Fire Scarabs
cooldown reduced from 45s to 35s
Traveler
T1 now also increases Fire Rate by 20%
Bullet damage reduced from 15.2+0.5 to 14.8+0.3
Tornado renamed to Dust Devil
Fire Scarabs
no longer have a limited duration to launch each one. Functions as a normal charged ability.
collision and model size increased a bit
base charges reduced from 4 to 2
spirit scaling reduced from 1.0 to 0.8
now immediately steal the health from the target
Max Health steal increased from 45 to 70
changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal
cooldown increased from 40s to 45s
T1 changed from "-15s Cooldown" to "+50 Max Health Steal"
T2 changed from "-8% Bullet Resist" to "+2 Charges"
T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling"
no longer has a reduced effect against non-heroes
Dust Devil
lift duration reduced from 1.0s to 0.4s
spirit scaling reduced from 0.7 to 0.3
now slows affected enemies by 30% for 3s
bullet evasion duration increased from 3.5s to 4s
bullet evasion increased from 25% to 30%
T1 changed from "+0.4s Lift Duration" to "+60 Damage"
T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion"
T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0"
Djinn's Mark
cooldown increased from 2.6s to 3s
multiplier duration increased from 4.5s to 5s
reveal duration increased from 3s to 6s
tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change)
T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s"
T2 increased from +8.1 Damage to +20
T3 cooldown increased from -0.75s to -1s
T3 now also stuns for 0.5s at max stacks
Traveler
cooldown reduced from 155s to 145s
can now be cast while on the zipline
no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.
now targets a location on the minimap rather than units. Places you at the ground level of that location.
no longer grants +2m Move Speed and +26% Fire Rate
T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s"
T2 changed from "Grants Traveler Buffs to Ally" to "400 Barrier with spirit scaling for 12s"
T3 "Unstoppable for 3s" to "-80s Cooldown"
Fire Scarabs
Max Health steal increased from 37 to 45
Traveler
can now target friendly objectives
cooldown reduced from 160s to 145s
T1 now also reduces cooldown by 25s
Djinn's Mark
is now affected by cooldown reduction
Fire Scarabs
T3 increased from +60 Max Health Steal to +70
Base bullet damage reduced by 10%
Fixed Cases where Mirage's Tornado would get Stuck and/or Go through Walls
Djinn's Mark
now has a range limit on application (45m)
Base Health reduced from 550 to 500
Djinn's Mark
T1 slow reduced from 80% to 60%
Fire Scarabs
Bullet Resist Reduction reduced from -10% to -8%
Djinn's Mark
T2 reduced from +4s Multiplier Duration to +2.5s
Fire Scarabs
Max Health Steal reduced from 75 to 50
Max Health Steal spirit scaling increased from 0.9 to 1.4
Fire Scarabs
base damage reduced from 90 to 75
Fire Scarabs
T2 reduced from -10% Bullet Resist to -8%
Mirage now has custom animations for most of his core movement
Fire Scarabs
now applies its drain over 4s instead of frontloaded
no longer restricts you from hitting the same target (debuff duration refreshes)
launch window increased from 5s to 8s (can be extended by duration extender)
Traveler
now allows you to rotate the camera
T2 changed from "-56 Cooldown" to "Grants Ally Traveler Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m)
Tornado speed reduced by 10%
Fixed Tornado being usable while immobilized
Tornado and Fire Scarabs ability slots swapped
Traveler
cooldown increased from 130s to 145s
T2 increased from -40s to -55s
can now be cast by targeting the top bar portraits
HP per boon reduced from 41 to 37
Fire Scarabs
cooldown increased from 32s to 40s
Mirage Djinn's Mark: damage vfx revision to reduce visual noise, debuff moved to overhead UI
Mirage Traveler now previews Mirage's model at destination to show facing direction
Mirage gun revisions to tracer, muzzle flash, and impacts
Fire Scarabs
T3 max health steal increased from +70 to +80
Djinn's Mark
T3 cooldown between multipliers improved from -0.5s to -0.75s
Traveler
Fire Rate increased from 20% to 30%
T2 cooldown reduction improved from -30s to -40s
T3 now grants Unstoppable for 3s on arrival
Mirage still loves the Djinn, but he yells about them less frequently
Mirage Djinn's Mark effects revisions to reduce noise on the victim and appear more clearly for Mirage
Bullet radius reduced from 8 to 6
Tornado time for victims to reach max height reduced from 0.3s to 0.2s
Tornado lift duration reduced from 1.2s to 1.1s
Fixed Tornado being castable while busy (such as while channeling Traveler)
Djinn's Mark
T1 now only applies the slow when the multiplier is 2x or higher
damage is now treated as a DoT in terms of zipline rules (doesn't prevent ziplining or knock you off)
Fixed applying bullet procs with Return Fire
Tornado lift duration reduced from 1.5s to 1.2s
Tornado T1 bonus lift duration reduced from +0.5s to +0.4s
Tornado base bullet evasion reduced from 30% to 25%
Djinn's Mark
T3 now also reduces Multiplier Cooldown by 0.5s