Lifestrike
Innate
Melee Damage
+16%
Bonus Health
+125
Conditional
4s Cooldown
Move Speed
+48%
Heal on Melee Hit
+120
Melee Hit Heal
+35%
Slow Duration
+2.5s
Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.
Heal on Melee hit increased from 100+1.5 to 120+1.75
Melee hit heal increased from 30% to 35%
When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
Heal on melee hit reduced from 160 to 100 + 1.5/boon
Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon
Light Melee cooldown penalty reduced from 2x to 1.5x
Now has double cooldown when triggered via light melee.
Heal reduced from 60% to 50%
Lifesteal reduced from 65% to 55%
Heal increased from 55% of melee damage to 65%
Cooldown reduced from 5.25s to 5s
Fixed proccing heal more than once when hitting multiple targets
Effectiveness vs non-heroes increased from 35% to 40%
Heal effectiveness vs non-heroes increased from 25% to 35%
Heal increased from 45% of melee damage to +55%
Bullet Resist increased from 6% to 8%
Works against creeps for 25% effectiveness
Now grants +6% bullet resist
Slow duration increased from 2s to 2.5s
Slow duration increased from 1.5s to 2s
Heal increased from 40% of damage to 45%
Melee damage increased from +35% to +40%
Flat portion of the lifesteal increased from 90 to 110
Cooldown reduced from 8s to 5s
Slow duration increased from 1s to 1.5s
Cooldown reduced from 10s to 8s