Glass Cannon
Innate
Weapon Damage
+80%
Max Health
-13%
Conditional
Fire Rate per Kill
+7%
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
Max Health reduction reduced from -15% to -13%
Max Health penalty increased from -13% to -15%
Max Health reduced from -10% to -13%
Fire Rate per stack increased from +7% to +8%
Now requires Slowing Bullets and grants the slow passive
Now gives +1 Movement Speed
No longer gives +2 ammo on kill
Weapon Damage reduced from +75% to +70%
Now gives +10% Weapon Damage per kill (up to +50%)
When you die you lose a stack
Weapon Damage increased from 70% to 75%
Weapon damage increased from 65% to 70%
Weapon Damage reduced from +70% to +65%
Fire Rate reduced from 15% to 10%