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Hotfix - March 21, 2026

Buff Nerf Adjustment

General

Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)
Hero health growth increased by +3 and 4%
Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100
Small neutrals spirit resist increased from 35% to 45%

Items

Arcane Surge

Arcane Surge

Ability Range reduced from 15% to 12%
Ballistic Enchantment

Ballistic Enchantment

Ability Range reduced from 25% to 20%
Blood Tribute

Blood Tribute

Spirit Resist reduced from 10% to 8%
Boundless Spirit

Boundless Spirit

Constant spirit bonus reduced from 35 to 30
Burst Fire

Burst Fire

Duration increased from 3.5s to 4.5s
Cooldown increased from 7s to 9s
Counterspell

Counterspell

Bonus Health reduced from 100 to 75
Cultist Sacrifice

Cultist Sacrifice

Ability Range reduced from +15% to +12%
Divine Barrier

Divine Barrier

Ability Range reduced from +15% to +10%
Echo Shard

Echo Shard

No longer grants +5% Ability Range
Enchanter's Emblem

Enchanter's Emblem

Spirit Resist increased from 15% to 18%
Golden Goose Egg

Golden Goose Egg

Now has a 2 second channel to hatch
Greater Expansion

Greater Expansion

Ability Range reduced from 35% to 30%
Guardian Ward

Guardian Ward

Ability Range reduced from 10% to 8%
Healing Nova

Healing Nova

Ability Range reduced from +6% to +5%
Knockdown

Knockdown

Ability Range reduced from +6% to +5%
Metal Skin

Metal Skin

Bullet Resist reduced from 15% to 12%
Rescue Beam

Rescue Beam

Ability Range reduced from +8% to +6%
Restorative Locket

Restorative Locket

Spirit Resist increased from 8% to 10%
Spirit Burn

Spirit Burn

Ability Range reduced from +8% to +6%
Vortex Web

Vortex Web

Ability Range reduced from +10% to +8%
Weighted Shots

Weighted Shots

Debuff Resist increased from 18% to 20%

Heroes

Abrams

Abrams

Melee damage per boon increased by 10%
Siphon Life Siphon Life
range increased from 7.5m to 8m
T3 range reduced from +3.5m to +3m
Infernal Resilience Infernal Resilience
T3 increased from +7% Damage Regenerated to +8%
Seismic Impact Seismic Impact
impact height increased from 4m to 6m
T2 increased from +0.6s Stun Duration to +0.7s
T3 Unstoppable duration increased from 4s to 5s
Apollo

Apollo

Bullet damage increased from 17 to 18.5
Riposte Riposte
T2 melee resist reduction increased from -22% to -30%
T3 increased from +1.2s Stun to +1.6s
Billy

Billy

Rising Ram Rising Ram
now uses a break-off angle when grounded, allowing upward movement if looking up enough
Calico

Calico

Leaping Slash Leaping Slash
scaling reduced from 1.2 to 0.8
cooldown increased from 11s to 13s
T2 reduced from "+225s within 4s" to "+200 within 3s"
Ava Ava
is no longer disabled by damage over time abilities (same as zipline rules)
Return to Shadows Return to Shadows
move speed reduced from 30% to 20%
cooldown increased from 90s to 100s
Celeste

Celeste

Bullet/Melee resistance reduced from -6% to -8%
Gun now has falloff 22m->60m
Bullet damage increased from 18+0.6 to 22+0.7
Light Eater Light Eater
spirit scaling increased from 0.23 to 0.28
Dazzling Trick Dazzling Trick
no longer grants +1m Move Speed
T1 increased from +2.5m Move Speed to +3.5m
Radiant Daggers Radiant Daggers
spirit scaling increased from 0.42 to 0.56
T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
T3 fire rate increased from 6% to 7%
Shining Wonder Shining Wonder
range reduced from 15m to 14m
T3 reduced from +10 Max Bounces to +8
Doorman

Doorman

Call Bell Call Bell
now continuously emits slow
impact damage spirit scaling reduced from 1 to 0.7
explosion damage spirit scaling reduced from 1.7 to 1.4
T1 changed from "+3m Radius" to "+1 Charge"
T3 no longer grants +1 Charge
T3 now also grants +4m Radius
T3 duration increased from +22s to +26s
T3 now also increases spirit scaling by +0.4
T3 no longer increases slow by -15%
Doorway Doorway
now shows the range of where the second door can be placed on the minimap.
T3 distance spirit scaling reduced from 0.25 to 0.15
T3 reduced from +50m to +45m
Luggage Cart Luggage Cart
Fixed moving targets with Unstoppable if it goes through a Doorway
Dynamo

Dynamo

Ammo increased from 18 to 20
Kinetic Pulse Kinetic Pulse
spirit scaling reduced from 2.1 to 1.8
width increased from 5m to 5.5m
T3 increased from +16m Range to +20m
Quantum Entanglement Quantum Entanglement
T3 now also replenishes 1 charge for charged abilities (half effect on allies)
Singularity Singularity
T3 Max health as damage increased from 5.5% to 6%
Graves

Graves

Jar of Dead Jar of Dead
spirit scaling increased from 0.25 to 0.35
health per boon increased from 1 to 1.3
fixed colliding with the world sometimes
T2 now increases duration by +4s
Grasping Hands Grasping Hands
deploy time reduced from 0.7s to 0.6s
T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"
Essence Theft Essence Theft
T3 fixed to latch onto targets nearby more readily
Borrowed Decree Borrowed Decree
now summons 2 Ghouls on cast
T3 no longer summons 3 Ghouls on cast
T3 increased from +5% Current Health to +6%
Infernus

Infernus

Reload time reduced from 2.491 to 2.25
Flame Dash Flame Dash
speed now moves faster by the same amount of speed above your base
Concussive Combustion Concussive Combustion
T2 increased from +65% Explosion Lifesteal to +85%
Ivy

Ivy

Stone Form Stone Form
spirit scaling reduced from 0.8 to 0.6
T3 spirit scaling reduced from +2 to +1.7
Air Drop Air Drop
ally cast range increased from 18m to 22m
is no longer disabled by damage over time abilities (same as zipline rules)
cooldown increased from 65s to 85s
cooldown is reduced by 25% when used on allies
Kelvin

Kelvin

Frost Grenade Frost Grenade
radius increased from 6m to 6.5m
damage spirit scaling reduced from 0.914 to 0.8
T3 damage spirit scaling reduced from 1.0 to 0.9
Ice Path Ice Path
T2 increased from -20s Cooldown to -25s
T3 now also grants +20 Spirit Power
Frozen Shelter Frozen Shelter
T3 increased from 50 Health Regen to 65
McGinnis

McGinnis

Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
Mini Turret Mini Turret
attack range increased from 25m to 30m
Medicinal Specter Medicinal Specter
radius increased from 5m to 5.5m
Spectral Wall Spectral Wall
duration increased from 4.5s to 5s
Heavy Barrage Heavy Barrage
cooldown increased from 165s to 175s
spirit scaling reduced from 0.23 to 0.2
T3 spirit scaling reduced from 0.2 to 0.16
T3 DPS reduced from 22 to 18
Mina

Mina

Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
Float time with umbrella increased from 2.5s to 4s
Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
Mirage

Mirage

Fire Scarabs Fire Scarabs
no longer does max health steal
now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
no longer applies +10% Damage Amp
now reduces enemy damage output by 20% (and +15% in T3)
Dust Devil Dust Devil
radius increased from 3.5m to 4m
T3 window to recast increased from 5s to 6s
Djinn's Mark Djinn's Mark
spirit scaling reduced from 0.51 to 0.44
debuff visuals improved
T1 slow duration increased from 0.5s to 0.8s
T2 multiplier duration increased from 2.5s to 3s
Traveler Traveler
no longer gets interrupted by non-hero sources nor DOT damage
wait time reduced from 3s to 2s
interrupt cooldown reduced from 6s to 4s
cooldown reduced from 145s to 120s
can now be manually canceled
can now also target units
Mo & Krill

Mo & Krill

Combo Combo
range reduced from 4.8m to 4m
DPS reduced from 45 to 40
DPS spirit scaling reduced from 1.2 to 0.6
cooldown reduced from 140s to 130s
T3 DPS reduced from +60 to +50
T3 now also increases spirit scaling +0.4
health rescaled from 50 to 30 + 1/Boon (not retroactive)
Shiv

Shiv

Stamina increased from 2 to 3
Stamina cooldown increased from 4.5s to 5.5s
Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
Bloodletting Bloodletting
no longer interrupts sliding when cast
is now affected by healing modifiers
Killing Blow Killing Blow
now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range
Silver

Silver

Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
Tail Whack spirit scaling increased from 1 to 1.5
Slam Fire Slam Fire
Weapon Accuracy reduced from -25% to -30%
Boot Kick Boot Kick
now uses a break-off angle when grounded, allowing upward movement if looking up enough
Lycan Curse Lycan Curse
now grants 1.5m Move Speed
T1 increased from +18% Resists to +20%
T2 increased from +150 Bonus Health to +200
T3 now has a 1.5s buffer for kill credit
Victor

Victor

Health per boon increased from 46 to 50
Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
Shocking Reanimation Shocking Reanimation
radius increased from 12m to 18m
cooldown increased from 210s to 230s
T3 no longer increases radius by 6m
T3 cooldown from -70s to -100s
T3 now also deals +150 Damage
Viscous

Viscous

Puddle Punch Puddle Punch
scaling reduced from 0.8 to 0.6
now has +20 bonus damage
wind up time increased from 0.15s to 0.2s
displacement duration reduced from 0.8s to 0.6s
Goo Ball Goo Ball
stun duration reduced from 0.7s to 0.5s
lockout period from being affected again increased from 1.25s to 1.35s
duration increased from 10s to 11s
Wraith

Wraith

Card Trick Card Trick
heart now only heals for half the amount for secondary targets in the area
now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
Project Mind Project Mind
cooldown increased from 42s to 46s
T3 cooldown increased from -28s to -32s
Full Auto Full Auto
T3 now interrupts/finishes an ongoing reload
Telekinesis Telekinesis
cast time increased from 0.35s to 0.45s
debuff duration reduced from 2.75s to 2.25s
cast range reduced from 13m to 10m
cooldown increased from 120s to 130s
Yamato

Yamato

Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)

Street Brawl

Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity
Unstable Concoction: Now grants you unstoppable during the pre explosion state
Unstable Concoction: Radius increased from 18m to 22m
Shadow Strike: Stamina increased from +2 to +3
Shadow Strike: Now grants +350 Health
Shadow Strike: DPS increased from 75 to 125
Shadow Strike: DPS spirit scaling increased from 0.2 to 0.4
Shadow Strike: Invis duration increased from 2.5s to 3s
Electric Slippers: Damage radius increased from 8m to 12m
Electric Slippers: Slide Fire Rate increased from 50% to 60%
Nullification Burst: Radius increased from 12m to 20m
Nullification Burst: Now grants +40% Debuff Resistance
Celestial Blessing: Cooldown reduced from 50s to 30s
Celestial Blessing: Heal increased from up to 50% of your HP to 60%
Celestial Blessing: Heal min increased from 300 to 400
Runed Gauntlet: Melee distance increased from 130% to 150%
Runed Gauntlet: Cooldown on hit reduced from -12% to -16%
Runed Gauntlet: Cooldown on hit reduced from -3s to -4s
Seraphim Wings: In Air Damage Reduction increased from -40% to -60%
Seraphim Wings: Additional air dash/jump increased from +1 to unlimited
Cloak of Opportunity: Barrier increased from 300 to 500
Cloak of Opportunity: Cooldown reduced from 14s to 12s
Infinite Rounds: Fire Rate increased from 30% to 35%
Mystical Piano: Radius increased from 11m to 12m
Shrink Ray: Now grants +20% Fire Rate while shrunk
Brawl Victor: Aura of Suffering aura radius reduced by 2m
Brawl Bebop: Hyper Beam duration from -4s to -5s

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