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Gameplay Update - 04-30-2026

Buff Nerf Adjustment

General

Base health per boon reduced by 7
Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
Reduced bullet damage growth by 5% for the following heroes: Victor
Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
Walkers Bullet Resistance increased from 15% to 25%
Medic Trooper missing health percent heal reduced from 14% to 12%
Medic Trooper fixed regen growth per minute reduced from 3 to 2
Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
Fixed Alt Fire scaling for Yamato and Viscous not working recently

Items

Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
Lifesteal Adjustments:
Active Reload

Active Reload

Fire Rate increased from +22% to +25%
Lifesteal reduced from 18% to 14%
Alchemical Fire

Alchemical Fire

Spirit Power increased from +8 to +10
Arctic Blast

Arctic Blast

Damage Height increased from 3.5m to 5m
Blood Tribute

Blood Tribute

Now has an innate 8% Debuff Resistance
Active Debuff Resist reduced from 40% to 35%
Bullet Lifesteal

Bullet Lifesteal

Lifesteal reduced from 16% to 13%
Bullet Resilience

Bullet Resilience

Now grants +3 Out of Combat Regen
Cold Front

Cold Front

Damage Height increased from 3.5m to 5m
Colossus

Colossus

No longer grants +300 Bonus Health
Base Health increased from +15% to +25%
Counterspell

Counterspell

Cooldown increased from 20s to 23s
Bonus health reduced from +75 to +50
Dispel Magic

Dispel Magic

Spirit Resistance reduced from 16% to 10%
Frenzy

Frenzy

No longer grants +20% Spirit Resistance when below 50% Health
No longer grants +15% Base Spirit Resistance
No longer grants +0.75m Base Move Speed
Now grants +160 Health
Base Fire Rate increased from 10% to 15%
Low HP Move Speed increased from 2.5 to 4
Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
Low HP Fire Rate increased from +25% to +40%
Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Fury Trance

Fury Trance

Lifesteal reduced from 18% to 14%
Heroic Aura

Heroic Aura

Cooldown reduced from 25s to 22s
Bullet Resistance aura increased from 15% to 17%
Infuser

Infuser

Lifesteal reduced from 16% to 13%
Active Lifesteal reduced from 80% to 70%
Inhibitor

Inhibitor

Weapon Damage reduced from 25% to 10%
Leech

Leech

Bonus Health increased from 120 to 160 (the sum of the two components)
Lifesteal reduced from 30% to 25%
Mystic Reverb

Mystic Reverb

Lifesteal reduced from 10% to 8%
Imbued Lifesteal reduced from 27% to 22%
Opening Rounds

Opening Rounds

Weapon Damage reduced from +45% to +30%
Now upgrades from High-Velocity Rounds (includes it's stats)
Spirit Power reduced from +10 to +7
Reactive Barrier

Reactive Barrier

No longer restores 1 stamina on trigger
No longer grants +6% Spirit Resist
Now triggers off of Silence (same trigger set as Indomitable)
Cooldown increased from 40s to 55s
Barrier spirit scaling reduced from 2.1 to 1.8
Rescue Beam

Rescue Beam

Cast range increased from 32m to 35m
Restorative Locket

Restorative Locket

Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
Heal per stack reduced from 20 to 16
Return Fire

Return Fire

Bullet Resistance increased from 8% to 10%
Bullet Damage Returned increased from 60% to 65%
Scourge

Scourge

No longer grants -4% Cooldown Reduction
Now grants +15% Debuff Resistance
Shadow Weave

Shadow Weave

Moved from T4 to T3
Out of Combat Regen reduced from 10 to 5
Duration reduced from 18s to 10s
Ambush duration reduced from 8s to 5s
Cooldown increased from 32s to 45s
Spot Radius increased from 18m to 20m
Ambush Spirit Power reduced from 35 to 20
Ambush Fire Rate reduced from 32% to 20%
Ambush Melee damage reduced from 25% to 20%
Spirit Burn

Spirit Burn

DPS Spirit scaling increased from 0.05 to 0.06
Spirit Lifesteal

Spirit Lifesteal

Lifesteal reduced from 16% to 13%
Spirit Rend

Spirit Rend

Lifesteal reduced from 12% to 10%
Spirit Resilience

Spirit Resilience

Now grants +3 Out of Combat Regen
Spirit Shredder Bullets

Spirit Shredder Bullets

Lifesteal reduced from 12% to 10%
Spirit Snatch

Spirit Snatch

Spirit Power Steal increased from 15 to 20
Spiritual Overflow

Spiritual Overflow

No longer grants +15% Spirit Lifesteal as base stat
Now provides +15% Ability Duration
Activated buff no longer provides +20% Ability Duration
Activated buff now provides +20% Spirit Lifesteal
Lifesteal reduced from 20% to 16% (part of a global adjustment ontop of the prior rework to the item)
Split Shot

Split Shot

Max Stacks reduced from 6 to 5
Weapon Damage per stack reduced from 10% to 8%
Cooldown increased from 24s to 27s
Supressor

Supressor

No longer grants +50 Bonus Health
Now grants +8% Bullet Resistance
Trophy Collector

Trophy Collector

Moved from T3 Item to T2
Souls per stack reduced from 25 to 18
Out of Combat regen reduced from 4 to 2
Ability Range reduced from +1% Per Stack to +0.75%
No longer gives +20 Health per stack
Vampiric Burst

Vampiric Burst

Lifesteal reduced from 16% to 13%
Lifesteal reduced from 80% to 70%
Veil Walker

Veil Walker

Now upgrades from Sprint Boots (includes it's stats)
Bonus Health Reduced from +175 to +125

Heroes

Abrams

Abrams

Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
Siphon Life Siphon Life
heal reduced from 80/40% to 70/35%
Apollo

Apollo

Disengaging Sigil Disengaging Sigil
base damage reduced from 100 to 85
Billy

Billy

Rising Ram Rising Ram
T3 now also reduces cooldown by 10s
Celeste

Celeste

Bullet cycle time reduced from 0.65 to 0.58
Shining Wonder Shining Wonder
radius increased from 14m to 15.5m
damage increased from 120 to 135
Doorman

Doorman

Fixed a bug that could allow you to bring the Urn through a doorway
Drifter

Drifter

Rend Rend
T3 now also increases melee scaling (1.2 to 1.6)
Bloodscent Bloodscent
T3 increased from +10% Amplified Damage to +12%
Dynamo

Dynamo

Kinetic Pulse Kinetic Pulse
spirit scaling reduced from 1.8 to 1.65
Quantum Entanglement Quantum Entanglement
cooldown increased from 19s to 20s
Haze

Haze

Restored being able to slide while using Bullet Dance
Bullet Dance Bullet Dance
range increased from 15m to 16m
now has 30% evasion in the base ability
T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
Holliday

Holliday

Fixed Rising Ram interrupting Lasso
Spirit Lasso Spirit Lasso
T1 increased from +68 Damage to +80
T3 increased from -30s Cooldown to -50s
Infernus

Infernus

Flame Dash Flame Dash
DPS spirit scaling reduced from 1.0 to 0.7
DPS now does half damage to objective
McGinnis

McGinnis

Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
Fixed Mini Turrets being locked on objectives when they were invulnerable
Medicinal Specter Medicinal Specter
duration increased from 6s to 6.5s
Mina

Mina

Nox Nostra Nox Nostra
DPS reduced by 6%
Mirage

Mirage

Base health regen reduced from 2 to 1.5
Fire Scarabs Fire Scarabs
duration reduced from 8s to 7s
Mo & Krill

Mo & Krill

Burrow Burrow
move speed increased from +4 to +5
Paige

Paige

Stamina increased from 2 to 3
Dash speed reduced to slow bucket
Plot Armor Plot Armor
cooldown reduced from 30s to 28s
Bookwyrm Bookwyrm
recharge timer reduced from 8s to 7s
Paradox

Paradox

Kinetic Carbine Kinetic Carbine
cooldown reduced from 30s to 28s
now provides +20% Air Dash Distance when charged
Time Wall Time Wall
T2 weapon damage increased from +30% to +35%
Pocket

Pocket

Enchanter's Satchel Enchanter's Satchel
spirit scaling increased from 0.9 to 1.1
Affliction Affliction
cooldown reduced from 150s to 140s
Rem

Rem

Fixed a bug with Naptime that allowed you to attack while casting it
Pillow Toss Pillow Toss
recharge timer reduced from 10s to 9s
Shiv

Shiv

Alt fire knockback reduced by 10%
Serrated Knives Serrated Knives
spirit scaling reduced from 0.15 to 0.13
T3 spirit scaling reduced from +0.1 to +0.09
Silver

Silver

Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
Slam Fire Slam Fire
Current Health As Damage reduced from 4% to 3%
Venator

Venator

Gutshot Gutshot
damage scaling reduced from 0.8 to 0.7
wall hit damage scaling reduced from 0.9 to 0.8
Victor

Victor

Aura of Suffering Aura of Suffering
T2 increased from +28 Max DPS to +34
Shocking Reanimation Shocking Reanimation
T3 increased from -100s Cooldown to -130s
Viscous

Viscous

Fixed various locations where Splatter didn't bounce properly
Goo Ball Goo Ball
lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
Vyper

Vyper

Fixed Armor Piercing Rounds doing damage through Petrify
Lethal Venom Lethal Venom
cooldown increased from 24s to 28s
T2 increased from -8s Cooldown to -12s
cast range reduced from 15m to 10m and now scales with boons (0.2)
Lady Geist

Lady Geist

Life Drain Life Drain
heal reduced from 80% to 75%

Street Brawl

Unstable Concoction reduces the players respawn time by 50%
Seraphim Wings damage reduced while in air reduced from 60% to 40%
The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
Mystic Expansion Radius bonus reduced from +20% to +16%
Greater Expansion Radius bonus reduced from +30% to +25%
Enhanced Escalating Exposure: Max Stacks from +8 to +6
Enhanced Escalating Exposure: Amp per stack from +2 to +1.5
Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)
Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets

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