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Minor Update - 09-16-2026

Buff Nerf Adjustment

General

Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
Slightly reduced comeback bounties in general (this is in addition to the above change)
A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
Guardian bounty increased by 10%
Walker bounty increased by 5%
Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
Using parry now pauses reloading
Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
Getting stunned now pauses your reload rather than restarting it
Breakables in the underground tunnels initial spawn time increased from 3m to 5m
Breakables in the underground tunnels respawn rate increased from 3m to 5m
All move slow values reduced by ~20% globally
All ground dash slows reduced by ~10% globally
Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)

Items

Ballistic Enchantment

Ballistic Enchantment

Duration increased from 14s to 20s
Cultist Sacrifice

Cultist Sacrifice

Bounty reduced from 180% to 170%
Decay

Decay

DPS reduced by 25%
Duration increased by 20%
Diviner's Kevlar

Diviner's Kevlar

Now grants +10% Ultimate Ability Cooldown Reduction
Focus Lens

Focus Lens

Damage increased from 30% to 35%
Cast range increased from 20m to 25m
Fortitude

Fortitude

Max Health regen increased from 2% to 2.25%
Golden Goose Egg

Golden Goose Egg

Damage Penalty increased from -10% to -15%
Stored souls now count towards net worth (affects comeback reward calculations)
Souls per minute reduced from 90 to 80
Hollow Point

Hollow Point

Bullet Resist Reduction increased from 9% to 10%
Leech

Leech

Bullet and Spirit Lifesteal increased from 25% to 28%
Lifestrike

Lifestrike

Heal on Melee hit increased from 100+1.5 to 120+1.75
Melee hit heal increased from 30% to 35%
Mercurial Magnum

Mercurial Magnum

Base bullet damage scaling reduced from 0.49 to 0.38
Base bullet damage reduced from 25% to 20%
Plated Armor

Plated Armor

Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
Radiant Regeneration

Radiant Regeneration

Healing on Ability Cast per boon scaling reduced from 2 to 1.7
Restorative Locket

Restorative Locket

Heal per boon reduced from 0.5 to 0.45
Stack range reduced from 35m to 32m
Shadow Weave

Shadow Weave

Now builds from Sprint Boots
Sprint speed increased from 1.5 to 2
Cooldown reduced from 45s to 37s
Slowing Hex

Slowing Hex

Cooldown increased from 27s to 29s
Spiritual Overflow

Spiritual Overflow

Buildup is 35% slower
Spirit Power on proc reduced from 40 to 30
Fire Rate reduced from 30% to 25%
Tankbuster

Tankbuster

Current Health Bonus damage reduced from 8% to 7.5%
Toxic Bullets

Toxic Bullets

Spirit scaling increased from 0.005% to 0.006%
Trophy Collector

Trophy Collector

Souls per minute reduced from 18 to 16
Veil Walker

Veil Walker

No longer builds from Sprint Boots
No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
Movement speed bonus is now removed when the invisibility is removed
Spirit Power reduced from 10 to 6
Weakening Headshot

Weakening Headshot

Bullet Resist Reduction reduced from -13% to -12%

Heroes

Abrams

Abrams

Infernal Resilience Infernal Resilience
T3 increased from +8% to +9%
Seismic Impact Seismic Impact
T3 reduced from 6s Unstoppable to 5s
Celeste

Celeste

Stamina cooldown increased from 5 to 5.3
Light Eater Light Eater
spirit lifesteal reduced from 20% to 18%
T3 decreased from +25 to +22
Dazzling Trick Dazzling Trick
cooldown increased from 34s to 38s
Radiant Daggers Radiant Daggers
T2 reduced from +80 to +70
Shining Wonder Shining Wonder
radius reduced from 16.5m to 15.5m
T3 Max Bounces reduced from +8 to +6
Graves

Graves

Health per boon increased from 33 to 35
Haze

Haze

Fixation Fixation
headshot stack count increased from +2 to +3
T3 weapon scaling increased from 0.0003 to 0.00035
Holliday

Holliday

Health per boon increased from 41 to 43
Lasso duration extention by Bounce Pad increased from +1s to +1.25s
Crackshot Crackshot
T2 now also applies -6% Bullet Resistance for 5s
Ivy

Ivy

Stone Form Stone Form
radius reduced from 6m to 5.75m
T1 max health heal reduced from 7% to 6%
Kelvin

Kelvin

Frozen Shelter Frozen Shelter
base ability health regen now scales with spirit power (0.2)
Lady Geist

Lady Geist

Life Drain Life Drain
T3 spirit scaling increased from +0.3 to +0.45
Essence Bomb Essence Bomb
T3 damage increased from 26% to 30%
Lash

Lash

Gun falloff range reduced from 18m->54m to 16m->48m
Ground Strike Ground Strike
T3 spirit scaling increased from +0.03 to +0.04
T3 damage per meter scaling increased from 110% to 120%
Grapple Grapple
T2 Weapon Damage buff duration reduced from 10s to 6s
Flog Flog
heal reduced from 50% to 40%
angle increased from 38 to 40
T3 reduced from +40 degrees angle to +25
T3 reduced from +20% heal to +15%
Paige

Paige

Heavy Melee spirit scaling increased from 0.3 to 0.45
Captivating Read Captivating Read
T1 increased from -11s Cooldown to -14s
T3 increased from +1m to +2m
Rallying Charge Rallying Charge
Fixed some collision issues with Rallying Charge
Paradox

Paradox

Kinetic Carbine Kinetic Carbine
min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
min damage multiplier no longer gets increased by the T3
Rem

Rem

Fixed a bug where multiple helpers could be sent to follow a single player for no effect
Lil Helpers Lil Helpers
now have a target UI when instant cast mode is selected
Shiv

Shiv

Alt fire base damage increased by 4%
Alt fire damage per boon increased from +0.2 to +0.24
Serrated Knives Serrated Knives
while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
Silver

Silver

Health per boon increased from 28 to 31
Sprint speed increased from 1.5 to 2.5
Dashes and light melee's no longer pause your gun's cycle time
Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
Boot Kick Boot Kick
can only target heroes and objectives now
Entangling Bola Entangling Bola
can only target heroes now
Venator

Venator

Ira Domini Ira Domini
now works with Ricochet, all the shots will bounce
can now split shot (releases 1 extra bolt on each side, 3 total)
Viscous

Viscous

Alt fire damage growth reduced by 10%
Splatter Splatter
detonation cooldown reduced from 0.15 to 0.12
T1 reduced from +2m to +1.5m
The Cube The Cube
cast range reduced from 26m to 20m
Puddle Punch Puddle Punch
cooldown increased from 21s to 24s
Goo Ball Goo Ball
T3 now also increases spirit scaling by 0.2
Vyper

Vyper

Slither Slither
T3 barrier duration reduced from 5s to 4s
Petrifying Bola Petrifying Bola
cooldown increased from 105s to 115s
Warden

Warden

Bullet damage per boon reduced from 0.28 to 0.25
Fire Rate spirit scaling reduced from 0.25 to 0.21
Alchemical Flask Alchemical Flask
projectile range and speed reduced by 30%
Willpower Willpower
T3 spirit scaling reduced from +2.7 to +2.1
T3 debuff resistance reduced from 40% to 30%
Wraith

Wraith

Card Trick Card Trick
heart heal reduced from 75 to 60
heart heal spirit scaling reduced from 0.75 to 0.5
Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
T3 Clubs slow from +20% to +15%
Project Mind Project Mind
Fixed getting caught on edges/corners when aiming past it
Full Auto Full Auto
spirit damage per bullet scaling increased from 0.03 to 0.045
Yamato

Yamato

Crimson Slash Crimson Slash
T3 now also increases the heal spirit scaling by +0.4
Flying Slash Flying Slash
light melee scaling increased from 1.0 to 1.2

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