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Viscous
Viscous

March 10, 2026

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Puddle Punch Puddle Punch
Fixed T3 giving an extra +60 melee damage (released a couple days ago)
scaling reduced from 1 to 0.8

March 7, 2026

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Splatter Splatter
T3 spirit scaling reduced from 1.3 to 1.1
Puddle Punch Puddle Punch
scaling reduced from 1.1 to 1.0

March 6, 2026

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Splatter Splatter
bounces once by default
cooldown reduced from 30s to 26
spirit scaling reduced from 1.77 to 0.8
ground effect now increases slide distance by 60% for you and your allies
multiple hit damage value reduced from 50% to 50/38/26%
T1 radius increased from +1m to +2m
T2 cooldown increased from -12s to -14s
T3 spirit scaling increased from +0.4 to +1.3
T3 still adds 2 bounces
The Cube The Cube
now has a very brief period where allies cannot cancel to prevent accidental cancels
healing spirit scaling increased from 0.14 to 0.3
T3 increased from -21s Cooldown to -25s
Puddle Punch Puddle Punch
now grants +30% Air Control when affecting yourself or allies
Charge Time increased from 1.5s to 1.7s
Slow increased from 15% to 20%
now acts as if its close range with respect to item procs (like Point Blank)
radius reduced from 4.5m to 4m
T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage"
Goo Ball Goo Ball
no longer can carry Urn
turn rate improved a bit
can now use abilities and items (rather than being locked behind T3)
cooldown increased from 115s to 130s
duration increased from 9s to 10s
Bullet and Spirit resist reduced from 60% to 35%
T1 changed from "+5s Duration" to "-30s Cooldown"
T2 reduced from +72 Damage to +70
T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration"

January 30, 2026

Update View full patch →
Spirit per boon increased from 1.1 to 1.3
Bullet damage per boon reduced from +0.5 to +0.36
The Cube The Cube
T3 no longer removes ult debuffs
Puddle Punch Puddle Punch
displacement duration reduced from 1s to 0.8s

November 21, 2025

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Splatter Splatter
cooldown increased from 21s to 30s
T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"
T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"
T3 now also increases spirit scaling by 0.4
The Cube The Cube
duration reduced from 4s to 3s
regen increased from 30 to 40
T2 now also increases duration by +1s

October 2, 2025

Update View full patch →
Alt fire base damage reduced from 48 to 42
Alt fire damage growth increased from 1.25 to 1.6
Splatter Splatter
damage reduced from 80 to 70
T1 increased from -5.75s to -6s

September 4, 2025

Update View full patch →
Alt Fire base damage reduced from 63 to 48
Alt Fire damage growth increased from 0.45 to 1.25

July 29, 2025

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Puddle Punch Puddle Punch
cooldown reduced from 30s to 24s
T3 increased from -11.5s Cooldown to -12s

June 17, 2025

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Goo Ball Goo Ball
hitbox size increased a bit (easier to hit him)
damage reduced from 140 to 120
Splatter Splatter
second bounce damage has been reduced from 70% damage to 50% damage. Damage is now 100%, 50%, 50% for first, second and third hit.

May 27, 2025

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Goo Ball Goo Ball
duration reduced from 10s to 9s

January 27, 2025

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Goo Ball Goo Ball
turn rate improved by 10%

December 6, 2024

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The Cube The Cube
cooldown reduced from 48s to 42s
cast range reduced from 30m to 26m
Puddle Punch Puddle Punch
radius increased from 4 to 4.5
slow reduced from 20% to 15%
T2 slow reduced from 20% to 15%
T3 now also causes the Punch to become a heavy melee
Fixed visual parry cooldown bug with Puddle Punch
Goo Ball Goo Ball
damage Spirit Power scaling reduced from 1.3 to 1.1
damage T2 reduced from 120 to 90

November 21, 2024

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Updated Viscous VO: he now comments on a lot more interactions in the game (no longer a small pool of reused lines for Goo Punch)
The Cube The Cube
regen reduced from 40 to 35
T2 regen reduced from +35 to +30
regen spirit power scaling reduced from 0.2 to 0.18

October 24, 2024

Update View full patch →
cleaner effect for viscous alt-fire

September 26, 2024

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Bullet Damage reduced from 13 to 12
Can now use down dash during Goo Ball
Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball
Updated Viscous icon to look more different from Dynamo
Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range
The Cube The Cube
cleanse is now part of the T2
Puddle Punch Puddle Punch
enemy warning time increased from 0.35s to 0.45s
Splatter Splatter
post cast delay reduced from 0.5s to 0.2s

September 1, 2024

Update View full patch →
Base clip reduced from 24 to 20, Alt Fire now requires 5 bullets
Puddle Punch Puddle Punch
base cast range from 60m to 40m
T2 damage from +50 to +35
base cooldown increased from 24 to 28
now knocks people less high into the air

August 29, 2024

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Primary Fire redesigned to make it more usable and have improved damage and scaling
Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
Fixed a bug where Goo Ball would have the direction and trail particle stuck on
Updated Viscous primary fire sound
Splatter Splatter
Spirit Scaling increased from 1.4 to 1.5
Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
Puddle Punch Puddle Punch
damage increased from 100% to 110% of Light Melee
T2 is now +50 damage and +20% movement slow (was -10s cooldown)
T3 is now -12s cooldown (was +80 damage and +20% movement slow)
: delay before punch increased from 0.25s to 0.35s
Goo Ball Goo Ball
Spirit Scaling increased from 1.05 to 1.3
acceleration increased
base turn radius and turn radius after bouncing has been increased

August 15, 2024

Update View full patch →
Fix Damage prevention after being hit by Viscous' Goo Ball being reduced by Debuff Reducer
Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning
Splatter Splatter
Fixed direct hits counting as the second hit
The Cube The Cube
cast range increased from 25m to 30m
T2 cooldown reduced from -25s to -22s
Puddle Punch Puddle Punch
now deals light melee damage and is affected by melee items
Charge Delay increased from 0.5s to 1.5s
Goo Ball Goo Ball
duration reduced from 12s to 10s
T1 duration reduced from +6s to +5s
cooldown increased from 80s to 90s
now deals 50% damage to bosses
spirit resist reduced from 80% to 70%
bullet resist reduced from 70% to 60%
can now only stun and damage a target once every 1.5s, up from once every 1.0s
acceleration lowered a bit

August 6, 2024

Update View full patch →
Added a directional arrow particle effect to Goo Ball for Viscous
Added additional particles while using Goo Ball
Fixed hit detection on Puddle Punch and Goo Ball
Puddle Punch Puddle Punch
Fixed having 2x the range of the tooltip.
Fixed being able to target behind puddle
Fixed using Guardians as a surface to punch from
Range reduced from 70m to 60m
Splatter Splatter
now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
Cooldown from 18s to 20s
Base Damage from 120 to 110