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Gameplay Update - 05-22-2026

Buff Nerf Adjustment

General

Base HP reduced by 10 for all heroes
HP per boon reduced by 3
Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
Breakables spawn time increased from 2 minutes to 3 minutes
Shrines are now invulnerable until one pair of Base Guardians are destroyed
Backdoor removal linger duration reduced from 20s to 14s
Knockup durations are now affected by debuff reduction
Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
Sliding no longer resets sprint speed
Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
Bullet Velocity now stacks additively rather than diminishingly
Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
Medic Trooper heal increased from 12% missing hp to 13%
Fixed Parry FX not always matching state
Base Guardian Bullet Resistance increased from 10% to 20%
Shrine Bullet Resistance increased from 10% to 20%
Tier 2 Bullet Resistance increased from 25% to 35%
Midboss now starts spawned at the beginning of the game
Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Fixed various item barrier durations not scaling with duration increases
Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
Fixed a bug where walkers were spinning while lasering.
Smoothed zipline grabbing to fix some jitter
Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
Removed delay on ziplines when using alternative key binds
Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor
We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
The Urn is now always dropped off on top of the bridge on the middle of the map.
Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
Urn damage is lethal
Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
No longer silences you while carrying. You are still disarmed and movement silenced.
No longer grants +30% Bullet and Spirit Resist while carrying it
Area around deposting the urn is revealed (urn runner is also revealed as usual)
The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
Souls are all instant after the deposit is complete
All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.

Items

Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
Active Reload

Active Reload

Lifesteal increased from 14% to 16%
Alchemical Fire

Alchemical Fire

Damage per Second spirit scaling increased from 0.152 to 0.2
Arcane Surge

Arcane Surge

Fixed various interaction bugs with different abilities
Arctic Blast

Arctic Blast

Slowed targets now have their stamina regen frozen for the 4s slow duration
Radius increased from 12m to 16m
Damage height increased from 5m to 7m
No longer does 15% damage amp
Immobilize increased from 0.75s to 1s
Ballistic Enhancement

Ballistic Enhancement

Now upgrades from Mystic Expansion
Ability Range increased from +20% to +22%
Battle Vest

Battle Vest

Weapon Damage increased from 15% to 18%
Bullet Lifesteal

Bullet Lifesteal

Now grants +6% Weapon Damage
Bullet Resist Shredder

Bullet Resist Shredder

No longer grants +65 Bonus Health
Bullet Resist increased from 8% to 9%
Now grants +9% Weapon Damage
Capacitor

Capacitor

Proc cooldown reduced from 0.25s to 0.2s
Cold Front

Cold Front

Radius reduced from 12m to 10m
Damage height increased from 5m to 7m
Counterspell

Counterspell

Spirit Power reduced from +8 to +5
Crippling Headshot

Crippling Headshot

Now works vs NPCs
Crushing Fists

Crushing Fists

Cooldown reduced from 7s to 5s
Melee damage increased from 20% to 22%
Cultist Sacrifice

Cultist Sacrifice

Weapon Damage increased from 8% to 10%
Weapon Damage boon scaling increased from 0.7 to 0.8
Bonus Souls increased from 170% to 180%
Debuff Reducer

Debuff Reducer

Now grants +90 Health
Decay

Decay

Cooldown reduced from 32s to 30s
Disarming Hex

Disarming Hex

Duration increased from 4s to 4.25s
Dispel Magic

Dispel Magic

Cooldown increased from 40s to 45s
Divine Barrier

Divine Barrier

Now grants +1.5 Out of Combat Regen (from components)
Escalating Resilience

Escalating Resilience

Max Ammo increased from 30% to 35%
Weapon Damage increased from 15% to 18%
Extra Regen

Extra Regen

Regen reduced from 3 to 2.5
Out of Combat regen increased from 1 to 1.5
Fleetfoot

Fleetfoot

Now grants +6% Weapon Damage
Active slow resistance increased from 35% to 40%
Focus Lens

Focus Lens

Duration increased from 4s to 4.5s
Fortitude

Fortitude

Move speed increased from 1.25m to 1.5m
Frenzy

Frenzy

Triggered debuff resistance increased from 30% to 40%
Fury Trance

Fury Trance

Active duration increased from 6s to 6.5s
Gains the +6% Weapon Damage (from component)
Fire Rate increased from 30% to 32%
Glass Cannon

Glass Cannon

Max Health reduction reduced from -15% to -13%
Golden Goose Egg

Golden Goose Egg

Permanent buff from every 100 souls to every 80
Guardian Ward

Guardian Ward

Barrier increased from 200 to 250
Cooldown increased from 45s to 60s
Now grants +1.5 Out of Combat Regen (from components)
Healing Booster

Healing Booster

Fixed various abilities and items not being boosted correctly
Healing Rite

Healing Rite

Spirit scaling increased from 0.93 to 1.1
Heroic Aura

Heroic Aura

Radius increased from 30m to 35m
Hunter's Aura

Hunter's Aura

Fire Rate reduction increased from -14% to -15%
Indomitable

Indomitable

Barrier scaling increased from 1.8 to 2.0
Now has +2 Out of Combat Regen (from components)
Bullet Resist increased from 8% to 10%
Spirit Resist increased from 8% to 10%
Infuser

Infuser

Duration increased from 6s to 7s
Gains +6 Spirit Power (from components)
Juggernaut

Juggernaut

Fire Rate reduction increased from -36% to -40%
Move speed bonus increased from +2m to +2.5m
Leech

Leech

Updated bonus HP to match the components
Magic Carpet

Magic Carpet

Now innately grants -15% Gravity and Air Control by +25%
Majestic Leap

Majestic Leap

Now grants +50% air control for the duration of the barrier
Barrier boon scaling increased from 8 to 12
Melee Charge

Melee Charge

Cooldown reduced from 7s to 5s
Mercurial Magnum

Mercurial Magnum

Base Bullet Damage spirit scaling increased from 0.465 to 0.49
Mystic Regeneration

Mystic Regeneration

Regen duration increased from 6s to 7s
Mystic Shot

Mystic Shot

Spirit scaling increased from 1 to 1.2
Mystic Slow

Mystic Slow

Bonus Health increased from +30 to +50
Opening Rounds

Opening Rounds

Spirit Power reduced from +7 to +4
Radiant Regeneration

Radiant Regeneration

Regen duration increased from 6s to 7s
Rapid Recharge

Rapid Recharge

Spirit Power for Charged Abilities increased from +10 to +14
Reactive Barrier

Reactive Barrier

Now grants +1 Out of Combat Regen (from components)
Rebuttal

Rebuttal

Parry cooldown reduced from -2s to -1.75s
Recharging Rush

Recharging Rush

Cooldown increased from 24s to 25s
Restorative Locket

Restorative Locket

No longer has a minimum of 1 stamina restore
Max stamina restored reduced from 4 to 3
Restorative Shot

Restorative Shot

NPC Healing increased from 15 to 20
Return Fire

Return Fire

Duration increased from 6s to 6.5s
Rusted Barrel

Rusted Barrel

Bonus health increased from 50 to 60
Scourge

Scourge

Debuff resist increased from 15% to 17%
Shadow Weave

Shadow Weave

Duration increased from 10s to 13s
Ambush Fire Rate increased from 20% to 25%
Ambush Spirit Power increased from 20 to 25
Ambush Melee Damage increased from 20% to 25%
Sharpshooter

Sharpshooter

Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
Long range weapon damage reduced from 70% to 60%
Now has innate 10% Weapon Damage (from components)
Silencer

Silencer

Spirit Resistance reduced from 15% to 12%
Slowing Bullets

Slowing Bullets

Dash Distance slow reduced from -25% to -22%
Spellbreaker

Spellbreaker

Now grants +90 Health (from components)
Spellslinger

Spellslinger

Cooldown Reduction reduced from 6% to 5%
Spirit Lifesteal

Spirit Lifesteal

Bonus Health increased from +70 to +90
Spirit Shielding

Spirit Shielding

No longer grants +1.75m Move Speed on activation
Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
Spirit Snatch

Spirit Snatch

Bonus damage spirit scaling increased from 0.744 to 0.84
Spirit Power Steal increased from 20 to 28
Spiritual Overflow

Spiritual Overflow

Spirit Lifesteal moved from Active to Innate (reduced from 16% to 13%)
Now builds from Spirit Lifesteal (gains the innates it has)
Surge of Power

Surge of Power

Imbued Spirit Power increased from 24 to 25
Tesla Bullets

Tesla Bullets

Proc cooldown reduced from 0.25s to 0.2s
Torment Pulse

Torment Pulse

Melee Resist increased from 15% to 18%
Toxic Bullets

Toxic Bullets

No longer builds up from melee attacks
Unstoppable

Unstoppable

Cooldown reduced from 65s to 60s
Vampiric Burst

Vampiric Burst

Duration increased from 4.5s to 5s
Now grants +6% Weapon Power (from components)
Veil Walker

Veil Walker

Heal per boon increased from 6 to 8
Invisibility duration increased from 7s to 8s
Vortex Web

Vortex Web

Fixed the debuff losing gravity modification when upgraded from Slowing Hex
Weakening Headshot

Weakening Headshot

Now works vs NPCs
Weapon Shielding

Weapon Shielding

No longer grants +1.75m Move Speed on activation
Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
Weighted Shots

Weighted Shots

Dash Distance slow reduced from -25% to -22%
Debuff resistance increased from 20% to 22%
Witchmail

Witchmail

Spirit Resist increased from 20% to 22%

Heroes

Abrams

Abrams

Infernal Resilience Infernal Resilience
T1 changed from "+1.5 Health Regen" to "+200 Max Health"
T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)
Seismic Impact Seismic Impact
T2 increased from +0.7s Stun Duration to +0.8s
T3 Unstoppable duration increased from 5s to 6s
Apollo

Apollo

Improved the hero's hitboxes (easier to hit)
Base regen reduced from 2 to 1
Riposte Riposte
no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
no longer triggers on damage auras (things like Flame Dash)
no longer triggers off of objective damage
Flawless Advance Flawless Advance
hitbox reduced by 10%
Bebop

Bebop

Bullet damage per boon reduced from 0.139 to 0.115
Exploding Uppercut Exploding Uppercut
T2 weapon damage reduced from +40% to +30%
Sticky Bomb Sticky Bomb
T2 increased from +75 Damage to +85
Billy

Billy

Health per boon increased from +48 to +59
Bullet damage per boon reduced from 0.165 to 0.142
Rising Ram Rising Ram
cooldown increased from 30s to 32s
T2 increased from +0.3s Duration to +0.4s
T3 increased from -10s Cooldown to -13s
Calico

Calico

Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
Celeste

Celeste

Improved the hero's hitboxes (easier to hit)
Stamina cooldown increased from 4.5s to 5s
Radiant Daggers Radiant Daggers
T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
Shining Wonder Shining Wonder
T2 increased from +50 Damage to +70
Doorman

Doorman

Doorways close sub ability now starts on cooldown for 8s
Fixed recent bug causing Luggage Cart not being dispelled
Call Bell Call Bell
radius reduced from 6m to 5.5m
T3 radius increased from +4m to +4.5m
explosion damage spirit scaling reduced from 1.4 to 1.3
inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
Doorway Doorway
is no longer unsilenceable
Drifter

Drifter

Rend Rend
T3 no longer increases scaling by 0.4
T3 now also deals Heavy Melee Damage (0.55 scale)
Dynamo

Dynamo

Kinetic Pulse Kinetic Pulse
T2 reduced from -18% Bullet Resistance to -15%
spirit scaling reduced from 1.65 to 1.55
Quantum Entanglement Quantum Entanglement
T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
Graves

Graves

Sprint speed increased from 1.6 to 2.2
Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
Fixed Deadheads being unable to dash through veils
Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
Fixed Deadhead's damage taken from bullets being unaffected by fall-off
Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
Fixed Deadheads becoming inactive if Graves dies while they are following her
Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
Update Grave's melee to also set the dash target for Deadheads
Bullet damage and growth reduced by -10%
Grasping Hands Grasping Hands
now spawns a ghoul in the base ability (T3 still increases it by 1)
Jar of Dead Jar of Dead
spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
Grey Talon

Grey Talon

Rain of Arrow stamina distance changed from being -9% to +25%
Rain of Arrows Rain of Arrows
cooldown reduced from 30s to 22s
cast delay reduced from 0.5s to 0.2s
duration reduced from 7s to 4s
moving ability in air improved
Weapon Damage bonus reduced from +4 to +3
T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
Haze

Haze

Fixation Fixation
T3 increased from +0.12 to +0.14
Holliday

Holliday

Base bullet damage increased from 18.8 to 19.7
Health regen increased from 1 to 2
Infernus

Infernus

Bullet size increased from 3 to 4
Concussive Combustion Concussive Combustion
T3 increased from +0.75s Stun Duration to +0.9s
Kelvin

Kelvin

When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
Frost Grenade Frost Grenade
damage spirit scaling reduced from 0.7 to 0.6
Arctic Beam Arctic Beam
DPS spirit scaling reduced from 0.5 to 0.38
Lash

Lash

Bullet damage per boon reduced from 0.341 to 0.31
Ground Strike Ground Strike
damage per meter spirit scaling increased from 0.0372 to 0.04
Grapple Grapple
T2 bonus damage no longer stacks with itself, but instead refreshes the duration
T3 now also grants +1 Charge
McGinnis

McGinnis

Bullet damage per boon increased from 0.17 to 0.18
Heavy Barrage Heavy Barrage
Fixed not triggering Diviner's Kevlar
Medicinal Specter Medicinal Specter
radius increased from 5.5m to 6m
Mina

Mina

Innate -8% Debuff Resist
Rake Rake
Fixed sometimes not working with high ping
Love Bites Love Bites
T3 increased from -4s Cooldown to -5s
no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
Nox Nostra Nox Nostra
T3 reduced from 1% Current HP to 0.5%
Mirage

Mirage

Djinn's Mark Djinn's Mark
Updated visuals
Mo & Krill

Mo & Krill

Getting hit with a melee no longer knocks you up when you are burrowed
Sand Blast Sand Blast
T3 increased from +1s Duration to +1.5s
Paige

Paige

Bookwyrm Bookwyrm
T2 improved from -8s Cooldown to -12s
Rallying Charge Rallying Charge
T3 increased from +135 Damage to +160
now has half cooldown if it hits no allies or enemies
Paradox

Paradox

Time Wall Time Wall
T1 duration increased from +2.5s to +3.5s
T3 increased from +1 Charge to +2
T3 Charge Delay reduced from 4s to 2s
Kinetic Carbine Kinetic Carbine
T3 increased from +50% Max Damage Scaling to +55%
Paradoxical Swap Paradoxical Swap
damage increased from 125 to 150
Pocket

Pocket

Flying Cloak Flying Cloak
T2 weapon damage duration reduced from 8s to 6s
Affliction Affliction
cooldown increased from 140s to 150s
Rem

Rem

Reduced lockout period after ejecting from Tag Along from 1s to 0.3s
Pillow Toss Pillow Toss
charge time reduced from 9s to 8s
T3 increased from +90 to +100 Damage
Tag Along Tag Along
burst heal now also applies to secondary allies that you jump to
lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
can now be cast through veils
time to fly to your ally is now 50% faster
heal duration is now displayed on the hud as well as the healthbar icon
fixed specific abilities/items that could kill Rem while he's napping
now allows friendly auras to affect Rem
eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
eject no longer briefly restricts movement abilities and input
Naptime Naptime
now provides +30% damage reduction in the base ability (T3 still adds +50%)
Seven

Seven

Bullet damage growth reduced from 0.374 to 0.337
Crit reduction increased from 35% to 55%
Shiv

Shiv

Slice and Dice Slice and Dice
T2 reduced from -8% Spirit Resist to -6%
Bloodletting Bloodletting
Deferred Damage Cleared reduced from 40% to 35%
T3 increased from +45% Deferred Damage Cleared to +50%
Killing Blow Killing Blow
cooldown increased from 105s to 125s
full rage damage bonus reduced from 14% to 12%
T2 increased from +8% Full Rage Damage Bonus to +10%
T2 now also reduces cooldown by -30s
Silver

Silver

Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
Entangling Bola Entangling Bola
no longer prevents you from jumping and mantling
T2 changed from "+0.75s Duration" to "-5s Cooldown"
T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
Lycan Curse Lycan Curse
Fire Rate reduced from 80% to 65%
Fire Rate spirit scaling increased from 0.25 to 0.45
Venator

Venator

Health increased from 790+43/boon to 830+48/boon
Hex-Lined Snap Trap Hex-Lined Snap Trap
T3 increased from +25% Damage Against Revealed Targets to +30%
T3 now also grants +1 Charge
Victor

Victor

Bullet damage reduced from 13+0.3135 to 12+0.26
Jumpstart Jumpstart
T3 spirit scaling increased from +0.6 to +0.9
Aura of Suffering Aura of Suffering
now does 50% damage to objectives
Viscous

Viscous

Puddle Punch Puddle Punch
T1 now also increases damage by +20
T2 no longer increases damage by +30
T2 now also grants +40% Lifesteal (1/4th against non-heroes)
Vyper

Vyper

Screwjab Dagger Screwjab Dagger
T2 bullet resist per stack from -5% to -6%
T3 now also increases max stacks by 2
Warden

Warden

Bullet damage per boon reduced from 0.38 to 0.34
Willpower Willpower
T3 debuff resistance now retroactively applies to existing debuffs when cast
Binding Word Binding Word
T2 no longer increases cast range by +12m
Yamato

Yamato

Shadow Transformation T1 increased from +5 Weapon Damage to +7
Power Slash Power Slash
post cast time reduced from 0.4s to 0.2s
spirit scaling increased from 1.86s to 2.1
Flying Slash Flying Slash
range increased from 25m to 30m
T2 no longer grants +20m Cast Range
T3 now also grants +15m Cast Range
T3 increased from +1 Charge to +2
Crimson Slash Crimson Slash
Fixed not being able to hit anything if the player is aimed too high or low

Street Brawl

Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech

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