4 and 8%
Vitality investment bonuses increased by 12%

Items

Golden Goose Egg

Golden Goose Egg

souls per buff improved from every 200 souls to every 150
Vortex Web

Vortex Web

Will now only unit target when used with alt cast

Heroes

Apollo

Apollo

Flawless Advance Flawless Advance
T3 now also increases Apollo's attacking lunge speed
Calico

Calico

Move speed reduced from 7.2 to 6.8
Gloom Bombs Gloom Bombs
Fixed T2 giving an extra +15 flat bonus (released a couple days ago)
Leaping Slash Leaping Slash
scaling reduced from 1.5 to 1.2
T2 reduced from 300 Souls to 225
Celeste

Celeste

Gravity from 28% to 25% (was 20% previous patch)
Air Control increased from 38% to 44% (was 50% previous patch)
Light Eater Light Eater
on hit damage reduced from 25 to 20
Dazzling Trick Dazzling Trick
barrier spirit scaling reduced from 1.1 to 0.8
Shining Wonder Shining Wonder
no longer refunds half cooldown on miss
linger time reduced from 3.25s to 3s
Doorman

Doorman

Call Bell Call Bell
now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
T2 is now "+30 Impact Damage and +40 Explosion Damage"
T3 now also increases slow by 15%
Drifter

Drifter

Rend Rend
Fixed Quicksilver Reload dealing bonus multiple times with Rend
Ivy

Ivy

Bullet damage growth increased from 0.06 to 0.08
Kudzu Connection Kudzu Connection
now only gives you half the bonus if you aren't connected to an ally
Air Drop Air Drop
damage spirit scaling reduced from 1 to 0.7
T1 barrier spirit scaling reduced from 1 to 0.7
T2 slow reduced from 50% to 40%
Lash

Lash

Death Slam Death Slam
throw range increased from 12m to 14m
throw range now scales with spirit range (+0.14)
T3 cast range reduced from +10m to +6m
T3 stun increased from 1s to 1.2s
McGinnis

McGinnis

Heavy Barrage Heavy Barrage
radius reduced from 5m to 4.5m
T1 slow duration reduced from 1.5s to 1s
T3 spirit scaling reduced from +0.25 to +0.2
T3 damage reduced from +25 to +22
Mirage

Mirage

Fire Scarabs Fire Scarabs
cooldown reduced from 45s to 35s
Traveler Traveler
T1 now also increases Fire Rate by 20%
Mo & Krill

Mo & Krill

Scorn Scorn
heal vs non-heroes reduced from 0.5x to 0.35x
cooldown increased from 12.5s to 13s
Combo Combo
DPS reduced from 60 to 45
cooldown reduced from 150s to 140s
T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist"
T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"
Paradox

Paradox

Pulse Grenade Pulse Grenade
does half damage to objectives
Pocket

Pocket

Affliction Affliction
duration reduced from 12s to 11s (overall total damage is reduced slightly)
DPS increased from 32+0.2 to 34+0.22
T2 duration reduced from +4s to +3s
T3 DPS increased from 16+0.1 to 18+0.11
Seven

Seven

Lightning Ball Lightning Ball
charge time reduced from 8s to 7s
Storm Cloud Storm Cloud
T3 increases speed from +3m to +4m
Shiv

Shiv

Alt fire knockback increased by 10%
Serrated Knives Serrated Knives
cooldown increased from 16s to 18s
Killing Blow Killing Blow
range increased from 13m to 18m
travel speed increased a bit
Silver

Silver

Lycan Curse Lycan Curse
cooldown reduced from 50s to 40s
T1 increased from 15% Resists to 18%
Victor

Victor

Pain Battery Pain Battery
T3 reduced from 18% Missing Health to 15%
Jumpstart Jumpstart
T3 spirit scaling reduced from 0.8 to 0.6
Aura of Suffering Aura of Suffering
can now be activated on the zipline
radius reduced from 10m to 9.5m
Base and T2 Max DPS and scaling reduced by 10%
Shocking Reanimation Shocking Reanimation
cooldown increased from 190s to 210s
T3 increased from -50s Cooldown to -70s
Vindicta

Vindicta

Fixed not gaining bonus damage if a proc bonus was the killing blow
Viscous

Viscous

Puddle Punch Puddle Punch
Fixed T3 giving an extra +60 melee damage (released a couple days ago)
scaling reduced from 1 to 0.8
Warden

Warden

Last Stand Last Stand
Bullet and Spirit Resist while channeling reduced from 60% to 50%
T3 now also increases Bullet and Spirit Resist while channeling by +30%
Wraith

Wraith

Card Trick Card Trick
cooldown increased from 0.5s to 0.6s
Joker no longer bounces to other targets
gaining charges (AP or shop) no longer automatically builds them up
can now be alt casted to fire from the inverse order
T3 Spade bonus reduced from +50% to +40%
T3 Heart healing scale reduced from +0.75 to +0.5
Telekinesis Telekinesis
cast range reduced from 14m to 13m
throw range reduced from 14m to 13m
cast delay increased from 0.3s to 0.35s

This site is under active development - features and layout may change.

Made by /u/mathematicscow

Deadlock is a registered trademark of Valve

This site is not affiliated with, endorsed by, or associated with Valve Corporation or the Deadlock development team.

All game content and assets belong to their respective owners.