04-10-2026 Update
Buff
Nerf
Adjustment
Patch Overview
Nerfs
(5)
General
Parrying is now allowed while ground dashing in order to bring it in-line with air dashing
Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration)
Medic Trooper missing health percent heal reduced from 16% to 14%
Medic Trooper fixed regen growth per minute reduced from 4 to 3
Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s)
Improved various abilities behavior when casting while sliding
Items
Armor Piercing Rounds
Chance increased from 50% to 55%
Cultist Sacrifice
Bonus Souls increased from 150% to 170%
Decay
Spirit scaling reduced from 0.0055 to 0.004
Echo Shard
Cooldown increased from 30s to 35s
Express Shot
Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon
Golden Goose Egg
Souls required for permanent buff reduced from 150 to 100
Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent buffs)
Lightning Scroll
Fixed the stun delay being affected by debuff reducer making the stun go off faster
Plated Armor
Bonus health increased from +100 to +130
Recharging Rush
Cooldown increased from 20s to 24s
Return Fire
Bullet damage returned increased from 50% to 60%
Cooldown reduced from 25s to 23s
Sharpshooter
Movement Speed penalty reduced from -1m to -0.7m
Silence Wave
Damage reduced from 100 to 75
Spirit scaling reduced from 1.0 to 0.7
Cooldown increased from 30s to 42s
Spirit Shielding
Move Speed increased from 1.5m to 1.75m
Barrier duration increased from 7s to 8s
Titanic Magazine
Ammo increased from 90% to 100%
Weapon Damage increased from 12% to 14%
Toxic Bullets
Buildup is now 10% slower
Bleed reduced from 2% to 1.7%
Anti Heal increased from -30% to -35%
Weapon Shielding
Move Speed increased from 1.5m to 1.75m
Barrier duration increased from 7s to 8s
Time Frame increased from 3.5s to 4s
Heroes
Bebop
Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s
Sticky Bomb
can now be self cast again, but it deals 20% damage to yourself
radius reduced from 10m to 8m
Grapple Arm
now deals light melee damage (0.7 scaling)
Billy
Bashdown
T3 increased from -2s Charge Time to -3s
Rising Ram
T3 damage increased from 8% to 10%
Celeste
Base health reduced from 790 to 700
Health per boon reduced from 47 to 45
No longer has negative base bullet resistance
Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon
Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps)
Light Eater
initial impact damage rescaled from 50 + 0.35 to 40 + 0.47
on bullet hit rescaled from 20 + 0.28 to 15 + 0.34
debuff duration reduced from 12s to 8s
debuff duration now scales with spirit (0.05)
Dazzling Trick
Barrier reduced from 120 to 100
T2 Barrier reduced from +100 to +80
Radiant Daggers
T3 increased from 7% Fire Rate per Stack to 9%
Shining Wonder
damage increased from 105 + 0.63 to 120 + 0.73
Doorman
Doorways now reveal on the minimap for enemies when they are within LOS
Luggage Cart
collision size reduced by 10%
no longer stuns enemies, just immobilizes/movement controls them (this means you can use dispel magic to get off)
Dynamo
Quantum Entanglement
cooldown increased from 16s to 19s
Grey Talon
Spirit power per boon increased from 1.1 to 1.6
Charged Shot
channeling move speed increased from 1.3m to 1.5m
Guided Owl
min speed reduced from 17.8m to 15m
max speed increased from 35.56m to 36m
duration increased from 18s to 20s
Haze
Fixed being able to slide while using Bullet Dance
Sleep Dagger
no longer takes you out of RMB zoom
Wake Up delay now has spirit scaling (0.003)
spirit scaling increased from 2.6 to 2.8
T2 increased from -15s Cooldown to -17s
T3 sleep duration increased from +0.75s to +1s
T3 slow duration increased from 2.5s to 3s
Smoke Bomb
spirit scaling increased from 0.08 to 0.1
T3 lifesteal increased from 30% to 40%
Fixation
Weapon Damage per stack increased from 0.18 to 0.2
T3 reduced from +0.14 Weapon Damage per stack to +0.12
Bullet Dance
targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming
cooldown reduced from 165s to 145s
no longer grants 60% Evasion
duration increased from 3s to 3.5s
duration spirit scaling reduced from 0.08 to 0.03
fire rate increased from 20% to 25%
T3 changed from "+1 Additional Target and +3m Movespeed" to "+60% Evasion and +4m Movespeed"
Holliday
Various behavior and feel improvements to her gun
Kelvin
Frost Grenade
healing spirit scaling reduced from 0.9 to 0.8
T3 healing spirit scaling reduced from +1.0 to +0.9
Lady Geist
Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon
Soul Exchange
cooldown increased from 185s to 190s
McGinnis
Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon
Spectral Wall
duration increased from 5.5s to 6s
segment count increased from 7 to 8
Mirage
Fire Scarabs
Health Steal per second reduced from 9 to 8
Health Steal per second spirit scaling reduced from 0.12 to 0.1
Djinn's Mark
spirit scaling reduced from 0.38 to 0.35
Paradox
Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon
Time Wall
width increased from 7.5m to 8m
height increased from 3.5m to 4m
Kinetic Carbine
collision radius increased slightly
Rem
Fixed souls bug with breakables
Tag Along
can no longer be cancelled during the cast delay to prevent accidentally stopping it mid-cast
Naptime
radius increased from 17m to 19m
T2 sleep duration increased from +0.5s to +0.75s
Shiv
Fixed Rage not building up against Barriers
Venator
Hex-Lined Snap Trap
immobilize duration reduced from 1.5s to 1.25s
cooldown increased from 25s to 28s
T1 increased from -8s Cooldown to -11s
T2 increased from +0.75s Duration to +1s
Victor
Bullet damage increased from 12 to 13
Jumpstart
T2 increased from +50 Total HP Regen to +70
Aura of Suffering
now builds up over 8s instead of 6s
T1 slow now also affects dashes
T1 slow reduced from 30% to 25%
Min DPS increased by 10% (affects base damage, AP and spirit scaling)
Max DPS increased by 20% (affects base damage, AP and spirit scaling)
Shocking Reanimation
now applies a heavy diminishing slow immediately when you die
Vyper
Sliding uphill now allows for lateral movement
Screwjab Dagger
no longer takes you out of RMB zoom
charge time reduced from 4.5s to 4.0s
Slither
slide distance increased from +10% to +15%
Yamato
Crimson Slash
Fixed not hitting through veils