Call Bell
now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
T2 is now "+30 Impact Damage and +40 Explosion Damage"
T3 now also increases slow by 15%
Hotel Guest
T3 late checkout cooldown increased from 10s to 13s
Gun now pierces through targets at 50% reduced damage
Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
Call Bell
time between charges increased from 4s to 6s
no longer has Impact Damage (was 40 with 1.0 scaling)
explosion damage increased from 55 to 85
explosion damage spirit scaling reduced from 1.7 to 1.4
T1 increased from +2m to +2.5m
T2 no longer has Impact Damage
T2 Explosion Damage increased from 40 to 75
T2 now increases spirit scaling by +0.6
T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
Doorway
now has a timer icon above the ability
T1 duration increased from +10s to +15s
T2 barrier duration increased from 8s to 12s
T3 doorway distance now also scales with Spirit Power (0.25)
Luggage Cart
is now 20% larger (20% wider hitbox as well)
T1 changed from "-8s Cooldown" to "+60 Damage"
T2 increased from +15m Cast Range to +20m
T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
Hotel Guest
cast range increased from 6m to 7m
no longer goes on cooldown if the target dies during the cast
fixed enemies not always landing in the correct spot on return
now supports instant cast settings
returning guest now has a 100% time slow that decays to 0% over 1s
cost of stay damage reduced from 150 to 75
failure to check-out damage reduced from 250 to 125
T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"
T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
Base regen from 2 to 1
Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
Call Bell
explosion damage reduced from 60 to 55
T2 explosion damage reduced from +50 to +45
impact damage spirit scaling increased from 0.7 to 1.0
Bullet damage growth per boon reduced from 1.15 to 1.0
Outgoing headshot damage multiplier reduced by 25%
Call Bell
explosion damage spirit scaling increased from 1.5 to 1.7
Improved performance when placing Doorway
Doorway
placement has been improved
can now be placed through veils again
Call Bell
explosion damage reduced from 70 to 60
explosion damage spirit scaling increased from 1.4 to 1.5
Hotel Guest
now teleports the target back to the beginning of the hotel if they fall into the void.
Call Bell
cooldown increased from 16s to 18s
Luggage Cart
T3 stun reduced duration from 1.5s to 1.2s