Heavy Barrage
radius reduced from 5m to 4.5m
T1 slow duration reduced from 1.5s to 1s
T3 spirit scaling reduced from +0.25 to +0.2
T3 damage reduced from +25 to +22
Stamina speed bucket 3 to 2
Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
Mini Turrets initial fading resist start value increased from 60% to 80%
Mini Turrets now have 35% melee resist
Mini Turret
duration increased from 24s to 35s
base health and health growth reduced by 40%
tracking, angle and projectile speeds significantly improved
on the minimap now flash/turn red when they are attacking
T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
Medicinal Specter
duration no longer scales with spirit power
radius no longer scales with spirit power
regen now scales with spirit power (+0.3)
cooldown increased from 48s to 50s
no longer provides +15% Stamina Recovery
T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
T2 increased from -17s Cooldown to -20s
T2 now also increases Stamina Recovery by +100%
T3 regen reduced from 2.5% Max HP to 2%
T3 now also increases radius by 3m
T3 now also increases duration by 1s
Spectral Wall
that is midcast will now fire when you are interrupted, rather than continue to expand outward
segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
min range reduced from 6m to 5m
applies it's slow to enemies it passes through while being summoned
T1 no longer drains 1 stamina
T1 Damage Amp increased from 15% to 20%
T2 also increases wall duration by +2s
T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
Heavy Barrage
duration reduced from 13s to 8s
minimum range reduced from 9m to 8.5m
T1 tooltip updated to clarify that it also reduces dash distance
T1 move slow reduced from 40% to 30%
T1 dash slow increased from 20% to 30%
T1 slow duration reduced from 2s to 1.5s
T2 cooldown reduction increased from -45s to -55s
T2 now also increases duration by 6s
T3 damage increased from +21 to +25
T3 spirit scaling from +0.2 to +0.25
T3 now also increases explosion radius by 2m
Medicinal Specter
radius spirit scaling reduced from 0.0456 to 0.03
duration spirit scaling reduced from 0.11 to 0.05
T3 reduced from 3% Max Health to 2.5%
Heavy Barrage
T1 slow increased from 30% to 40% (and 20% dash slow)
T3 spirit scaling increased from +0.1 to +0.2
Mini Turrets health per boon increased from 10 to 13
Spectral Wall
speed increased by 10%
Medicinal Specter
now has a 1s linger time
Health per boon reduced from 56 to 52
Turrets health per boon reduced from 12 to 10
Spectral Wall
fixed a bug where aiming at long stairs would sometimes cause the preview to go through it
change the preview particle
now supports Lag Compensation
will now erupt where the preview Particle is displaying when manually triggering the Eruption
Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
Health per boon increased from 52 to 56
Medicinal Specter
now comes out faster and has a better visual que
Heavy Barrage
DPS increased by 6%
Fixed Turret bugs when thrown at the Patron Throne
Medicinal Specter
T3 reduced from 3.5% to 3%
Mini Turrets tracking speed increased by 15%
Mini Turrets bullet velocity increased by 10%
Mini Turrets T3 now also increases duration by 18s
Mini Turrets HP gain per boon increased from 20 to 30
Mini Turrets no longer limit the damage they take to 33% of HP per second
Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
Mini Turrets Fire Rate reduced by 20%
Medicinal Specter
T3 reduced from 5% to 4.5%
Updated McGinnis Barrage explosions to show the edge of the aoe better
Mini Turrets Spirit Resist reduced from 80% to 70%
Spectral Wall
cooldown increased from 37s to 46s
T2 cooldown improved from -14s to -23s
Gun spin decay rate improved from 0.65 to 0.25
Mini Turrets cooldown reduced from 24s to 18s
Mini Turrets spirit resist increased from 60% to 80%
McGinnis melee animation updates
Spectral Wall
slow reduced from 25% to 20%
T1 damage amp reduced from 25% to 15%
Heavy Barrage
minimum range increased from 6m to 7m
cooldown increased from 106s to 140s
T2 cooldown improved from -47s to -50s
T1 slow reduced from 35% to 30%
Updated McGinnis Heavy Barrage sound
Fixed looking up circumventing the min range on Wall and Barrage
Can now cast parry to cancel your ult
Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments
Medicinal Specter
radius spirit power reduced from 0.07 to 0.05
Speed while shooting increased from 55% to 70%
Mini Turrets now prioritize any heroes McGinnis is shooting at
Medicinal Specter
duration Spirit Power scaling increased from 0.09 to 0.12
Heavy Barrage
T1 changed to Rockets apply 35% slow
Mini Turrets no longer target immune structures
Reverted recent melee damage reduction
Fixed Health Nova not working on Mini Turrets (when Health Nova was cast by McGinnis)
Heavy Barrage
cast/aim behavior improved for indoors and close range
Mini Turret
base HP increased from +50 to +75
Base melee damage reduced by 20%
Spectral Wall
cooldown increased from 30s to 35s
segments that are touching the Rejuv will be destroyed
Turrets receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
Turrets outgoing damage fall off distance window (20m-35m) now scales with range upgrades
Turrets duration reduced from 40s to 30s
Mini Turret
damage reduction against troopers/neutrals increased from -30% to -40%
damage reduction against objectives increased from -50% to -60%
falloff damage increased from -30% to -35%
cooldown reduced from 30s to 28s
recharge time reduced from 6s to 5s
Spectral Wall
T1 and T2 swapped
T1 stamina drain reduced from 2 to 1
Fixed her gun having a recent regression that caused it to not have any spread
Medicinal Spectre can no longer be attacked
Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop
Updated McGinnis weapon sounds
Mini Turret
damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)
deploy time reduced from 2s to 1s
now shows up on the minimap
Spectral Wall
height increased by 2m
slow duration increased from 2s to 2.5s
Turret range reduced from 30m to 25m
Turret HP scaling reduced from 40% to 30% (affects initial HP too)
Turret cooldown reduced from 35s to 30s
Turret Charge Time reduced from 8s to 6s
Base Spirit Resist increased from 20% to 25%
Base Regen increased from 1 to 2
Spectral Wall
cooldown reduced from 35s to 30s
Heavy Barrage
cooldown reduced from 110s to 100s
Fixed Echo Shard to be compatible with Spectral Wall again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first)
Can now dismiss Spectral Wall while channeling other abilities (Heavy Barrage)
Mini Turret
charge delay reduced from 10s to 8s
Spectral Wall
can now be dismissed early
Rocket Barrage now does less damage to objectives similar to other ability damage
Fixed certain rooftops allowing turrets to be built on them
Mini Turret
T1 is now +1 Charge and +25% Movement Slow
T2 is now +10m Attack Range and +10% Fire Rate
Spectral Wall
cooldown reduced from 40s to 35s
Fixed issues with Heavy Barrage not damaging units within the target area
Mini Turret
Spirit Resistance increased 50% to 60%
Health increased from 30% to 40%
T2 increased from +5m Range to +10m
Heavy Barrage
now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
camera interaction with Fleetfoot Boots has been fixed