Return Fire
Active
6.5s Duration
23s Cooldown
Bullet Damage Returned
65%
Spirit Damage Returned
25%
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
Duration increased from 6s to 6.5s
Bullet Resistance increased from 8% to 10%
Bullet Damage Returned increased from 60% to 65%
Bullet damage returned increased from 50% to 60%
Cooldown reduced from 25s to 23s
Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
Bullet Damage Returned reduced from 60% to 50%
Bullet damage returned increased from 50% to 60%
Bullet Resistance increased from 6% to 8%
Bullet Resistance reduced from 10% to 6%
Bullet Damage Returned reduced from 60% to 50%
Spirit Damage return from 30% to 25%
Cooldown reduced from 30s to 25s
no longer has +9 Spirit Power
now has +3 HP Regen
now has +10% Ammo
Now requires Extra Regen
Cooldown increased from 25s to 30s
Active bullet resist reduced from 25% to 20%
While active grants +25% Bullet Resistance
Bullet Damage Returned reduced from 70% to 60%
No longer grants +7% Fire Rate
Spirit Power increased from +7 to +9
Fixed Ricochet'd bullets not returning the right amount of damage
Bullet damage returned reduced form 80% to 70%
Bullet Damage returned increased from 70% to 80%
Bonus HP increased from +100 to +125
Health bonus increased from +75 to +100
Fixed spirit damage returned counting as bullet damage
Cooldown reduced from 30s to 24s
No longer applies procs
Bullet damage return increased from 60% to 70%
Now also reflects 30% of Spirit damage (requires line of sight)
Bullet damage returned reduced from 75% to 60%
Fixed not returning fire to McGinnis' sentries
No longer has Spirit and Fire Rate bonus during the active
Now passively always gives +7 Spirit and +7% Fire Rate