Toxic Bullets
Conditional
Bleed Damage
+1.9% DPS
Incoming Healing
-35%
Duration
+4s
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also reduces Incoming Healing on the bleeding target.
Buildup Per Shot
+1.28%
Spirit scaling increased from 0.005% to 0.006%
Bleed damage increased from 1.7% to 1.9%
No longer builds up from melee attacks
Buildup is now 10% slower
Bleed reduced from 2% to 1.7%
Anti Heal increased from -30% to -35%
Bleed damage reduced from 2.2% to 2%
Buildup is 10% harder
duration increased from 3s to 4s
Burn increased from 2.1% to 2.2%
Damage reduced from 2.5% Max HP to 2.1%
Now scales with Spirit Power (0.005%)
Buildup is now 15% harder
Bleed reduced from 2.6% to 2.5%
Bleed damage increased from 2.5% to 2.75%
Healing Reduction reduced from 65% to 50%
Buildup is now 15% slower
Heal Reduction increased from -55% to -65%
Bleed damage reduced from 6% to 5%
Now grants +100 Health
Now deals half damage against troopers and neutrals