Card Trick
cooldown increased from 0.5s to 0.6s
Joker no longer bounces to other targets
gaining charges (AP or shop) no longer automatically builds them up
can now be alt casted to fire from the inverse order
T3 Spade bonus reduced from +50% to +40%
T3 Heart healing scale reduced from +0.75 to +0.5
Telekinesis
cast range reduced from 14m to 13m
throw range reduced from 14m to 13m
cast delay increased from 0.3s to 0.35s
Card Trick
Spade reduced from +70% to +60%
Heart scaling reduced from 1.25 to 1.0
T3 Heart scaling increased from 0.5 to 0.75
Fixed Heart heal doing full value for non-heroes (instead of half)
Telekinesis
debuff duration reduced from 3s to 2.75s
Card Trick
cards now have specific suites with special bonuses.
• Card Types:
• Spades: +70% Damage
• Diamond: Cuts enemy resistances by -8% for 5s. Does not stack.
• Hearts: Heals you for 75 HP (1.25 spirit scaling, half heal on non-heroes)
• Clubs: 30% Slow for 3s
• Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)
• Card Types:
• Spades: +70% Damage
• Diamond: Cuts enemy resistances by -8% for 5s. Does not stack.
• Hearts: Heals you for 75 HP (1.25 spirit scaling, half heal on non-heroes)
• Clubs: 30% Slow for 3s
• Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)
base charge count increased from 1 to 2
base damage reduced from 60 to 45
spirit scaling reduced from 1.0 to 0.55
buildup now takes 20% longer
cooldown reduced from 0.75s to 0.5s
post cast time reduced from 0.2s to 0.1
now highlights the card that will be throw next.
now has unique sounds for each card suite that is summoned.
T1 increased from "+1 Charges" to "+2 Charges"
T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
Project Mind
Fixed interaction with stuns
Full Auto
no longer affects allies (previously gave half fire rate to allies)
duration no longer scales with Spirit Power
cooldown reduced from 48s to 45s
base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
T1 increased from -14s Cooldown to -20s
T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
Telekinesis
cooldown increased from 110s to 120s
cast range reduced from 20m to 14m
cast time increased from 0.1s to 0.3s
no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
T1 changed from "-25s Cooldown" to "+100 Damage"
T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
Card Toss T2 reduced from +40 Damage to +35
Card Trick
spirit scaling reduced from 1.2 to 1.0
Card Trick
base damage increased from 55 to 60
Project Mind
cooldown reduced from 48s to 42s
Base bullet damage increased from 5.115 to 5.4
Bullet damage growth per boon reduced from 0.175 to 0.155
Card Trick
delay reduced from 0.75 to 0.7
Bullet damage increased from 4.95 to 5.115
Bullet damage growth reduced from 0.18 to 0.175 (same overall peak damage)
Card Trick
T3 slow increased from 25% to 30%
spirit scaling increased from 1.1 to 1.2
Project Mind
fixed going no where if the player is on uneven ground
Base health reduced from 700 to 650
Bullet damage growth reduced by 18%
Card Trick
damage reduced from 70 to 60
spirit scaling increased from 0.84 to 1.1
T3 now also applies a 25% Slow for 1s
Full Auto
T2 reduced from 4 Spirit Damage to 3
Project Mind
improved teleport targeting to remove cases where Wraith would clip nearby geo unintentionally
Telekinesis
duration reduced from 3s to 2.75s
Health per boon reduced from 65 to 57
Full Auto
T2 spirit damage per bullet reduced from 5 to 4
Card Trick
base radius reduced from 5m to 4m
Telekinesis
base damage reduced from 175 to 140
Card Trick
spirit scaling reduced from 1.1 to 0.9
cooldown increased from 0.65 to 0.75
summon rate from non-heroes reduced from 0.35 to 0.25
Telekinesis
silence and disarm duration increased from 2.5s to 3s
cast delay reduced from 0.4s to 0.3s
up/down motion now lasts 0.25s longer and moves a little bit higher
Bullet damage growth increased 0.37 to 0.39
Full Auto
T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling
T3 reduces the improved Spirit Power scaling from 0.1 to 0.05
T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal
Telekinesis
cast time reduced from 0.7s to 0.4s
projectile speed increased from 650 to 750
now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm
T2 duration now applies to the silence and disarm, increased to +0.75s
T3 now causes the projectile to bounce to another nearby hero within 20m
Full Auto
T3 lifesteal reduced from 35% to 30%
Card Trick
base damage reduced from 80 to 70
cooldown increased from 0.5s to 0.65s
Telekinesis
cooldown increased from 95s to 100s
T1 cooldown improved from -28s to -30s
Card Trick
Spirit scaling reduced from 1.5 to 1.2
Fixed Wraith Cards, Shiv Rage and lifesteal from increasing by shooting the shop
Fixed being able to melee and parry while stunned by Wraith's Telekinesis
Improved Wraith tracers to feel more connected to their bullet
Card Trick
now has 0.5s cd per cast
Telekinesis
T2 duration reduced from +0.75s to +0.5s
Full Auto
T2 changed to Imbues Bullets with +5 Spirit Damage (only affects Wraith)
Fixed some issues Card Trick tracking that could cause it to orb players or go to the wrong spot
Updated Wraith zipline animations
Card Trick
post cast time reduced from 0.5s to 0.2s
Updated Wraith Full Auto cast sound
Project Mind
T3 cooldown reduced from -35s to -30s
The Royal Flush ability has been replaced with Card Trick. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.
Project Mind
cooldown reduced from 50s to 45s
Royal Flush no longer has a cast delay
Royal Flush time to spawn cards increased from 0.4s to 0.6s
Telekinesis
no longer allows the victim to shoot back