Melee Charge
Innate
Melee Damage
+10%
Bullet Resist
+6%
Heavy Melee Distance
+50%
Conditional
5s Cooldown
Bonus Heavy Damage
+25%
Your next Heavy Melee attack against an enemy deals increased damage.
Cooldown reduced from 7s to 5s
Heavy Melee Bonus damage now works with heavy melee abilities
Bullet Resistance reduced from 10% to 6%
Fixed always giving 25% more damage against objectives
Bonus Heavy Damage reduced from 30% to 25%
Bonus Health reduced from +75 to +65
Weapon Damage reduced from 15% to 12%
Health reduced from 100 to 75
Cooldown increased from 10.5s to 16s
Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
Cooldown increased from 8.5s to 10s
Now grants +1 HP regen
Bonus health increased from 75 to 100
Weapon Damage increased from 10% to 15%
No longer grants +15% Melee Damage