Bashdown
radius reduced from 4.5m to 4m
T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
T3 now also reduces charge time by 2s
Rising Ram
damage reduced from 55 to 40
damage spirit scaling increased from 1.7 to 1.9
cooldown reduced by 50% on impact
charge duration reduced from 0.51s to 0.3s
T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
T3 increased from 6.5% Max Health to 8%
Blasted
spirit scaling reduced from 0.8 to 0.6
active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
passive no longer reduces enemy fire rate by -14%
tooltip simplified
T3 now also increases spirit scaling by +0.6
Chain Gang
radius reduced from 13m to 12m
no longer grants +15% Spirit and Bullet Resist
cooldown increased from 125s to 150s
T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
T3 no longer grants +90 damage
T3 now also increases the radius by +5m
Bullet damage growth reduced from 0.18 to 0.165
Blasted
Amp increased from 9% to 10%
Melee Bonus Health reduced from 80 to 70
Melee Bonus Health spirit scaling increased from 0.7 to 0.8
Chain Gang
damage reduced from 150 to 120
now always goes on full cooldown after interruption
Base bullet damage reduced from 6.79 to 6.3
Blasted
no longer works against Sinner's Sacrifice
Max Health melee spirit scaling reduced from 0.78 to 0.7
Chain Gang
will now break slightly faster when target is out of LOS
can no longer be broken by mantling
Rising Ram
T2 increased from +25% Weapon Damage to +35%
T3 increased from 6% Max Health as spirit damage to 6.5%
Add footsteps to Billy's out of combat run animations
Base move speed reduced from 7.3 to 7.1
Blasted
T1 movespeed increased from +1.75 to +2.25m
Base health from 730 to 740
Rising Ram
cooldown decreased from 33s to 30s
Bashdown
melee scaling increased from 1x to 1.1x
spirit damage reduced from 40 to 35 and scaling reduced from 1.2x to 1.1x
impact center is now slightly closer to Billy
Chain Gang
will snap slightly faster when target is out of LOS
pull consistency improved in complex terrain
Health regen increased from 2.5 to 3.0
Health per boon reduced from 44 to 43
Blasted
bullet amp increased from 8% to 9%
increased base health boost from 75 to 80 and reduced T3 health boost from +65 to +50
reduced health boost spirit scaling from 0.9x to 0.8x
base duration reduced from 8.5s to 8.0s and duration on heavy melee reduced from 5.0s to 4.5s
cooldown reduced from 30s to 27s
no longer gives bonus health from objectives
Chain Gang
time to break LOS increased by 0.1s