Gameplay Update - 04-30-2026
Buff
Nerf
Adjustment
Patch Overview
Buffs
(10)
Nerfs
(16)
General
Base health per boon reduced by 7
Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
Reduced bullet damage growth by 5% for the following heroes: Victor
Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
Walkers Bullet Resistance increased from 15% to 25%
Medic Trooper missing health percent heal reduced from 14% to 12%
Medic Trooper fixed regen growth per minute reduced from 3 to 2
Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
Fixed Alt Fire scaling for Yamato and Viscous not working recently
Items
Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
Lifesteal Adjustments:
Active Reload
Fire Rate increased from +22% to +25%
Lifesteal reduced from 18% to 14%
Alchemical Fire
Spirit Power increased from +8 to +10
Arctic Blast
Damage Height increased from 3.5m to 5m
Blood Tribute
Now has an innate 8% Debuff Resistance
Active Debuff Resist reduced from 40% to 35%
Bullet Lifesteal
Lifesteal reduced from 16% to 13%
Bullet Resilience
Now grants +3 Out of Combat Regen
Cold Front
Damage Height increased from 3.5m to 5m
Colossus
No longer grants +300 Bonus Health
Base Health increased from +15% to +25%
Counterspell
Cooldown increased from 20s to 23s
Bonus health reduced from +75 to +50
Dispel Magic
Spirit Resistance reduced from 16% to 10%
Frenzy
No longer grants +20% Spirit Resistance when below 50% Health
No longer grants +15% Base Spirit Resistance
No longer grants +0.75m Base Move Speed
Now grants +160 Health
Base Fire Rate increased from 10% to 15%
Low HP Move Speed increased from 2.5 to 4
Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
Low HP Fire Rate increased from +25% to +40%
Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Fury Trance
Lifesteal reduced from 18% to 14%
Heroic Aura
Cooldown reduced from 25s to 22s
Bullet Resistance aura increased from 15% to 17%
Infuser
Lifesteal reduced from 16% to 13%
Active Lifesteal reduced from 80% to 70%
Inhibitor
Weapon Damage reduced from 25% to 10%
Leech
Bonus Health increased from 120 to 160 (the sum of the two components)
Lifesteal reduced from 30% to 25%
Mystic Reverb
Lifesteal reduced from 10% to 8%
Imbued Lifesteal reduced from 27% to 22%
Opening Rounds
Weapon Damage reduced from +45% to +30%
Now upgrades from High-Velocity Rounds (includes it's stats)
Spirit Power reduced from +10 to +7
Reactive Barrier
No longer restores 1 stamina on trigger
No longer grants +6% Spirit Resist
Now triggers off of Silence (same trigger set as Indomitable)
Cooldown increased from 40s to 55s
Barrier spirit scaling reduced from 2.1 to 1.8
Rescue Beam
Cast range increased from 32m to 35m
Restorative Locket
Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
Heal per stack reduced from 20 to 16
Return Fire
Bullet Resistance increased from 8% to 10%
Bullet Damage Returned increased from 60% to 65%
Scourge
No longer grants -4% Cooldown Reduction
Now grants +15% Debuff Resistance
Shadow Weave
Moved from T4 to T3
Out of Combat Regen reduced from 10 to 5
Duration reduced from 18s to 10s
Ambush duration reduced from 8s to 5s
Cooldown increased from 32s to 45s
Spot Radius increased from 18m to 20m
Ambush Spirit Power reduced from 35 to 20
Ambush Fire Rate reduced from 32% to 20%
Ambush Melee damage reduced from 25% to 20%
Spirit Burn
DPS Spirit scaling increased from 0.05 to 0.06
Spirit Lifesteal
Lifesteal reduced from 16% to 13%
Spirit Rend
Lifesteal reduced from 12% to 10%
Spirit Resilience
Now grants +3 Out of Combat Regen
Spirit Shredder Bullets
Lifesteal reduced from 12% to 10%
Spirit Snatch
Spirit Power Steal increased from 15 to 20
Spiritual Overflow
No longer grants +15% Spirit Lifesteal as base stat
Now provides +15% Ability Duration
Activated buff no longer provides +20% Ability Duration
Activated buff now provides +20% Spirit Lifesteal
Lifesteal reduced from 20% to 16% (part of a global adjustment ontop of the prior rework to the item)
Split Shot
Max Stacks reduced from 6 to 5
Weapon Damage per stack reduced from 10% to 8%
Cooldown increased from 24s to 27s
Supressor
No longer grants +50 Bonus Health
Now grants +8% Bullet Resistance
Trophy Collector
Moved from T3 Item to T2
Souls per stack reduced from 25 to 18
Out of Combat regen reduced from 4 to 2
Ability Range reduced from +1% Per Stack to +0.75%
No longer gives +20 Health per stack
Vampiric Burst
Lifesteal reduced from 16% to 13%
Lifesteal reduced from 80% to 70%
Veil Walker
Now upgrades from Sprint Boots (includes it's stats)
Bonus Health Reduced from +175 to +125
Heroes
Abrams
Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
Siphon Life
heal reduced from 80/40% to 70/35%
Apollo
Disengaging Sigil
base damage reduced from 100 to 85
Billy
Rising Ram
T3 now also reduces cooldown by 10s
Celeste
Bullet cycle time reduced from 0.65 to 0.58
Shining Wonder
radius increased from 14m to 15.5m
damage increased from 120 to 135
Doorman
Fixed a bug that could allow you to bring the Urn through a doorway
Drifter
Rend
T3 now also increases melee scaling (1.2 to 1.6)
Bloodscent
T3 increased from +10% Amplified Damage to +12%
Dynamo
Kinetic Pulse
spirit scaling reduced from 1.8 to 1.65
Quantum Entanglement
cooldown increased from 19s to 20s
Haze
Restored being able to slide while using Bullet Dance
Bullet Dance
range increased from 15m to 16m
now has 30% evasion in the base ability
T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
Holliday
Fixed Rising Ram interrupting Lasso
Spirit Lasso
T1 increased from +68 Damage to +80
T3 increased from -30s Cooldown to -50s
Infernus
Flame Dash
DPS spirit scaling reduced from 1.0 to 0.7
DPS now does half damage to objective
McGinnis
Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
Fixed Mini Turrets being locked on objectives when they were invulnerable
Medicinal Specter
duration increased from 6s to 6.5s
Mina
Nox Nostra
DPS reduced by 6%
Mirage
Base health regen reduced from 2 to 1.5
Fire Scarabs
duration reduced from 8s to 7s
Mo & Krill
Burrow
move speed increased from +4 to +5
Paige
Stamina increased from 2 to 3
Dash speed reduced to slow bucket
Plot Armor
cooldown reduced from 30s to 28s
Bookwyrm
recharge timer reduced from 8s to 7s
Paradox
Kinetic Carbine
cooldown reduced from 30s to 28s
now provides +20% Air Dash Distance when charged
Time Wall
T2 weapon damage increased from +30% to +35%
Enchanter's Satchel
spirit scaling increased from 0.9 to 1.1
Affliction
cooldown reduced from 150s to 140s
Rem
Fixed a bug with Naptime that allowed you to attack while casting it
Pillow Toss
recharge timer reduced from 10s to 9s
Shiv
Alt fire knockback reduced by 10%
Serrated Knives
spirit scaling reduced from 0.15 to 0.13
T3 spirit scaling reduced from +0.1 to +0.09
Silver
Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
Slam Fire
Current Health As Damage reduced from 4% to 3%
Venator
Gutshot
damage scaling reduced from 0.8 to 0.7
wall hit damage scaling reduced from 0.9 to 0.8
Victor
Aura of Suffering
T2 increased from +28 Max DPS to +34
Shocking Reanimation
T3 increased from -100s Cooldown to -130s
Viscous
Fixed various locations where Splatter didn't bounce properly
Goo Ball
lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
Vyper
Fixed Armor Piercing Rounds doing damage through Petrify
Lethal Venom
cooldown increased from 24s to 28s
T2 increased from -8s Cooldown to -12s
cast range reduced from 15m to 10m and now scales with boons (0.2)
Lady Geist
Life Drain
heal reduced from 80% to 75%
Street Brawl
Unstable Concoction reduces the players respawn time by 50%
Seraphim Wings damage reduced while in air reduced from 60% to 40%
The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
Mystic Expansion Radius bonus reduced from +20% to +16%
Greater Expansion Radius bonus reduced from +30% to +25%
Enhanced Escalating Exposure: Max Stacks from +8 to +6
Enhanced Escalating Exposure: Amp per stack from +2 to +1.5
Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)
Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets