Knockdown
Innate
Bonus Health
+75
Ability Range
+5%
Active
45m Cast Range
Apply a Stun after 2s. Stun duration is increased against airborne targets.
Ability Range reduced from +6% to +5%
Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
Now provides +6% Ability Range
Cooldown reduced from 40s to 35s
Now removes all momentum and brings heroes straight down
Stun duration reduced form 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before)
Stun duration reduced from 0.9 to 0.75
Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m)
Cast range now ignores the Z height (similar to Lash's Death Slam)
updated effect animation to alert when it will stun
Cooldown reduced from 48s to 40s
Now causes enemies to fall down faster
Delay reduced from 3s to 2s
Stun reduced from 1.25s to 0.9s
Cast range increased from 35m to 45m
Cast range reduced from 50m to 35m
Cooldown increased from 30s to 45s
Cooldown reduced from 40s to 30s
No longer provides +2 Sprint
Now provides +1 Stamina
Cooldown reduced from 50s to 40s
Spirit bonus reduced from 6 to 5
Now grants +2 Sprint
Stun duration starts after hitting the ground
Cast range increased from 40m to 50m
Cooldown reduced from 55s to 50s
Now provides +200 Spirit Shield