Torment Pulse
Innate
Bonus Health
+100
Melee Resist
+18%
Conditional
1.4s Cooldown
Pulse Damage
+25
Pulse Radius
+9m
Periodically deals spirit damage to the closest two enemies nearby.
Formerly
Torment
Melee Resist increased from 15% to 18%
Pulse Damage reduced from 27+0.25 to 25+0.23
Damage spirit scaling reduced from 0.28 to 0.25
No longer hits sleeping enemies to avoid waking them up
Cooldown reduced from 1.5 to 1.4
Bonus Health increased from 110 to 125
Now grants +15% Melee Resistance
now scales with cooldown again
Spirit power scaling reduced from 0.33 to 0.3
Pulse interval is now fixed and does not get reduced with cooldown reduction
Health Bonus increased from 140 to 160
Spirit Power damage scaling increased from 0.25 to 0.33
Spirit damage scaling increased from 0.2 to 0.24
Now has a regular cooldown that is reduced by cooldown reduction
Target count increased from 1 to 2
Fixed sometimes waking up neutrals
Interval improved from 2s to 1.5s
Damage per pulse reduced from 45 to 40 (total dps from 22.5 to 26.6)
HP bonus reduced from +150 to +125