Pulse Grenade
does half damage to objectives
Pulse Grenade
spirit scaling reduced from 0.4 to 0.3
Time Wall
slow duration increased from 1.25s to 2s
T1 now also increases duration by +2.5s
T2 no longer increases duration by +2.5s
T2 now also silences enemies for 2.3s
Paradoxical Swap
damage changed from 10% Current Health to 125 with 1.1 spirit scaling
T3 changed from 10% Current Health to 10% Max Health
can now be alt casted to swap only a single target with the T3
Pulse Grenade
radius reduced from 6m to 5.5m
radius increases by +1m per Pulse
Amp Per Stack reduced from 6% to 4%
cooldown increased from 28s to 32s
spirit scaling reduced from 0.6 to 0.4
changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
T1 changed from +0.8s Duration to -12s Cooldown
T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"
Time Wall
duration reduced from 6s to 5.5
no longer damages enemies going through it
now increases allied bullet speeds going through it by 100%
now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
T1 increased from +2m Width to +3m
T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
Kinetic Carbine
cooldown increased from 27s to 30s
speed spirit scaling increased from 0.09 to 0.13
base damage scale increased from 100% to 125%
T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
T3 now also increases charge hold by 2s
Paradoxical Swap
cooldown increased from 75s to 95s
no longer has 80% Spirit Lifesteal
damage changed from 115 (0.6 spirit scaling) to 10% Current Health
T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"
T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"
Kinetic Carbine
cooldown reduced from 30s to 27s
Time Wall
Width increased from 7m to 7.5m
Base regen reduced from 2.0 to 1.0
Bullet damage growth reduced from 0.27 to 0.22
Base health reduced from 700 to 650
Health per boon reduced from 47 to 45
Pulse Grenade
damage reduced from 40 to 35
spirit scaling increased from 0.43 to 0.55
Kinetic Carbine
Fixed a bug where you could airdash further then expected with Kinetic Carbine
Base bullet damage reduced from 6.48 to 6.15
Paradoxical Swap
cooldown increased from 70s to 75s
Bullet damage growth reduced from 0.275 to 0.27
Bullet damage scaling increased by 10%
Gun recoil adjustments to make it smoother
Kinetic Carbine
T2 reduced from -10s Cooldown to -8s
Time Wall
Time Stop duration reduced from 0.6s to 0.5s
Kinetic Carbine
Max Stop duration reduced from 0.5s to 0.4s
T1 reduced from +0.5s to +0.4s
Updated Paradox VO: remaster pass and added some content
Kinetic Carbine
Fixed not proccing Headshot effects (Headshot booster, Headhunter, Crippling Headshot)
Paradoxical Swap
time min/max increased by 0.2/0.3s (to help with camera)
Time Wall
now deals 50 damage for going through it
Time Wall
Time Stop duration reduced from 0.7s to 0.6s
duration reduced from 7s to 6s
Paradoxical Swap
time increased by 0.1s (to help with camera)
Time Wall
T3 silence duration reduced from 3s to 2.5s
Pulse Grenade
T3 reduced from +1m per Pulse to +0.75m
Pulse Grenade
pulses are now expressed as a duration rather than a fixed pulse count (works with Duration Extender)
T1 changed from +1 Pulse to +0.8s Duration
T2 improved from -7.5s to -8s
Kinetic Carbine
T2 improved from -9.5s Cooldown to -10s
shots cannot miss due to evasion
can now pierce breakables
now does 15% more damage on a headshot
sound level reduced a little bit
Fixed being unable to be damaged by multiple Time Walls
Pulse Grenade
T3 now also grants +2% Damage Amp
Paradoxical Swap
Fixed still going through even if Paradox dies during it
Base ammo reduced from 45 to 40
Kinetic Carbine
projectile size reduced by 10%
cooldown increased from 24s to 28s
speed duration reduced from 4s to 3.5s
no longer affects channels, cast times or things like Lash's Death Slam
T1 reduced from +0.75s Max Stop duration to +0.5s
T2 cd reduction increased from -8s to -10s
Time Wall
T3 silence duration reduced from 3.5s to 3s
Paradoxical Swap
projectile size reduced by 10%
Bullet (and Kinetic Carbine) projectile speed reduced by 10%
Ammo count reduced from 54 to 45
Fixed Paradox Swap sometimes putting players behind walls
Kinetic Carbine
Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off
Time Wall
projectile stop duration reduced from 1.25s to 1s
Pulse Grenade
amp duration increased from 6s to 8s
Paradoxical Swap
projectile size reduced by 10%
Time Wall
Fixed projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration
Kinetic Carbine
collision radius reduced by 10%
Pulse Grenade
Fixed not going where you had targeted if you moved quickly during the cast
Base movement speed reduced from 7 to 6.5
Kinetic Carbine
impact radius reduced by 15%
Max Stop Duration reduced from 0.75 to 0.5
buff duration reduced from 6 to 4
T1 increased from +0.5s Max Stop Duration to +0.75
T2 now also increases buff by +2s
Paradoxical Swap
range reduced from 35m to 30m
Kinetic Carbine
cooldown increased from 22s to 24s
Paradoxical Swap
cooldown increased from 35s to 45s
Bullet base damage reduced from 8 to 7.2 (indirectly affects Kinetic Carbine)
Bullet growth reduced from 0.48 to 0.42 (indirectly affects Kinetic Carbine)
Kinetic Carbine
damage reduced from +100% to +85%
Paradoxical Swap
range reduced from 40m to 35m
Fixed being able to grab multiple heroes if they were really close to each other
Kinetic Carbine
Max Damage Amp reduced from 125% to 100%
Paradoxical Swap
range reduced from 45m to 40m
Kinetic Carbine
T3 reduced from +75% to +50%
Time Wall
bullet freeze duration no longer increases with Spirit or Duration Extender
bullet freeze base duration reduced from 1.5 to 1.25
no longer deals damage to Mid Boss
Kinetic Carbine
: Max Damage Amp reduced from 150% to 125%
T3 no longer provides +50% Min Damage Amp
T3 reduced from +125% Max Damage to +75%