Gameplay Update - 05-22-2026
Buff
Nerf
Adjustment
Patch Overview
Buffs
(50)
Active Reload
Alchemical Fire
Ballistic Enhancement
Battle Vest
Bullet Lifesteal
Capacitor
Crushing Fists
Cultist Sacrifice
Debuff Reducer
Decay
Disarming Hex
Divine Barrier
Escalating Resilience
Fleetfoot
Focus Lens
Fortitude
Frenzy
Fury Trance
Healing Rite
Heroic Aura
Hunter's Aura
Indomitable
Infuser
Juggernaut
Majestic Leap
Melee Charge
Mercurial Magnum
Mystic Regeneration
Mystic Shot
Mystic Slow
Radiant Regeneration
Rapid Recharge
Reactive Barrier
Rebuttal
Restorative Shot
Return Fire
Rusted Barrel
Scourge
Shadow Weave
Spellbreaker
Spellslinger
Spirit Lifesteal
Spirit Snatch
Surge of Power
Tesla Bullets
Torment Pulse
Unstoppable
Vampiric Burst
Veil Walker
Witchmail
Nerfs
(10)
General
Base HP reduced by 10 for all heroes
HP per boon reduced by 3
Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
Breakables spawn time increased from 2 minutes to 3 minutes
Shrines are now invulnerable until one pair of Base Guardians are destroyed
Backdoor removal linger duration reduced from 20s to 14s
Knockup durations are now affected by debuff reduction
Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
Sliding no longer resets sprint speed
Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
Bullet Velocity now stacks additively rather than diminishingly
Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
Medic Trooper heal increased from 12% missing hp to 13%
Fixed Parry FX not always matching state
Base Guardian Bullet Resistance increased from 10% to 20%
Shrine Bullet Resistance increased from 10% to 20%
Tier 2 Bullet Resistance increased from 25% to 35%
Midboss now starts spawned at the beginning of the game
Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Fixed various item barrier durations not scaling with duration increases
Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
Fixed a bug where walkers were spinning while lasering.
Smoothed zipline grabbing to fix some jitter
Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
Removed delay on ziplines when using alternative key binds
Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor
We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
The Urn is now always dropped off on top of the bridge on the middle of the map.
Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
Urn damage is lethal
Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
No longer silences you while carrying. You are still disarmed and movement silenced.
No longer grants +30% Bullet and Spirit Resist while carrying it
Area around deposting the urn is revealed (urn runner is also revealed as usual)
The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
Souls are all instant after the deposit is complete
All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
Items
Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
Active Reload
Lifesteal increased from 14% to 16%
Alchemical Fire
Damage per Second spirit scaling increased from 0.152 to 0.2
Arcane Surge
Fixed various interaction bugs with different abilities
Arctic Blast
Slowed targets now have their stamina regen frozen for the 4s slow duration
Radius increased from 12m to 16m
Damage height increased from 5m to 7m
No longer does 15% damage amp
Immobilize increased from 0.75s to 1s
Ballistic Enhancement
Now upgrades from Mystic Expansion
Ability Range increased from +20% to +22%
Battle Vest
Weapon Damage increased from 15% to 18%
Bullet Lifesteal
Now grants +6% Weapon Damage
Bullet Resist Shredder
No longer grants +65 Bonus Health
Bullet Resist increased from 8% to 9%
Now grants +9% Weapon Damage
Capacitor
Proc cooldown reduced from 0.25s to 0.2s
Cold Front
Radius reduced from 12m to 10m
Damage height increased from 5m to 7m
Counterspell
Spirit Power reduced from +8 to +5
Crippling Headshot
Now works vs NPCs
Crushing Fists
Cooldown reduced from 7s to 5s
Melee damage increased from 20% to 22%
Cultist Sacrifice
Weapon Damage increased from 8% to 10%
Weapon Damage boon scaling increased from 0.7 to 0.8
Bonus Souls increased from 170% to 180%
Debuff Reducer
Now grants +90 Health
Decay
Cooldown reduced from 32s to 30s
Disarming Hex
Duration increased from 4s to 4.25s
Dispel Magic
Cooldown increased from 40s to 45s
Divine Barrier
Now grants +1.5 Out of Combat Regen (from components)
Escalating Resilience
Max Ammo increased from 30% to 35%
Weapon Damage increased from 15% to 18%
Extra Regen
Regen reduced from 3 to 2.5
Out of Combat regen increased from 1 to 1.5
Fleetfoot
Now grants +6% Weapon Damage
Active slow resistance increased from 35% to 40%
Focus Lens
Duration increased from 4s to 4.5s
Fortitude
Move speed increased from 1.25m to 1.5m
Frenzy
Triggered debuff resistance increased from 30% to 40%
Fury Trance
Active duration increased from 6s to 6.5s
Gains the +6% Weapon Damage (from component)
Fire Rate increased from 30% to 32%
Glass Cannon
Max Health reduction reduced from -15% to -13%
Golden Goose Egg
Permanent buff from every 100 souls to every 80
Guardian Ward
Barrier increased from 200 to 250
Cooldown increased from 45s to 60s
Now grants +1.5 Out of Combat Regen (from components)
Healing Booster
Fixed various abilities and items not being boosted correctly
Healing Rite
Spirit scaling increased from 0.93 to 1.1
Heroic Aura
Radius increased from 30m to 35m
Hunter's Aura
Fire Rate reduction increased from -14% to -15%
Indomitable
Barrier scaling increased from 1.8 to 2.0
Now has +2 Out of Combat Regen (from components)
Bullet Resist increased from 8% to 10%
Spirit Resist increased from 8% to 10%
Infuser
Duration increased from 6s to 7s
Gains +6 Spirit Power (from components)
Juggernaut
Fire Rate reduction increased from -36% to -40%
Move speed bonus increased from +2m to +2.5m
Leech
Updated bonus HP to match the components
Magic Carpet
Now innately grants -15% Gravity and Air Control by +25%
Majestic Leap
Now grants +50% air control for the duration of the barrier
Barrier boon scaling increased from 8 to 12
Melee Charge
Cooldown reduced from 7s to 5s
Mercurial Magnum
Base Bullet Damage spirit scaling increased from 0.465 to 0.49
Mystic Regeneration
Regen duration increased from 6s to 7s
Mystic Shot
Spirit scaling increased from 1 to 1.2
Mystic Slow
Bonus Health increased from +30 to +50
Opening Rounds
Spirit Power reduced from +7 to +4
Radiant Regeneration
Regen duration increased from 6s to 7s
Rapid Recharge
Spirit Power for Charged Abilities increased from +10 to +14
Reactive Barrier
Now grants +1 Out of Combat Regen (from components)
Rebuttal
Parry cooldown reduced from -2s to -1.75s
Recharging Rush
Cooldown increased from 24s to 25s
Restorative Locket
No longer has a minimum of 1 stamina restore
Max stamina restored reduced from 4 to 3
Restorative Shot
NPC Healing increased from 15 to 20
Return Fire
Duration increased from 6s to 6.5s
Rusted Barrel
Bonus health increased from 50 to 60
Scourge
Debuff resist increased from 15% to 17%
Shadow Weave
Duration increased from 10s to 13s
Ambush Fire Rate increased from 20% to 25%
Ambush Spirit Power increased from 20 to 25
Ambush Melee Damage increased from 20% to 25%
Sharpshooter
Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
Long range weapon damage reduced from 70% to 60%
Now has innate 10% Weapon Damage (from components)
Silencer
Spirit Resistance reduced from 15% to 12%
Slowing Bullets
Dash Distance slow reduced from -25% to -22%
Spellbreaker
Now grants +90 Health (from components)
Spellslinger
Cooldown Reduction reduced from 6% to 5%
Spirit Lifesteal
Bonus Health increased from +70 to +90
Spirit Shielding
No longer grants +1.75m Move Speed on activation
Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
Spirit Snatch
Bonus damage spirit scaling increased from 0.744 to 0.84
Spirit Power Steal increased from 20 to 28
Spiritual Overflow
Spirit Lifesteal moved from Active to Innate (reduced from 16% to 13%)
Now builds from Spirit Lifesteal (gains the innates it has)
Surge of Power
Imbued Spirit Power increased from 24 to 25
Tesla Bullets
Proc cooldown reduced from 0.25s to 0.2s
Torment Pulse
Melee Resist increased from 15% to 18%
Toxic Bullets
No longer builds up from melee attacks
Unstoppable
Cooldown reduced from 65s to 60s
Vampiric Burst
Duration increased from 4.5s to 5s
Now grants +6% Weapon Power (from components)
Veil Walker
Heal per boon increased from 6 to 8
Invisibility duration increased from 7s to 8s
Vortex Web
Fixed the debuff losing gravity modification when upgraded from Slowing Hex
Weakening Headshot
Now works vs NPCs
Weapon Shielding
No longer grants +1.75m Move Speed on activation
Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
Weighted Shots
Dash Distance slow reduced from -25% to -22%
Debuff resistance increased from 20% to 22%
Witchmail
Spirit Resist increased from 20% to 22%
Heroes
Abrams
Infernal Resilience
T1 changed from "+1.5 Health Regen" to "+200 Max Health"
T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)
Seismic Impact
T2 increased from +0.7s Stun Duration to +0.8s
T3 Unstoppable duration increased from 5s to 6s
Apollo
Improved the hero's hitboxes (easier to hit)
Base regen reduced from 2 to 1
Riposte
no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
no longer triggers on damage auras (things like Flame Dash)
no longer triggers off of objective damage
Flawless Advance
hitbox reduced by 10%
Bebop
Bullet damage per boon reduced from 0.139 to 0.115
Exploding Uppercut
T2 weapon damage reduced from +40% to +30%
Sticky Bomb
T2 increased from +75 Damage to +85
Billy
Health per boon increased from +48 to +59
Bullet damage per boon reduced from 0.165 to 0.142
Rising Ram
cooldown increased from 30s to 32s
T2 increased from +0.3s Duration to +0.4s
T3 increased from -10s Cooldown to -13s
Calico
Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
Celeste
Improved the hero's hitboxes (easier to hit)
Stamina cooldown increased from 4.5s to 5s
Radiant Daggers
T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
Shining Wonder
T2 increased from +50 Damage to +70
Doorman
Doorways close sub ability now starts on cooldown for 8s
Fixed recent bug causing Luggage Cart not being dispelled
Call Bell
radius reduced from 6m to 5.5m
T3 radius increased from +4m to +4.5m
explosion damage spirit scaling reduced from 1.4 to 1.3
inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
Doorway
is no longer unsilenceable
Drifter
Rend
T3 no longer increases scaling by 0.4
T3 now also deals Heavy Melee Damage (0.55 scale)
Dynamo
Kinetic Pulse
T2 reduced from -18% Bullet Resistance to -15%
spirit scaling reduced from 1.65 to 1.55
Quantum Entanglement
T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
Graves
Sprint speed increased from 1.6 to 2.2
Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
Fixed Deadheads being unable to dash through veils
Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
Fixed Deadhead's damage taken from bullets being unaffected by fall-off
Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
Fixed Deadheads becoming inactive if Graves dies while they are following her
Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
Update Grave's melee to also set the dash target for Deadheads
Bullet damage and growth reduced by -10%
Grasping Hands
now spawns a ghoul in the base ability (T3 still increases it by 1)
Jar of Dead
spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
Grey Talon
Rain of Arrow stamina distance changed from being -9% to +25%
Rain of Arrows
cooldown reduced from 30s to 22s
cast delay reduced from 0.5s to 0.2s
duration reduced from 7s to 4s
moving ability in air improved
Weapon Damage bonus reduced from +4 to +3
T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
Haze
Fixation
T3 increased from +0.12 to +0.14
Holliday
Base bullet damage increased from 18.8 to 19.7
Health regen increased from 1 to 2
Infernus
Bullet size increased from 3 to 4
Concussive Combustion
T3 increased from +0.75s Stun Duration to +0.9s
Kelvin
When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
Frost Grenade
damage spirit scaling reduced from 0.7 to 0.6
Arctic Beam
DPS spirit scaling reduced from 0.5 to 0.38
Lash
Bullet damage per boon reduced from 0.341 to 0.31
Ground Strike
damage per meter spirit scaling increased from 0.0372 to 0.04
Grapple
T2 bonus damage no longer stacks with itself, but instead refreshes the duration
T3 now also grants +1 Charge
McGinnis
Bullet damage per boon increased from 0.17 to 0.18
Heavy Barrage
Fixed not triggering Diviner's Kevlar
Medicinal Specter
radius increased from 5.5m to 6m
Mina
Innate -8% Debuff Resist
Rake
Fixed sometimes not working with high ping
Love Bites
T3 increased from -4s Cooldown to -5s
no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
Nox Nostra
T3 reduced from 1% Current HP to 0.5%
Mirage
Djinn's Mark
Updated visuals
Mo & Krill
Getting hit with a melee no longer knocks you up when you are burrowed
Sand Blast
T3 increased from +1s Duration to +1.5s
Paige
Bookwyrm
T2 improved from -8s Cooldown to -12s
Rallying Charge
T3 increased from +135 Damage to +160
now has half cooldown if it hits no allies or enemies
Paradox
Time Wall
T1 duration increased from +2.5s to +3.5s
T3 increased from +1 Charge to +2
T3 Charge Delay reduced from 4s to 2s
Kinetic Carbine
T3 increased from +50% Max Damage Scaling to +55%
Paradoxical Swap
damage increased from 125 to 150
Flying Cloak
T2 weapon damage duration reduced from 8s to 6s
Affliction
cooldown increased from 140s to 150s
Rem
Reduced lockout period after ejecting from Tag Along from 1s to 0.3s
Pillow Toss
charge time reduced from 9s to 8s
T3 increased from +90 to +100 Damage
Tag Along
burst heal now also applies to secondary allies that you jump to
lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
can now be cast through veils
time to fly to your ally is now 50% faster
heal duration is now displayed on the hud as well as the healthbar icon
fixed specific abilities/items that could kill Rem while he's napping
now allows friendly auras to affect Rem
eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
eject no longer briefly restricts movement abilities and input
Naptime
now provides +30% damage reduction in the base ability (T3 still adds +50%)
Seven
Bullet damage growth reduced from 0.374 to 0.337
Crit reduction increased from 35% to 55%
Shiv
Slice and Dice
T2 reduced from -8% Spirit Resist to -6%
Bloodletting
Deferred Damage Cleared reduced from 40% to 35%
T3 increased from +45% Deferred Damage Cleared to +50%
Killing Blow
cooldown increased from 105s to 125s
full rage damage bonus reduced from 14% to 12%
T2 increased from +8% Full Rage Damage Bonus to +10%
T2 now also reduces cooldown by -30s
Silver
Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
Entangling Bola
no longer prevents you from jumping and mantling
T2 changed from "+0.75s Duration" to "-5s Cooldown"
T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
Lycan Curse
Fire Rate reduced from 80% to 65%
Fire Rate spirit scaling increased from 0.25 to 0.45
Venator
Health increased from 790+43/boon to 830+48/boon
Hex-Lined Snap Trap
T3 increased from +25% Damage Against Revealed Targets to +30%
T3 now also grants +1 Charge
Victor
Bullet damage reduced from 13+0.3135 to 12+0.26
Jumpstart
T3 spirit scaling increased from +0.6 to +0.9
Aura of Suffering
now does 50% damage to objectives
Viscous
Puddle Punch
T1 now also increases damage by +20
T2 no longer increases damage by +30
T2 now also grants +40% Lifesteal (1/4th against non-heroes)
Vyper
Screwjab Dagger
T2 bullet resist per stack from -5% to -6%
T3 now also increases max stacks by 2
Warden
Bullet damage per boon reduced from 0.38 to 0.34
Willpower
T3 debuff resistance now retroactively applies to existing debuffs when cast
Binding Word
T2 no longer increases cast range by +12m
Yamato
Shadow Transformation T1 increased from +5 Weapon Damage to +7
Power Slash
post cast time reduced from 0.4s to 0.2s
spirit scaling increased from 1.86s to 2.1
Flying Slash
range increased from 25m to 30m
T2 no longer grants +20m Cast Range
T3 now also grants +15m Cast Range
T3 increased from +1 Charge to +2
Crimson Slash
Fixed not being able to hit anything if the player is aimed too high or low
Street Brawl
Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech