Death Slam
throw range increased from 12m to 14m
throw range now scales with spirit range (+0.14)
T3 cast range reduced from +10m to +6m
T3 stun increased from 1s to 1.2s
Increased Sparkles
Ground Strike
Fixed against players brought down from mid air not doing damage
Grapple
T2 weapon damage increased from +6 to +7
T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"
Flog
cooldown increased from 24s to 26s
Attack Angle no longer increases with Spirit Power
heal vs heroes reduced from 60% to 50%
T2 increased from -12s Cooldown to -16s
T2 now also reduces Fire Rate by 30%
T3 no longer reduces Fire Rate
T3 damage reduced from +86 to +80
T3 now also increases Attack Angle by 40 and Heal by +20%
Death Slam
Fixed camera sometimes being obstructed
throw distance no longer scales with Spirit Power (was 0.3)
cooldown increased from 145s to 150s
T1 throw distance increased from +8m to +12m
T2 cooldown increased from -25s to -40s
T3 now also increases cast range by +10m
Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
Ground Strike
rotation is restricted to 90 degrees rather than 360
Grapple
T1 reduced from -19s Cooldown to -17s
Flog
damage spirit scaling reduced from 1.1 to 0.85
Grapple
cooldown reduced from 42s to 35s
Flog
heal vs heroes increased from 50% to 60%
damage increased from 60 to 65
cooldown reduced from 26s to 24
T2 increased from -14s to -12s
Death Slam
cooldown reduced from 155s to 145s
Ground Strike
range reduced from 11m to 10m
cooldown increased from 19s to 21s
damage reduced from 70 to 60
Flog
cast range reduced from 25m to 20m
Ground Strike
damage height reduced from 3.3m to 3m
Ground Strike
base damage reduced from 90 to 75
Death Slam
lock-on time increased from 0.6s to 0.7s
Lash's Flog impact sound adjusted for better feedback for attacking player
Ground Strike
T1 improved from -9.5s Cooldown to -10s
Death Slam
cooldown increased from 137s to 140s
channel time increased from 2s to 2.3s
Impact radius increased from 5m to 6m
cone angle increased from 75 to 85
cast range increased from 18m to 20m
T2 changed from +100 damage to -30s Cooldown
T3 changed from -56s Cooldown to Impact Area Stuns for 1s
fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena
Flog
heal vs heroes reduced from 70% to 65%
heal vs creeps reduced from 25% to 20%
Lash Flog: new effects
Lash melee animation updates
Lash's Death Slam now has clearer visual states to indicate when someone is successfully locked in
Improved firing arm position to be a little bit more out of the way from the reticle
Updated Lash Grapple cast sound
Grapple
no longer gives a stamina charge on use
Health per boon increased from 37 to 42
Base spirit resist increased from 8% to 15%
Flog
cooldown reduced from 30s to 25s
T3 now also reduces Fire Rate by 35%
Base sprint reduced from 3 to 1
Fixed Lash's Ground Strike sometimes causing the hero to be stuck for the rest of the match
Ground Strike
Damage Per Meter reduced from 6.3 to 6.0
Grapple
weapon damage is now added into the T2 instead of in the base
Ground Strike
radius reduced from 13m to 11m
Death Slam
grab time reduced from 0.8s to 0.6s
cast range increased from 14m to 18m
throw distance reduced from 20m to 12m
T1 changed from +4m Cast Range to +8m Throw Distance
Base bullet damage reduced from 11.5 to 10
Bullet damage growth increased from 1 to 1.15
Now has +8% spirit resist
Ground Strike
damage per meter reduced from 6.75 to 6.3
damage per meter spirit power scaling increased from 0.04 to 0.05
Death Slam
range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you)
range reduced from 19m to 14m
T1 reduced from +5m to +4m
cone increased from 60 degrees to 75
grab time reduced from 0.9 to 0.8
Death Slam
time to lock on increased from 0.8s to 0.9s
Ground Strike
radius reduced from 14m to 13m
Death Slam
radius reduced from 20m to 19m
Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away
Fixed Lash's Ground Strike T3 not being accurate in the tooltip
Ground Strike
base damage reduced from 110 to 90
damage per meter increased from 6 to 6.75
now reduced scaling after 25m height to 4.5
Base Stamina increased from 2 to 3
Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
Ground Strike
base Damage Per Meter reduced from 8 to 6
Flog
angle increased from 20 degrees to 30 degrees
cooldown reduced from 35s to 30s
Updated Lash Death Slam sound effects
Ground Strike
Stomp Damage reduced from 125 to 110
Death Slam
cooldown increased from 110s to 130s
Grapple
Bullet Damage bonus increased from +4 to +6
cooldown decreased from 45s to 40s
Bullet Damage growth increased from 0.76 to 1.0
Ground Strike
now additionally damages enemies within 2m of Lash on impact
radius reduced from 16m to 14m
ground preview now lines up under Lash when cast on the ground
T3 reduced from +100% to +85%
Death Slam
tether visuals now improved to communicate the different phases its in
Grapple
cooldown reduced from 55 to 45
Flog
Damage increased from 55 to 65
lifesteal from heroes increased from 70% to 80% of damage dealt
lifesteal from non-heroes reduced from 35% to 30% of damage dealt
Death Slam
T1 from +3m to +5m
Fixed targeting cone not finding enemies near the edges
Fixed to only target enemies who stay in the targeting cone